Dungeon Crawl Stone Soup version 0.26.0-16-gc1dbca0489 (console) character file. Game seed: 2542266329770308649 3031 wheals the Destroyer (level 10, -12/73 HPs) Began as a Formicid Conjurer on Jan 20, 2021. Was a Believer of Sif Muna. Mangled by Harold ... wielding a +0 trident (16 damage) ... on level 8 of the Dungeon. The game lasted 00:24:44 (9493 turns). wheals the Destroyer (Formicid Conjurer) Turns: 9493, Time: 00:24:45 Health: -12/73 AC: 10 Str: 15 XL: 10 Next: 10% Magic: 1/20 EV: 11 Int: 21 God: Sif Muna [**....] Gold: 421 SH: 4 Dex: 9 Spells: 15/22 levels left rFire + . . SeeInvis + A - +9 sword of Zonguldrok {reap} rCold + . . Faith . u - +0 buckler rNeg . . . Spirit . f - +2 ring mail {rC+} rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . m - +2 pair of gloves {Str+3} Will ++... (no boots) Stlth +......... q - amulet of inaccuracy (curse) HPRegen 0.22/turn t - ring of protection from fire MPRegen 0.17/turn l - ring of willpower @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion, Channel Magic You were on level 8 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 459 gold pieces. You spent 38 gold pieces at shops. Inventory: Hand Weapons a - a +2 whip of electrocution (You found it on level 1 of the Dungeon) b - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) A - the +9 sword of Zonguldrok (weapon) {reap} (You found it on level 8 of the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. Missiles o - 18 poisoned darts s - 4 silver javelins (quivered) Armour f - a +2 ring mail of cold resistance (worn) (You took it off an orc on level 4 of the Dungeon) h - a +1 robe m - a +2 pair of gloves of strength (worn) (You found it on level 3 of the Dungeon) u - a +0 buckler (worn) (You found it on level 7 of the Dungeon) Magical Staves p - an uncursed staff of cold (You found it on level 6 of the Dungeon) Jewellery k - an uncursed ring of positive energy (You found it on level 2 of the Dungeon) l - a ring of willpower (right hand) (You found it on level 3 of the Dungeon) n - an uncursed ring of willpower (You found it on level 3 of the Dungeon) q - a cursed amulet of inaccuracy (around neck) (You found it on level 4 of the Dungeon) t - a ring of protection from fire (left hand) (You found it on level 7 of the Dungeon) Wands y - a wand of enslavement (5) (You took it off an orc on level 7 of the Dungeon) Scrolls g - 5 scrolls of identify i - 2 scrolls of enchant weapon w - a scroll of magic mapping x - a scroll of remove curse {unknown} Potions c - a potion of might d - 2 potions of lignification e - a potion of heal wounds {!q} j - a potion of mutation {!q} r - a potion of haste {unknown} v - a potion of invisibility z - 2 potions of attraction {unknown} Skills: - Level 4.4 Fighting - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.4 Shields + Level 6.7 Spellcasting - Level 9.0 Conjurations - Level 7.0 Hexes You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 100% 1% 1 b - Searing Ray Conj 90% 1% 2 c - Fulminant Prism Conj/Hex 20% 6% 4 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 80% 1% 3 Confusing Touch Hex 36% 3% 3 Animate Skeleton Necr 14% 19% 1 Pain Necr 28% 19% 1 Iskenderun's Mystic Bla Conj/Tloc 26% 28% 4 Gell's Gravitas Tloc 3% 47% 3 Vampiric Draining Necr 3% 47% 3 Metabolic Englaciation Hex/Ice 10% 75% 5 Yara's Violent Unravell Hex/Tmut 10% 75% 5 Animate Dead Necr 3% 87% 4 Petrify Tmut/Erth 7% 87% 4 Agony Necr 7% 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 * Annotations: D:8 Harold Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Harold throws a throwing net. The throwing net hits your fulminant prism. The net is caught on your fulminant prism! You hear a loud crackle. You hear an explosion! Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Harold throws a throwing net. The throwing net hits you. You become entangled in the net! Unknown command. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Aim: Harold, wielding a +0 trident, wearing a +2 chain mail of poison resistance and quivering a throwing net (lightly wounded, 12% to evade) The searing ray hits Harold. Harold is lightly wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits Harold! Harold is moderately wounded. Harold hits you from afar with a +0 trident! Your fulminant prism explodes! The blast of energy engulfs Harold!! Harold is heavily wounded. You hear a croak. The searing ray hits Harold but does no damage. Harold is heavily wounded. Harold hits you from afar with a +0 trident! The searing ray hits Harold! Harold is severely wounded. You finish channeling your searing ray. Harold says, "Do you have any idea what people are willing to pay to have you killed, wheals?" Harold hits you from afar with a +0 trident. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Aim: Harold, wielding a +0 trident, wearing a +2 chain mail of poison resistance and quivering a throwing net (severely wounded, 12% to evade) The searing ray hits Harold. Harold is severely wounded. (Press . to maintain the ray.) Harold hits you from afar with a +0 trident. The searing ray hits Harold. Harold is severely wounded. Harold fires a harpoon shot at you. The harpoon shot hits you. You are yanked forward by the harpoon shot. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Aim: Harold, wielding a +0 trident, wearing a +2 chain mail of poison resistance and quivering a throwing net (severely wounded, 12% to evade) The searing ray hits Harold but does no damage. Harold is severely wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Harold hits you with a +0 trident. The searing ray hits Harold. Harold is severely wounded. * * * LOW MAGIC WARNING * * * The searing ray hits Harold! Harold is almost dead. * * * LOW MAGIC WARNING * * * Harold hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Harold. Harold is almost dead. * * * LOW MAGIC WARNING * * * You finish channeling your searing ray. Harold closely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Aim: Harold, wielding a +0 trident, wearing a +2 chain mail of poison resistance and quivering a throwing net (almost dead, 12% to evade) The searing ray hits Harold. Harold is almost dead. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Harold hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Really quaff e - 2 potions of heal wounds {!q}? You feel much better. Harold hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You barely miss Harold. Harold is almost dead. Harold barely misses you. You riposte. You closely miss Harold. Harold is almost dead. You barely miss Harold. Harold is almost dead. Harold hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Harold hits you with a +0 trident! You die... ### ### #.######.# ###########....(B@.# #...........######.# #.########### #.# #.# ...@.(..# #'## ######### ...# ...# ...# ⍟ ...# You could see Harold. Vanquished Creatures A necrophage (D:6) 3 orc warriors (D:6 D:7) 4 ogres (D:4 D:6 D:7) A black bear (D:7) A phantom (D:5) 2 ice beasts (D:6 D:7) 2 centaurs (D:6 D:7) 6 bullfrogs (D:6 D:7 D:8) 2 scorpions (D:4 D:6) 4 killer bees (D:7) 5 wights (D:6) A bullfrog zombie (D:7) A centaur zombie (D:7) 3 jellies (D:6 D:7) A centaur skeleton (D:6) 3 hounds (D:4 D:5) A gnoll shaman (D:5) An orc priest (D:7) 2 orc wizards (D:4) 4 iguanas (D:5 D:6) 2 worker ants (D:4 D:5) Natasha (thrice) (D:3) 9 gnolls (D:5 D:7) 7 adders (D:2 D:4 D:6 D:7) 2 shadow imps (D:6 D:7) 3 white imps (D:5 D:6) 2 ufetubi (D:5 D:7) 3 worms (D:2 D:5) 3 dart slugs (D:3 D:4) A leopard gecko (D:1) 24 orcs (D:4 D:5 D:6 D:7) A ball python (D:2) 10 giant cockroaches (D:1 D:2 D:3 D:4 D:5) 3 goblins (D:1 D:3) 7 hobgoblins (D:1 D:2 D:3) 15 jackals (D:1 D:3 D:5 D:7) 4 kobolds (D:1 D:3) 4 quokkas (D:3 D:4 D:5 D:6) 3 bats (D:1 D:2) 2 frilled lizards (D:1 D:2) A giant cockroach zombie (D:5) A jackal skeleton (D:5) A leopard gecko zombie (D:5) 2 quokka skeletons (D:6 D:7) 6 rats (D:1 D:2 D:3) 167 creatures vanquished. Vanquished Creatures (others) 7 fulminant prisms (D:4 D:6 D:7 D:8) 7 creatures vanquished. Grand Total: 174 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wheals the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 225 | D:1 | Reached skill level 4 in Conjurations 225 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 676 | D:1 | Learned a level 2 spell: Searing Ray 821 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 2160 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/7 2506 | D:3 | Reached skill level 5 in Conjurations 2513 | D:3 | Noticed Natasha 2571 | D:3 | Killed Natasha 2630 | D:3 | Found a shadowy altar of Dithmenos. 2840 | D:3 | Noticed Natasha 2846 | D:3 | Killed Natasha 2847 | D:3 | Reached XP level 5. HP: 35/35 MP: 3/8 2955 | D:3 | Found a burning altar of Makhleb. 3013 | D:3 | Noticed Natasha 3018 | D:3 | Killed Natasha 3220 | D:4 | Learned a level 4 spell: Fulminant Prism 3230 | D:4 | Noticed an ogre 3331 | D:4 | Reached skill level 6 in Conjurations 3331 | D:4 | Reached skill level 1 in Hexes 3524 | D:4 | Reached XP level 6. HP: 41/41 MP: 1/9 4437 | D:4 | Reached XP level 7. HP: 46/46 MP: 6/10 4893 | D:5 | Entered Level 5 of the Dungeon 5210 | D:5 | Reached skill level 7 in Conjurations 5539 | D:5 | Reached skill level 5 in Hexes 5725 | D:5 | Reached XP level 8. HP: 52/52 MP: 2/11 6236 | D:5 | Found a staircase to the Ecumenical Temple. 6242 | Temple | Entered the Ecumenical Temple 6285 | Temple | Became a worshipper of Sif Muna the Loreminder 7110 | D:6 | Reached skill level 8 in Conjurations 7294 | D:6 | Reached skill level 1 in Fighting 7531 | D:6 | Reached XP level 9. HP: 47/62 MP: 6/12 7844 | D:6 | Reached * piety under Sif Muna 7860 | D:6 | Reached skill level 9 in Conjurations 8599 | D:7 | Reached skill level 1 in Shields 8601 | D:7 | Found Alyff's General Store. 8606 | D:7 | Bought a scroll of magic mapping for 38 gold pieces 8653 | D:7 | Reached skill level 5 in Spellcasting 8937 | D:7 | Reached XP level 10. HP: 70/73 MP: 12/19 9181 | D:7 | Reached ** piety under Sif Muna 9291 | D:8 | Found the +9 sword of Zonguldrok {reap} 9471 | D:8 | Noticed Harold 9493 | D:8 | Mangled by Harold Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Short sword | 2 | | | || 2 Whip | | 15 | 56 | 1 || 72 Double sword | | | | 2 || 2 Cast: Magic Dart | 63 | 49 | 81 | || 193 Searing Ray | 2 | 17 | 45 | 10 || 74 Fulminant Prism | | | 4 | 3 || 7 Use: Scroll | | 7 | 4 | || 11 Potion | | | 1 | 1 || 2 Armor: Robe | 3 | 5 | 5 | || 13 Ring mail | | | 29 | 1 || 30 Dodge: Dodged | 3 | 16 | 72 | 4 || 95 Block: Buckler | | | 7 | || 7 Rpst.: Double sword | | | | 1 || 1 Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic D:2: layout_loops_corners D:3: layout_rooms, lemuel_doored_altar, minmay_misc_feat_alley, serial_park_tiny_2, minmay_misc_feat_pillars, grunt_dithmenos_smoke, uniq_natasha D:4: layout_basic D:5: layout_basic, minmay_temple_entry_fiery, minmay_misc_feat_more_columns D:6: layout_gridville D:7: layout_rooms, serial_shops, kennysheep_little_box D:8: minmay_chambers_of_fours, layout_basic, lair_entry_dummy, uniq_harold Temple: kilobyte_greek_temple Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9497 | 9137 | 360 | 3700 | 3746 | 9 | 1055.2 | Dungeon | 9413 | 9095 | 318 | 3700 | 3746 | 8 | 1176.6 | Temple | 83 | 41 | 42 | 0 | 0 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1730 daAuts D:6: 1685 daAuts D:4: 1680 daAuts D:1: 1282 daAuts D:2: 1097 daAuts D:7: 902 daAuts D:3: 832 daAuts D:8: 201 daAuts Temple: 83 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 481.1 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 541.2 +-------+-------+-------+-------+-------+----------------------