whodunnit Level 1 of the Dungeon (0, 0, D:1) 12 sling bullets (2, 24, D:1) a +0 whip (6, 1, D:1) a +0 dagger (9, -22, D:1) 7 arrows (17, 14, D:1) a +0 chain mail (25, 19, D:1) a +0 whip (33, 5, D:1) a +0 short sword (43, 2, D:1) a +0 leather armour (59, -29, D:1) a +0 robe (59, -23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 19 sling bullets (2, 6, D:2) a +0 hunting sling (9, 29, D:2) a +0 dagger (21, -3, D:2) a +0 chain mail (22, -3, D:2) a +0 pair of gloves (27, -3, D:2) a +0 leather armour (28, 6, D:2) a +0 leather armour (29, 25, D:2) a +0 spear (32, 15, D:2) a +0 trident (49, -3, D:2) 16 arrows (50, -5, D:2) a +0 naga barding (51, -11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -6, D:3) a +0 club (6, -6, D:3) a +0 war axe (6, 0, D:3) a +0 club a +0 leather armour (7, -3, D:3) a poisoned needle (7, -1, D:3) a +0 blowgun (17, -20, D:3) 11 sling bullets (21, -1, D:3) a +0 dagger (31, 7, D:3) a +0 war axe (44, 13, D:3) a +0 dagger (45, -6, D:3) a +0 dagger a +0 club (45, -3, D:3) a +0 trident (47, -20, D:3) a +0 leather armour (48, 11, D:3) 16 bolts (48, 12, D:3) a +0 leather armour (54, -6, D:3) a +0 halberd (55, -6, D:3) a +0 spear (56, -6, D:3) a +0 spear Level 4 of the Dungeon [Shop] Rozy's Antique Weapon Emporium a +0 flail (80 gold) a +0 trident (80 gold) a +0 falchion (69 gold) a +0 hand axe (69 gold) a +0 club (23 gold) a +0 trident (80 gold) a +1 quarterstaff of protection (271 gold) a +0 battleaxe (149 gold) a +2 morningstar of protection (386 gold) a +3 quarterstaff (483 gold) the +3 arbalest of Xujiusah {elec, rN+} (860 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. the +7 long sword of Haogu {freeze, rF+ Str+3} (1416 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. a +0 quarterstaff (92 gold) a +6 blowgun (793 gold) [Shop] Biohik's Book Shoppe a book of Maledictions (350 gold) a book of Callings (420 gold) a book of Changes (350 gold) a book of Callings (420 gold) a book of the Earth (910 gold) a book of Callings (420 gold) a manual of Axes (1545 gold) a book of Debilitation (560 gold) Kungucha's Papyrus of Black Rituals (1031 gold) Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Agony Necromancy 5 d - Simulacrum Ice/Necromancy 6 a book of Necromancy (420 gold) a book of Debilitation (560 gold) the Disquisition on Supportive Earth (1120 gold) Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Passwall Transmutation/Earth 2 d - Shadow Creatures Summoning 6 e - Dragon's Call Summoning 9 a book of Minor Magic (280 gold) a book of Cantrips (280 gold) (0, 0, D:4) a +0 hunting sling (20, 17, D:4) a +0 mace (31, 3, D:4) a +0 dagger (31, 4, D:4) a +0 dagger a +0 robe (31, 5, D:4) a +0 war axe a +0 hand axe a +0 dagger a +0 robe (46, 3, D:4) a cursed +0 ring mail Level 5 of the Dungeon (3, 2, D:5) a +1 mace of protection (unseen)