whodunnit Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 27, D:1) a +0 club (1, 4, D:1) a +0 pair of gloves (6, -5, D:1) a +0 robe (7, -3, D:1) 2 stones (7, 28, D:1) a +0 hand axe of freezing (8, -4, D:1) a stone a +0 dagger (11, -3, D:1) a cursed -1 dagger a stone (12, 15, D:1) 22 stones (12, 20, D:1) 27 stones (13, 12, D:1) a +0 club (13, 32, D:1) a +0 robe (14, 31, D:1) 19 stones (16, 31, D:1) a +0 helmet (22, 22, D:1) a +0 dagger (25, 37, D:1) a +0 short sword of protection (35, 13, D:1) a +0 leather armour (50, 35, D:1) a +0 leather armour (50, 46, D:1) a +0 club Level 2 of the Dungeon (3, 25, D:2) 26 bolts (5, -7, D:2) a +0 robe (7, -5, D:2) a +0 dagger (7, 0, D:2) a bat corpse (skeletalised by now) (11, -11, D:2) 18 sling bullets (14, 13, D:2) a cursed -3 club a +0 hunting sling (14, 14, D:2) a +0 club (24, -1, D:2) a potion of brilliance (24, 17, D:2) a +0 whip (28, -5, D:2) a crystal ball of energy (28, -4, D:2) 9 gold pieces (28, -2, D:2) 20 arrows (28, 0, D:2) the +2 whip of the Sun {protect, MR- MP+9 Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (28, 2, D:2) 13 gold pieces (28, 3, D:2) a +0 quarterstaff (28, 27, D:2) a +0 quarterstaff (30, 0, D:2) a frilled lizard skeleton (45, 24, D:2) a +0 hunting sling