whodunnit Level 1 of the Dungeon (1, -18, D:1) a +0 mace (1, -14, D:1) a +0 short sword (8, -28, D:1) a +0 scale mail (11, 13, D:1) a +0 dagger (14, -25, D:1) 13 arrows (16, -30, D:1) a +0 dagger (16, 16, D:1) 10 stones (17, 0, D:1) a +0 dagger (18, -35, D:1) 29 stones (19, -28, D:1) a +0 club (19, -23, D:1) a stone (19, -22, D:1) a stone (20, -21, D:1) a stone (22, 5, D:1) a +0 leather armour (23, 6, D:1) a +0 short sword (27, 11, D:1) a +0 dagger (32, -21, D:1) a +0 hunting sling (32, -1, D:1) a +0 club (34, -15, D:1) 16 sling bullets Level 2 of the Dungeon (0, 0, D:2) 19 bolts (2, 10, D:2) a +0 club (3, 10, D:2) a +0 dagger (11, 21, D:2) a +0 club (14, 28, D:2) a +0 ring mail (29, 27, D:2) a +0 club (34, 4, D:2) 14 poisoned needles (34, 28, D:2) a +0 club a +0 ring mail a +0 dagger a +0 club a +0 club a +0 whip a +0 animal skin the +2 helmet of Dawn {rC+ rN+ Dex+2 SInv} It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It lets you see invisible. a +0 dagger (35, 1, D:2) a +0 club (35, 2, D:2) a +0 dagger (36, 25, D:2) 22 bolts (36, 28, D:2) a +0 dagger a +0 whip (44, 19, D:2) a +0 falchion a cursed +0 scale mail (46, 15, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 war axe a +0 ring mail a +0 dagger a +2 scale mail of poison resistance a +0 leather armour (1, 35, D:3) a +0 pair of boots (2, -2, D:3) a +0 dagger a +0 chain mail (9, -4, D:3) a +0 falchion (13, 41, D:3) a +0 club a +0 dagger a +0 hunting sling 12 stones (19, 49, D:3) a cursed -1 dagger (25, 36, D:3) a +0 falchion a +0 club a +0 leather armour a +0 hand axe (29, 3, D:3) a +0 dagger (42, 36, D:3) a +0 club (43, 2, D:3) 18 stones (43, 16, D:3) a stone (43, 21, D:3) 20 arrows (49, -10, D:3) a +0 rapier (49, -8, D:3) a +0 dagger (51, 13, D:3) a +0 club a +0 mace (53, 13, D:3) a +0 whip a +3 leather armour (56, 12, D:3) a +0 hand axe a +1 dagger of venom a +0 whip a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 trident (0, 1, D:4) a +0 dagger a +0 robe (4, 17, D:4) an uncursed ring of attention an uncursed ring of magical power an uncursed ring of wizardry 2 potions of degeneration (4, 19, D:4) a potion of degeneration (5, -21, D:4) a +0 dagger (19, -33, D:4) a +0 leather armour a +0 dagger a +0 flail a +0 dagger (21, 4, D:4) a +0 spear (31, -12, D:4) a +0 chain mail (36, 14, D:4) a +0 giant spiked club (47, -17, D:4) a +0 whip (56, -17, D:4) a +0 falchion a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 giant club Level 5 of the Dungeon [Shop] Osune's Jewellery Shoppe a +5 ring of dexterity (453 gold) a cursed -3 ring of intelligence (22 gold) an uncursed ring of protection from cold (275 gold) an uncursed ring of see invisible (165 gold) the ring "Hoitoush" {AC+5 Str+9} (889 gold) [ring of protection] It affects your AC (+5). It affects your strength (+9). the ring of the Empire {MP+9 Dex+2} (343 gold) [ring of magical power] It affects your dexterity (+2). It affects your magic capacity (+9). a +4 ring of evasion (396 gold) an uncursed ring of protection from magic (275 gold) a cursed -2 ring of strength (22 gold) an uncursed ring of magical power (220 gold) a cursed ring of teleportation (49 gold) an uncursed ring of wizardry (330 gold) [Shop] Sireim's Assorted Antiques a scroll of blinking (202 gold) a wand of paralysis (8) (270 gold) a scroll of identify (54 gold) a scroll of identify (54 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2899 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. +1 fire dragon scales (1809 gold) a scroll of identify (54 gold) a +0 ring mail (108 gold) a +2 ring of protection (270 gold) a potion of flight (81 gold) a potion of heal wounds (135 gold) a scroll of identify (54 gold) [Shop] Akabucuh's Armour Boutique a +0 ring mail (56 gold) a cursed +0 cloak (21 gold) the cursed +0 robe of Chimes {rElec rPois Str-2} (163 gold) It affects your strength (-2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a +0 chain mail (63 gold) a +0 shield (63 gold) a +0 cloak (63 gold) a +0 helmet (63 gold) a +0 pair of gloves (63 gold) a +0 ring mail (56 gold) a +0 cloak (63 gold) the +2 chain mail of New Discoveries {-Cast +Fly Int+2 Slay+2} (408 gold) It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. It prevents spellcasting. a +2 robe of magic resistance (247 gold) (0, 0, D:5) a +2 vampiric scythe a +0 robe (1, -17, D:5) 23 sling bullets (4, 8, D:5) a +0 mace (7, 0, D:5) 11 stones (15, -15, D:5) 16 poisoned needles (17, -6, D:5) a +0 giant club (24, -27, D:5) a +0 giant club (24, -10, D:5) 15 bolts (25, -27, D:5) 17 stones (30, -21, D:5) a +0 ring mail (42, 13, D:5) a +0 shortbow 22 arrows (53, 15, D:5) 7 stones (53, 17, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 trident a throwing net a +0 leather armour (1, -1, D:6) a +0 trident a +0 leather armour (1, 0, D:6) a +0 dagger a +0 robe (2, -1, D:6) a +0 dagger a +1 ring mail of cold resistance (10, 17, D:6) a ration (10, 18, D:6) a +0 dagger (12, 19, D:6) 12 gold pieces (13, 3, D:6) a +0 leather armour (13, 18, D:6) 23 stones (16, 16, D:6) a cursed +0 ring mail (18, 4, D:6) a +0 hand axe a +0 leather armour (18, 16, D:6) a ration (19, -20, D:6) a +0 war axe (19, -19, D:6) a +0 club (19, -13, D:6) a -5 ring of protection (19, 16, D:6) a +0 mace (22, -16, D:6) a +0 leather armour (22, 18, D:6) a +0 giant spiked club (23, -2, D:6) a +0 war axe (27, 12, D:6) a +0 glaive a +0 plate armour a +0 mace a +0 leather armour (28, 11, D:6) a cursed -2 club (36, 20, D:6) a +0 giant club (37, 29, D:6) a +0 robe (38, 23, D:6) a +0 robe a +0 trident (40, 20, D:6) a +0 ring mail (53, 2, D:6) a cursed +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (14, 29, D:7) a +0 ring mail (22, 36, D:7) a +2 leather armour of fire resistance (27, 15, D:7) a +0 leather armour (31, 3, D:7) a +0 quarterstaff (31, 8, D:7) a +0 war axe (31, 16, D:7) a +0 scale mail (31, 21, D:7) a +0 short sword (33, 25, D:7) a +0 spear (42, 22, D:7) 19 arrows (43, 24, D:7) a +0 leather armour (48, 5, D:7) a +0 hunting sling (51, 35, D:7) a cursed +0 scale mail Level 8 of the Dungeon (0, 0, D:8) 23 stones (4, -2, D:8) a +0 robe (5, 6, D:8) 4 stones (12, 10, D:8) 4 stones (12, 26, D:8) 23 arrows (14, 7, D:8) a stone (15, 11, D:8) a +0 dagger a +0 short sword a +0 plate armour (16, 11, D:8) a +0 robe a +0 dagger (17, 10, D:8) a +0 dagger (19, 14, D:8) 20 arrows (24, 19, D:8) an uncursed ring of teleportation an uncursed ring of ice an uncursed ring of fire an uncursed ring of fire a +0 plate armour a +0 scale mail (32, -2, D:8) 14 arrows a +0 shortbow (32, 4, D:8) an arrow (32, 5, D:8) an arrow (33, 5, D:8) an arrow (36, 10, D:8) a +0 flail (36, 29, D:8) 7 poisoned needles a +0 dagger a +0 blowgun (37, 30, D:8) 4 stones a +0 dagger (37, 31, D:8) a +0 short sword (40, 1, D:8) a +0 helmet (41, 4, D:8) 18 stones (44, -5, D:8) a +0 giant club a throwing net (44, 4, D:8) a +0 rapier (44, 29, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 robe a +0 dagger (0, 1, D:9) a +0 robe (3, 11, D:9) a book of Minor Magic (4, 11, D:9) a +0 rapier a book of Minor Magic (6, 11, D:9) a +0 dagger (8, 5, D:9) a wand of enslavement (6) (unseen) (9, 11, D:9) a +0 long sword a +0 ring mail a +0 robe (10, 11, D:9) a +2 hat a +1 hat 4 scrolls of immolation a +0 hat a +0 robe (10, 22, D:9) a +0 hunting sling (12, 1, D:9) a +0 giant club (14, 0, D:9) a cursed +0 scale mail a +0 flail a +0 hand axe a +0 short sword (15, 1, D:9) a cursed -3 falchion (21, 31, D:9) a +0 club (21, 32, D:9) a +0 short sword (22, 31, D:9) a +0 plate armour a +0 dire flail (29, 30, D:9) a stone (29, 36, D:9) a stone (29, 39, D:9) a +0 club (29, 40, D:9) 17 bolts a +0 hand crossbow a +0 dagger (30, 33, D:9) a stone a +0 club (30, 36, D:9) a +0 short sword (30, 37, D:9) a stone a bolt (30, 39, D:9) a +0 dagger a +0 blowgun 12 poisoned needles a cursed -3 dagger (30, 40, D:9) 3 stones (30, 41, D:9) a bolt (33, -3, D:9) 19 stones (33, 21, D:9) a +0 hunting sling (37, 21, D:9) a +0 long sword (40, -5, D:9) a +0 club (41, -5, D:9) a +0 flail (41, -4, D:9) a +0 flail a +0 short sword (46, 26, D:9) a +0 shortbow 28 arrows (46, 38, D:9) 26 sling bullets Level 10 of the Dungeon (4, -25, D:10) a cursed +0 robe a +0 dagger (5, -25, D:10) a +0 leather armour a cursed -1 dagger (6, -25, D:10) a +0 chain mail a +0 short sword (19, -5, D:10) a +0 scale mail a +0 war axe (20, -4, D:10) a +0 scale mail a cursed -2 hand axe (22, -3, D:10) a +0 mace (22, -2, D:10) a +0 leather armour a +0 short sword (24, -3, D:10) a +0 plate armour a +1 short sword of freezing (26, -9, D:10) a +0 hand axe a +0 leather armour (29, -12, D:10) a +0 short sword (29, -9, D:10) a +0 leather armour (30, -13, D:10) a +0 hand axe a +0 chain mail (30, -12, D:10) a +0 club a +0 leather armour a +0 dagger a +0 robe (30, -11, D:10) a +0 short sword (30, -9, D:10) a +0 dagger a +0 robe (31, -11, D:10) a +0 flail a +0 plate armour (32, -40, D:10) a +0 scale mail (32, -11, D:10) a +0 dire flail a +0 plate armour (39, -47, D:10) a +2 leather armour of fire resistance (41, -26, D:10) a +0 ring mail (43, -15, D:10) 2 arrows (43, -14, D:10) an arrow (44, -12, D:10) 8 arrows a +0 shortbow (47, -9, D:10) 12 arrows a +0 shortbow (50, -9, D:10) 2 arrows (51, -4, D:10) 28 bolts (53, -25, D:10) a cursed -2 flail the Ecumenical Temple Level 1 of the Lair of Beasts (5, 33, Lair:1) a +0 falchion (8, 22, Lair:1) a cursed +0 pair of boots (11, -3, Lair:1) a +0 plate armour (21, 27, Lair:1) a +0 quarterstaff (55, 9, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger a cursed +0 robe (9, -4, Lair:2) 15 sling bullets (17, 0, Lair:2) a +0 whip (18, -7, Lair:2) 22 stones (25, -5, Lair:2) a +0 scale mail (26, -41, Lair:2) a potion of degeneration (33, 6, Lair:2) a water moccasin skeleton (35, -32, Lair:2) a +0 dagger (36, -34, Lair:2) 17 arrows (49, -40, Lair:2) a +0 glaive (49, -10, Lair:2) 17 arrows (52, -18, Lair:2) a cursed -1 battleaxe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 halberd (1, 10, Lair:3) the +5 trident of Anguish {pierce, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (2, -3, Lair:3) a ration (3, 8, Lair:3) a +0 pair of gloves (7, 8, Lair:3) a +0 club (27, -4, Lair:3) a +0 leather armour