whodunnit Level 1 of the Dungeon (0, 0, D:1) a +0 trident (0, 22, D:1) a +0 club (2, 5, D:1) a +0 club (8, 28, D:1) 6 javelins (12, 43, D:1) 14 arrows (16, 13, D:1) a +0 dagger (24, 0, D:1) a +0 club (26, 20, D:1) a +0 dagger (37, 3, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Butarph's Book Shoppe the Unrestrained Analects (484 gold) a book of Blood (308 gold) a book of Spectacle (352 gold) a book of Weapons (352 gold) a book of Party Tricks (176 gold) a book of Vapours (132 gold) a book of Displacement (264 gold) a book of Dreams (264 gold) a book of the Hunter (286 gold) a book of Maledictions (374 gold) (0, 0, D:2) a +0 club a +0 hunting sling of flaming (4, 13, D:2) a +0 dagger a +0 hunting sling (6, -20, D:2) a +0 short sword (10, -23, D:2) a +0 club a +0 chain mail (21, 30, D:2) a +0 whip (24, -11, D:2) a +0 dagger (38, 14, D:2) a +0 club (42, -21, D:2) a +0 club Level 3 of the Dungeon (0, 34, D:3) a staff of conjuration (2, 11, D:3) a +0 whip a +0 club (4, 29, D:3) a +0 hunting sling (7, 15, D:3) a +0 dagger a +0 robe (7, 16, D:3) a +0 flail a +0 short sword a +0 club a staff of conjuration a +0 club (20, -1, D:3) a +0 antimagic hand axe (31, 9, D:3) a +0 club (33, -9, D:3) a +0 whip (44, 6, D:3) a +0 whip (48, 15, D:3) a +0 mace Level 4 of the Dungeon [Shop] Toqion's General Store a +6 vorpal hand axe (365 gold) a staff of air (250 gold) 15 stones (15 gold) a potion of curing (30 gold) a scroll of identify (20 gold) 21 stones (21 gold) a potion of heal wounds (50 gold) a scroll of amnesia (35 gold) a tin of tremorstones (2/2) (400 gold) (0, 0, D:4) a +0 dagger (16, 23, D:4) a +0 dagger (19, 9, D:4) a book of Minor Magic 17 sling bullets (39, 28, D:4) a +0 dagger (43, 29, D:4) a +2 flail of draining Level 5 of the Dungeon (0, 0, D:5) a +0 scythe a +0 robe (11, -10, D:5) a +0 club a +0 ring mail (14, -13, D:5) a +0 ring mail (16, -22, D:5) a +0 shortbow 16 arrows (34, -30, D:5) a +0 falchion of holy wrath (35, 2, D:5) the +0 ring mail of Anarchy {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). a +0 ring mail a +0 leather armour a +0 robe (42, -25, D:5) 10 arrows (42, -24, D:5) a +0 whip (49, 7, D:5) a +0 club (52, -1, D:5) a +0 giant spiked club a +0 dagger a +0 hand axe a +0 war axe a +0 ring mail a +0 club a +0 hand axe a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (6, -12, D:6) 9 bolts (15, 1, D:6) a +1 barding (26, 13, D:6) 14 sling bullets (26, 29, D:6) a +0 club (32, 24, D:6) 25 arrows (37, -11, D:6) a +0 flail a +0 ring mail (37, -6, D:6) a +0 whip a +0 scale mail (37, -4, D:6) the +0 buckler "Bywu" {rC+} rC: It protects you from cold. (38, -9, D:6) a +0 club a +0 leather armour (45, -8, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +2 dagger of draining a +0 dagger a +0 hand axe a +0 leather armour Level 7 of the Dungeon (15, -27, D:7) a +0 scale mail (17, 4, D:7) 15 sling bullets (26, 9, D:7) a +0 shortbow 21 arrows (29, -24, D:7) a +0 ring mail (29, 9, D:7) a +0 war axe a +0 flail a +0 leather armour (30, 0, D:7) a +0 whip (30, 5, D:7) a +0 mace (30, 7, D:7) a +0 halberd (30, 8, D:7) a +0 spear (32, 19, D:7) a +0 short sword (33, 1, D:7) a wolf corpse (41, -6, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a stone (1, 16, D:8) a black bear corpse (skeletalised by now) (3, 8, D:8) 14 bolts (5, 23, D:8) a +0 shortbow 25 arrows a centaur corpse (skeletalised by now) (8, 6, D:8) an electric eel corpse (13, 21, D:8) 11 gold pieces (14, 5, D:8) a stone (14, 11, D:8) a hound corpse (19, 13, D:8) 21 stones