whodunnit Level 1 of the Dungeon (4, -9, D:1) a +0 dagger (10, -22, D:1) a +0 ring mail (10, -20, D:1) a +0 whip (12, -23, D:1) a +0 ring mail (17, -19, D:1) a +0 hand axe (19, 13, D:1) 5 stones (29, 4, D:1) a +0 dagger (36, 10, D:1) a +0 club a +0 whip a +0 dagger a +0 dagger (40, 1, D:1) a +0 whip (45, 13, D:1) a +0 club (47, -14, D:1) a +0 sling Level 2 of the Dungeon (11, 4, D:2) 7 stones (15, -21, D:2) the +8 dagger of Peril {heavy, rC++ Will+} rC: It greatly protects you from cold. Will: It increases your willpower. (17, 9, D:2) 7 stones (18, -21, D:2) a +0 dagger (19, -21, D:2) a +0 short sword (27, -8, D:2) a +0 club (34, 27, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 3 stones (2, 1, D:3) a +0 club (3, -34, D:3) a +0 hand axe (5, -18, D:3) a +0 short sword (5, -17, D:3) a +0 robe (9, 0, D:3) a +0 broad axe (10, 2, D:3) a +0 whip (12, -11, D:3) a +0 dagger (13, -44, D:3) a bat corpse (skeletalised by now) (13, -26, D:3) 3 stones (13, -1, D:3) a +0 whip (14, -13, D:3) a +2 spear of venom (29, -8, D:3) a +0 war axe (33, -49, D:3) an amulet of faith (37, -23, D:3) a +0 ring mail (37, -18, D:3) the +2 dagger "Lifebane" {heavy, rElec Str-2 Dex+4 SInv} Str: It affects your strength (-2). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (37, -17, D:3) 2 stones (52, -31, D:3) 7 stones (57, -31, D:3) a +0 dagger Level 4 of the Dungeon (1, 0, D:4) a scroll of identify (30, 17, D:4) a +0 club (33, -1, D:4) a scarf of shadows (34, -5, D:4) a +0 pair of gloves (34, -1, D:4) a +0 dagger a +0 plate armour (35, -1, D:4) a +0 short sword an ossuary (0, 0, Ossuary) 14 gold pieces (0, 1, Ossuary) 15 gold pieces (1, 0, Ossuary) 10 gold pieces (1, 1, Ossuary) 9 gold pieces