whodunnit Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -7, D:1) a +0 leather armour (21, 21, D:1) a +0 short sword (35, 24, D:1) a +0 dagger (36, -11, D:1) a +0 dagger (37, 3, D:1) a +0 dagger (41, 31, D:1) a +0 ring mail (45, 12, D:1) a +0 short sword (47, 12, D:1) a beast talisman Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -37, D:2) a +0 sling (16, -16, D:2) a +0 short sword a +0 ring mail (18, -28, D:2) a +0 whip (30, -13, D:2) a +0 scale mail a +0 short sword (36, -8, D:2) a +0 hand axe of draining a +0 leather armour (46, 3, D:2) a +0 club a +0 robe (49, -35, D:2) the +3 dagger of the Iron City of Dis {antimagic, rElec rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (50, -13, D:2) a +0 robe (56, -26, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, -4, D:3) a +0 short sword (14, 14, D:3) a scroll of identify (18, -4, D:3) a +1 vampiric war axe 2 poisoned darts (19, -5, D:3) a +0 short sword (22, -2, D:3) a +0 robe (22, 8, D:3) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (23, 23, D:3) a +0 robe (24, 14, D:3) a bat corpse (skeletalised by now) (39, 0, D:3) a +0 dagger a +0 robe a sewer (0, 0, Sewer) a bat corpse (skeletalised by now) (0, 6, Sewer) a quokka corpse (skeletalised by now) (0, 18, Sewer) a giant cockroach corpse (4, -15, Sewer) a bat corpse (skeletalised by now) (5, 7, Sewer) a potion of degeneration (12, -15, Sewer) a ball python corpse (skeletalised by now) (14, -22, Sewer) a ball python corpse (skeletalised by now) (14, -16, Sewer) a ball python corpse (skeletalised by now)