whodunnit Level 1 of the Dungeon (0, 11, D:1) a +0 short sword (9, -3, D:1) a +0 dagger (14, -5, D:1) a +0 long sword (16, 10, D:1) a +0 dagger (20, -4, D:1) a +0 hand axe (38, 22, D:1) a +0 dagger (40, 24, D:1) a +0 club (45, 22, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Saqafoib's Weapon Shop a +0 short sword (36 gold) a +2 glaive of venom (237 gold) a +0 heavy long sword (99 gold) a stone (1 gold) a +0 mace (36 gold) a +0 club (12 gold) the +7 war axe "Hexzet" {heavy, rC+ rN+} (714 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. (0, 0, D:2) a +0 glaive (2, 15, D:2) a +0 spear (5, 11, D:2) a +0 robe (8, 12, D:2) a +0 whip (10, -13, D:2) a +0 dagger (18, -12, D:2) a +0 robe (22, -4, D:2) a +0 ring mail (22, -1, D:2) a +0 robe (28, 28, D:2) a +0 dagger (31, 4, D:2) a +0 falchion (31, 26, D:2) a +0 ring mail (33, 2, D:2) a +0 robe (34, 9, D:2) a +0 robe (36, 18, D:2) a +0 dagger (41, 10, D:2) a +0 short sword Level 3 of the Dungeon (8, 36, D:3) a staff of death (unseen) (26, -3, D:3) the +1 dagger "Demonbane" {venom, rF+++ rC+ rN+ rCorr Dex-3} Dex-3: It affects your dexterity (-3). rF+++: It renders you almost immune to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (36, 11, D:3) 5 poisoned darts (41, 25, D:3) a +0 club a +0 club a +0 club a +0 club (41, 26, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Toyd's Assorted Antiques a wand of paralysis (10) (480 gold) a +1 heavy war axe (266 gold) a +0 trident (70 gold) a +0 pair of boots (90 gold) (0, 0, D:4) a +0 chain mail (2, 8, D:4) a +0 quarterstaff (2, 13, D:4) a +0 club (5, 5, D:4) a +0 spear (5, 12, D:4) a +0 club (6, 8, D:4) a +0 ring mail (6, 14, D:4) a +0 short sword (8, 10, D:4) a +0 war axe a +0 chain mail (9, 11, D:4) a staff of conjuration (10, 15, D:4) a +0 short sword (10, 20, D:4) the +7 sling of Departure {freeze, Drain rC+ Str+2 SInv} Str+2: It affects your strength (+2). rC+: It protects you from cold. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (12, 11, D:4) a +0 dagger of electrocution (16, -5, D:4) a +0 ring mail (16, 22, D:4) a +0 giant club (29, 4, D:4) a +0 dagger (29, 23, D:4) a +2 whip of venom (36, -1, D:4) a +0 whip (41, 6, D:4) an amulet of faith (44, -11, D:4) a +0 short sword (48, -2, D:4) a +0 trident (57, 7, D:4) a +0 ring mail (60, -13, D:4) a +0 club Level 5 of the Dungeon (14, -31, D:5) a +0 whip (16, -23, D:5) an orb of light (17, -3, D:5) a +0 whip (18, -6, D:5) a +0 halberd a +0 flail (18, -5, D:5) a +0 spear (20, -16, D:5) a +0 dagger (26, -10, D:5) a +0 whip a +0 flail a +0 leather armour a +0 mace (27, -9, D:5) a +0 falchion of holy wrath a +0 chain mail (27, 5, D:5) a +0 trident a +0 leather armour (30, 13, D:5) a +0 dagger a +0 robe a +0 hand axe (31, 12, D:5) a +0 flail a +0 hand axe a +0 ring mail (33, 12, D:5) a +0 trident (34, -12, D:5) a +0 sling (44, -8, D:5) a +0 giant club (47, -6, D:5) a +0 chain mail Level 6 of the Dungeon (12, -3, D:6) a +0 ring mail (18, 26, D:6) a +0 ring mail (28, 30, D:6) a +0 flail (32, 11, D:6) a +1 morningstar of draining (unseen) (33, -9, D:6) a +0 chain mail (33, 11, D:6) a scroll of identify Level 7 of the Dungeon (0, 0, D:7) a +1 hand axe a +0 robe a +3 dire flail a +0 robe (1, 5, D:7) a +0 flail a +0 robe (2, -13, D:7) a +4 spear (2, -4, D:7) a +3 dire flail of freezing a +0 robe (5, -48, D:7) a +0 hand axe (12, -3, D:7) a +0 leather armour (14, -52, D:7) a +0 leather armour (16, -4, D:7) a +0 robe a +0 dagger a +0 robe (16, -3, D:7) a +0 dagger of flaming (16, -2, D:7) a +0 robe a +0 dagger (18, -4, D:7) a +0 short sword a +0 scale mail (18, -3, D:7) a +0 club (25, -5, D:7) a +0 leather armour (31, -7, D:7) a +0 whip (36, 9, D:7) a +0 robe (38, -48, D:7) a +0 falchion (45, -4, D:7) a +0 club a +0 short sword (45, -3, D:7) a +0 dagger (46, -4, D:7) a +0 whip (47, -4, D:7) a +0 dagger (50, -29, D:7) a +0 ring mail (53, -7, D:7) a book of Spatial Translocations (55, -24, D:7) a +0 mace (62, -15, D:7) a +0 sling Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (2, -6, D:8) a +0 hand axe (11, 23, D:8) a +0 leather armour (12, 24, D:8) a +0 club (13, 5, D:8) a +0 dagger a +0 robe (13, 6, D:8) a +0 dagger (13, 7, D:8) a +0 flail a +0 leather armour (17, 7, D:8) a +0 falchion a +0 robe (17, 9, D:8) a +3 hand axe a +0 robe (17, 12, D:8) a +1 vampiric dagger a +0 robe (17, 13, D:8) a +0 dagger a +0 robe a +0 short sword a +0 chain mail a +0 dagger a +0 robe (17, 14, D:8) a +0 dagger a +0 robe (17, 20, D:8) a +0 orcbow a ring of see invisible (18, 18, D:8) a +0 robe (20, 19, D:8) a +2 short sword (22, 19, D:8) a +0 club a +0 leather armour (23, 9, D:8) a +2 battleaxe a +0 robe (24, 12, D:8) +0 steam dragon scales (24, 15, D:8) a +0 hand axe (24, 19, D:8) a +0 whip (26, 16, D:8) a +0 mace a +0 chain mail (26, 22, D:8) 3 large rocks (32, 33, D:8) a water moccasin corpse (34, 29, D:8) a ring of magical power (42, 9, D:8) +0 steam dragon scales (42, 11, D:8) a +0 whip the Ecumenical Temple