Dungeon Crawl Stone Soup version 0.32-a0-825-g0e82a1035d (webtiles) character file. Game seed: 7963424906098653600 453302 whodunnit the Slayer (level 24, -28/245 (247) HPs) Began as a Coglin Hunter on Mar 24, 2024. Was an Initiate of Gozag. Annihilated by an ettin ... wielding a +0 dire flail (30 damage) ... on level 5 of the Vaults on Mar 25, 2024. The game lasted 03:35:48 (42972 turns). whodunnit the Slayer (Coglin Hunter) Turns: 42972, Time: 03:35:50 HP: -28/245 (247) AC: 23 Str: 12 XL: 24 Next: 2% MP: 23/23 EV: 23 Int: 10 God: Gozag Gold: 18314 SH: 0 Dex: 34 Spells: 23/23 levels left rFire . . . J - +9 hand cannon (heavy) {Gyeongja} rCold + + . a - +3 sling (heavy) {Nimrit} rNeg . . . M - +3 troll leather armour of Ximyp {Harm +Inv rElec Regen+} rPois . W - +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec + C - +2 cloak of Valiance {rC+ Regen+ rCorr} rCorr + c - +2 pair of gloves {Stlth+} SInv + H - +2 pair of boots {Fly} Will ..... (amulet unavailable) Stlth +++++ (ring unavailable) HPRegen 2.20/turn (ring unavailable) MPRegen 0.18/turn U - bismuth samoflange {rElec rC+ Clar RMsl} %: harm (+30% outgoing, +20% incoming), repel missiles, clarity @: about to teleport, weak-willed, gold aura, flying, slowed, studying 4 skills, lightly drained, revved, very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery, antennae 1, iridescent scales 1, agile 2, robust 1 }: 3/15 runes: decaying, serpentine, slimy a: Renounce Religion, Evoke Invisibility, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Vaults. You worshipped Gozag. Gozag was extremely pleased with you. You visited 8 branches of the dungeon, and saw 43 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You also visited: Sewer, Volcano and Desolation. You collected 21786 gold pieces. You spent 3410 gold pieces at shops. You paid 62 gold pieces to Gozag. Inventory: Hand Weapons a - a +3 heavy sling (offhand) {Nimrit} d - a +0 sling {Qiang} J - a +9 heavy hand cannon (weapon) {Gyeongja} L - a +3 sling of draining {Jia} Armour c - a +2 pair of gloves of stealth (worn) e - a +2 hat of see invisible C - the +2 cloak of Valiance (worn) {rC+ Regen+ rCorr} (You bought it in a shop on level 8 of the Dungeon) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. H - a +2 pair of boots of flying (worn) M - the +3 troll leather armour of Ximyp (worn) {Harm +Inv rElec Regen+} (You found it on level 12 of the Dungeon) rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. P - a +0 buckler of reflection V - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You bought it in a shop on level 1 of the Elven Halls) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. W - the +3 crown of Dyrovepreva (worn) {rElec Int+2 SInv} (You acquired it on level 2 of the Elven Halls) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Gizmo U - a bismuth samoflange (installed) {rElec rC+ Clar RMsl} (You invented it yourself on level 5 of the Lair of Beasts) [bismuth samoflange] rC+: It protects you from cold. rElec: It insulates you from electricity. Clar: It protects you from confusion, rage, mesmerisation and fear. RMsl: It protects you from missiles. Wands h - a wand of roots (64) o - a wand of flame (43) r - a wand of quicksilver (28) B - a wand of polymorph (36) D - a wand of paralysis (35) F - a wand of mindburst (9) T - a wand of digging (20) Scrolls f - 10 scrolls of fog g - 9 scrolls of enchant armour p - 4 scrolls of fear q - 8 scrolls of vulnerability s - 6 scrolls of immolation v - 3 scrolls of amnesia w - 3 scrolls of torment x - 21 scrolls of teleportation y - 3 scrolls of noise A - 2 scrolls of brand weapon I - 5 scrolls of poison O - 2 scrolls of revelation Q - 3 scrolls of enchant weapon R - 19 scrolls of identify Y - 2 scrolls of blinking Potions b - 8 potions of mutation i - 3 potions of lignification j - 5 potions of magic k - 9 potions of resistance l - 3 potions of haste m - 15 potions of curing n - 6 potions of might t - 5 potions of cancellation u - 6 potions of invisibility z - 7 potions of brilliance E - 11 potions of attraction K - 4 potions of enlightenment S - 2 potions of ambrosia X - a potion of heal wounds Miscellaneous G - a phial of floods N - a lightning rod (4/4) Skills: + Level 26.5 Fighting + Level 25.9 Ranged Weapons * Level 12.7 Armour + Level 10.4 Dodging + Level 5.7 Stealth You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 41% 1 Necrotise Necr 0% 1d4 41% 1 Shock Conj/Air 0% 1d3 41% 1 Summon Small Mammal Summ 0% N/A 41% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 0% N/A 56% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 56% 2 Jinxbite Hex 0% N/A 56% 2 Lesser Beckoning Tloc 0% N/A 56% 2 Mercury Vapours Alch/Air 0% N/A 56% 2 Searing Ray Conj 0% 2d4 56% 2 Call Canine Familiar Summ 0% N/A 80% 3 Dazzling Flash Conj/Hex 0% N/A 80% 3 Frozen Ramparts Ice 0% 1d1 80% 3 Fugue of the Fallen Necr 0% N/A 80% 3 Gell's Gravitas Tloc 0% N/A 80% 3 Hailstorm Conj/Ice 0% 3d5 80% 3 Ozocubu's Armour Ice 0% N/A 80% 3 Passwall Erth 0% N/A 80% 3 Sigil of Binding Hex 0% N/A 80% 3 Summon Ice Beast Ice/Summ 0% N/A 80% 3 Teleport Other Tloc 0% N/A 80% 3 Tukima's Dance Hex 0% N/A 80% 3 Vampiric Draining Necr 0% 2d6 80% 3 Airstrike Air 0% 2d(0-16) 99% 4 Anguish Hex/Necr 0% N/A 99% 4 Animate Armour Summ/Erth 0% N/A 99% 4 Brom's Barrelling Bould Conj/Erth 0% 2d3 99% 4 Cause Fear Hex 0% N/A 99% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 99% 4 Manifold Assault Tloc 0% N/A 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Passage of Golubria Tloc 0% N/A 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Summon Lightning Spire Summ/Air 0% N/A 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Enfeeble Hex 0% N/A 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Disjunction Tloc 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Volcano (visited) Desolation (visited) Altars: Dithmenos Elyvilon Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Xom Yredelemnul Beogh Jiyva Shops: D:1 ( D:5 [?*([ D:8 [=: D:11 [:!: D:14 * Orc:2 [[![ Elf:1 [ Elf:2 ! Elf:3 [ Snake:1 ?* Snake:2 ? Snake:3 **!?: Vaults:2 [(* Vaults:3 ( Vaults:4 !=** Annotations: D:7 2 transporters, HourglassMan's ghost, novice DrIE D:9 3 runed translucent doors, HourglassMan's ghost, journeyman TrGl D:13 1 runed translucent door Orc:2 3 runed translucent doors, grizmgrazm2's ghost, journeyman TrSh Elf:2 3 runed translucent doors, exclusion: obsidian statue, Teimean's ghost, adept DsNe Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You have a pair of small antennae on your head. You are partially covered in iridescent scales. (AC +2) You are very agile. (Dex +8, Str/Int -2) You are robust. (+10% HP) Message History The ettin shouts in stereo! Unknown command. You shoot a sling bullet. The sling bullet barely misses the tentacled monstrosity. You shoot a slug. The vault warden shouts! The slug hits the tentacled monstrosity!!! You kill the tentacled monstrosity! The vault warden is no longer distracted by gold. The vault warden activates a sealing rune. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The cyan very ugly thing gores you. The cyan very ugly thing shocks you. You resist. The ogre closely misses you. The ironbound preserver hits you with a +0 morningstar! The phantasmal warrior is distracted by your dazzling golden aura. The vault warden is distracted by your dazzling golden aura. The ogre mage closely misses you. The cyan very ugly thing gores you! The cyan very ugly thing shocks you! You resist. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The yaktaur captain is no longer distracted by gold. The ettin is no longer distracted by gold. The ettin hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The ettin hits you with a +0 dire flail!! * * * LOW HITPOINT WARNING * * * The ironbound preserver closely misses you. A yaktaur comes into view. The ogre closely misses you. The yaktaur captain is distracted by your dazzling golden aura. The cyan very ugly thing gores you! * * * LOW HITPOINT WARNING * * * The cyan very ugly thing shocks you. You resist. * * * LOW HITPOINT WARNING * * * The ogre misses you. The ogre mage closely misses you. The shadow dragon is distracted by your dazzling golden aura. The ettin hits you with a +0 dire flail!! You die... Your body crumbles into a pile of gold. #.... .....#....# ... ....#.)..# .. ....#:.Dc##'. ..cW......# #####..$..c..###### ........wDc........ ........OCcO....... ..O....<$O@°.(..... ........