whodunnit Level 1 of the Dungeon (3, -22, D:1) a +0 club (3, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 13, D:1) a +0 whip a kobold corpse (skeletalised by now) (11, 1, D:1) a +0 dagger (13, -2, D:1) a frilled lizard skeleton (15, -37, D:1) a +0 club (15, 13, D:1) a +0 short sword (17, -41, D:1) a +0 robe (17, -25, D:1) a +0 whip a kobold corpse (skeletalised by now) (17, 11, D:1) 4 poisoned darts (20, -38, D:1) a +0 dagger (25, -33, D:1) a hobgoblin skeleton (26, -20, D:1) a bat skeleton (29, -21, D:1) a +0 dagger (47, -18, D:1) a rat skeleton (48, -33, D:1) a bat skeleton Level 2 of the Dungeon (1, 8, D:2) the +10 plate armour of Freedom {rElec rPois rC+++ Str-5} Str-5: It affects your strength (-5). rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (3, 8, D:2) a hobgoblin corpse (skeletalised by now) (4, 0, D:2) the +9 whip "Orb Guardian's Curse" {elec, rElec rPois Str-2 Int-4} Str-2: It affects your strength (-2). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. (9, -22, D:2) a +0 spear a gnoll corpse (9, 10, D:2) a +0 short sword (12, -14, D:2) a +0 club a goblin corpse (13, -15, D:2) a +0 whip (23, -12, D:2) a +0 flail a +0 scale mail the human skeleton of Terence (24, 13, D:2) a +0 club (25, 14, D:2) a +0 dagger (26, -9, D:2) a +0 dagger a kobold skeleton (28, -27, D:2) a +5 dagger a goblin corpse (33, -11, D:2) a +0 rapier (38, 1, D:2) a +0 halberd a quokka skeleton (38, 2, D:2) a +0 whip a +0 whip (40, 13, D:2) a +0 short sword a kobold corpse (47, -11, D:2) a +0 rapier (47, 5, D:2) an adder skeleton (49, -7, D:2) a +0 whip a kobold corpse (skeletalised by now)