whodunnit Level 1 of the Dungeon [Shop] Mavoigeu's Distillery a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of lignification (33 gold) a potion of curing (33 gold) 2 potions of cancellation (176 gold) a potion of degeneration (11 gold) a potion of curing (33 gold) a potion of mutation (88 gold) a potion of curing (33 gold) [Shop] Uffitt's Assorted Antiques a +0 flail (66 gold) a potion of curing (57 gold) a +3 leather armour of cold resistance (456 gold) a potion of might (76 gold) a potion of degeneration (19 gold) a +0 short sword (57 gold) [Shop] Wupin's Book Boutique a book of Misfortune (442 gold) Uhuler's Parchment of Hindering Frostbite (338 gold) Spells Type Level a - Yara's Violent Unravelling Hexes/Alchemy 5 b - Permafrost Eruption Ice/Earth 6 a book of Debilitation (260 gold) a book of Blasting (364 gold) a book of Conjurations (260 gold) Maxwell's Memoranda (546 gold) a book of the Hunter (338 gold) a There-And-Back Book (468 gold) the Excursus on Breccia and Aeromancy (364 gold) Spells Type Level a - Plasma Beam Fire/Air 6 b - Permafrost Eruption Ice/Earth 6 a book of Minor Magic (208 gold) [Shop] Onap's Book Shoppe a book of the Tundra (484 gold) Vehumet's Meditations on Battling (418 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Fireball Conjuration/Fire 5 a book of Debilitation (220 gold) a book of Touch (242 gold) a Grand Grimoire (374 gold) a Trismegistus Codex (330 gold) [Shop] Jeyren's Magic Scroll Emporium a scroll of enchant armour (105 gold) a scroll of noise (14 gold) a scroll of fear (56 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of revelation (105 gold) a scroll of fear (56 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of revelation (105 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) (0, 0, D:1) a +0 dagger (5, 22, D:1) 4 stones (14, 36, D:1) 7 stones (16, 30, D:1) 6 stones (16, 32, D:1) a +0 dagger (16, 37, D:1) 4 boomerangs (17, 45, D:1) a +0 whip 5 stones (19, -2, D:1) a rat corpse (skeletalised by now) (19, 37, D:1) a bat corpse (skeletalised by now) (25, 33, D:1) 5 stones (27, 29, D:1) a +0 robe (28, 45, D:1) a ball python corpse (skeletalised by now) (29, 45, D:1) a +0 club a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (34, 46, D:1) a +0 mace (35, 45, D:1) 4 stones (37, 47, D:1) a +0 short sword (42, 43, D:1) a +0 sling (46, 7, D:1) a +0 dagger a goblin skeleton (46, 20, D:1) a rat skeleton (49, 30, D:1) a +0 club a goblin skeleton (50, 29, D:1) a +0 dagger (51, 1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (51, 34, D:1) a +0 ring mail (52, -5, D:1) 6 stones (52, 29, D:1) 4 stones (53, 32, D:1) a +0 scale mail (54, 43, D:1) a +0 short sword 3 stones a kobold skeleton (66, 31, D:1) a rat corpse (skeletalised by now) (69, 38, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (14, -29, D:2) a +0 robe (15, -29, D:2) a +0 dagger a +0 sling a goblin skeleton (17, -8, D:2) a +0 flail a +0 scale mail a quokka corpse (skeletalised by now) (18, -32, D:2) a +0 leather armour (18, -31, D:2) a +0 dagger 3 curare-tipped darts a goblin corpse (skeletalised by now) (18, -11, D:2) a +0 leather armour (18, -10, D:2) a +0 club (20, 3, D:2) 2 stones (22, -10, D:2) a quokka corpse (skeletalised by now) (24, -29, D:2) the +1 leather armour of Ziar {-Tele rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (35, -7, D:2) a rat skeleton (40, -20, D:2) a +0 club a goblin skeleton (43, -31, D:2) a +0 club a goblin corpse (skeletalised by now) (43, 3, D:2) a +0 dagger (44, 4, D:2) a frilled lizard corpse (skeletalised by now) (50, -13, D:2) a +0 dagger (50, 5, D:2) a +0 short sword (57, -3, D:2) a +1 dagger of pain (57, 19, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (10, 28, D:3) a +0 robe (18, -7, D:3) a +0 dagger a goblin skeleton (25, 9, D:3) a +0 flail (26, -10, D:3) 5 gold pieces (26, -8, D:3) a +4 ring of protection (26, 10, D:3) a +0 club a +0 club a +0 club a +0 whip a +0 hand axe a goblin skeleton a ball python skeleton a gnoll skeleton a gnoll skeleton (27, -8, D:3) a manual of Throwing (28, -10, D:3) 11 gold pieces (28, -8, D:3) a scroll of identify (28, -5, D:3) a +0 spear (31, 25, D:3) a +0 ring mail (39, -14, D:3) a rat corpse (skeletalised by now) (44, 3, D:3) an adder corpse (skeletalised by now) (45, 23, D:3) a +0 whip (54, 26, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a stone (10, 1, D:4) 12 gold pieces (still there?) a +0 mace (still there?) a +0 club (still there?) a staff of alchemy (still there?) 9 stones (still there?) a +0 leather armour (still there?) a +0 club (still there?) an orc corpse (still there?) a gnoll corpse (still there?) an orc corpse (still there?) a gnoll corpse (still there?) (12, 9, D:4) a hobgoblin corpse (12, 12, D:4) 2 stones