whodunnit Level 1 of the Dungeon (13, 23, D:1) a quokka skeleton (14, 23, D:1) a +0 dagger (23, 40, D:1) 6 boomerangs (28, 0, D:1) a +0 short sword (36, 29, D:1) a quokka corpse (skeletalised by now) (40, 40, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, 7, D:1) a talisman of death (49, 5, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (9, 6, D:2) a bat skeleton (10, 29, D:2) a +0 club a goblin skeleton (11, -22, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -4, D:2) a rat skeleton (20, -8, D:2) a +0 club a +0 sling a kobold skeleton (24, 18, D:2) a +0 leather armour (27, -18, D:2) a quill talisman (27, 13, D:2) a +0 mace (31, 2, D:2) a +0 rapier a +0 ring mail a hobgoblin corpse (skeletalised by now) (31, 23, D:2) a quokka skeleton (31, 25, D:2) an adder skeleton (32, -19, D:2) a +0 dagger (56, 19, D:2) a rat skeleton (59, -17, D:2) a +0 leather armour Level 3 of the Dungeon (3, -7, D:3) a +0 spear (3, 12, D:3) a +0 club a goblin corpse (skeletalised by now) (3, 35, D:3) a +0 leather armour (8, -9, D:3) a +0 robe (15, 9, D:3) a +0 club (15, 27, D:3) an adder skeleton (19, 24, D:3) a quokka skeleton (23, 34, D:3) the +4 hammer of the Hall of Blades {holy, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (23, 47, D:3) a +0 hammer (24, 44, D:3) the +8 hammer of Pohoeca {distort, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (35, 0, D:3) a rat skeleton (35, 17, D:3) a +0 short sword (36, 10, D:3) a +0 dagger a +0 ring mail (40, 41, D:3) a +0 flail (44, -11, D:3) a +2 dagger of speed an orc corpse (skeletalised by now) (47, 1, D:3) a +0 dagger (49, -7, D:3) an adder skeleton (51, 4, D:3) a quokka skeleton