Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.21.3-3-g218456f21e Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.21 -name wlmhamsi -rc /dgldir/rcfiles/crawl-0.21/wlmhamsi.rc -macro /dgldir/rcfiles/crawl-0.21/wlmhamsi.macro -morgue /dgldir/morgue/wlmhamsi/ -webtiles-socket /crawl-master/webserver/sockets/wlmhamsi:2024-01-24.15:29:13.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 25 stack frames. /usr/games/crawl-0.21(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x564768a3ed98]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.21(_Z13do_crash_dumpv+0x480) [0x564768a47120]: do_crash_dump() /usr/games/crawl-0.21(_Z20crash_signal_handleri+0x7e) [0x564768a3f09e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fa1b657bfd0]: /usr/games/crawl-0.21(+0x5091c0) [0x564768c491c0]: /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fa1b657bfd0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0xb4) [0x7fa1b663e744]: /usr/games/crawl-0.21(_ZN14TilesFramework11await_inputERjb+0x5f) [0x564768f9c99f]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.21(_Z6getchkv+0x52) [0x564768f9f622]: getchk() /usr/games/crawl-0.21(_Z7m_getchv+0x1c) [0x564768f9f67c]: m_getch() /usr/games/crawl-0.21(_Z8getch_ckv+0x9) [0x564768f9f7b9]: getch_ck() /usr/games/crawl-0.21(+0x51e9c2) [0x564768c5e9c2]: /usr/games/crawl-0.21(_Z6getchm13KeymapContextPFivE+0x40) [0x564768c62390]: getchm(KeymapContext, int (*)()) /usr/games/crawl-0.21(_ZN4Menu7do_menuEv+0x4d) [0x564768cba71d]: Menu::do_menu() /usr/games/crawl-0.21(_ZN4Menu4showEb+0xfa) [0x564768cbf40a]: Menu::show(bool) /usr/games/crawl-0.21(+0x47fba0) [0x564768bbfba0]: /usr/games/crawl-0.21(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x231) [0x564768bc21f1]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.21(_Z10puton_ringib+0x171) [0x564768bc9e91]: puton_ring(int, bool) /usr/games/crawl-0.21(_Z15process_command12command_type+0x17f) [0x564768fa876f]: process_command(command_type) /usr/games/crawl-0.21(+0x86ade4) [0x564768faade4]: /usr/games/crawl-0.21(+0x86ba45) [0x564768faba45]: /usr/games/crawl-0.21(main+0x36d) [0x5647689a8e0d]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fa1b65671ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fa1b6567285]: /usr/games/crawl-0.21(_start+0x2a) [0x5647689a922a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Apr 28 2020 at 18:20:58 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.21/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.21/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.21/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 28, depth = 1 Level id: Sewer Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 4 Level vaults: sewer_co_15_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The goblin is moderately wounded. The goblin barely misses you. You closely miss the goblin. The goblin is moderately wounded. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin barely misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The goblin closely misses you. You hit the goblin. You kill the goblin! You swing at nothing. You see here a goblin corpse. You butcher the goblin corpse. i - 6 chunks of flesh (gained 3) You see here a goblin skeleton. Some of the chunks of flesh in your inventory have rotted away. p - 35 stones (gained 23) A ball python comes into view. The ball python hisses angrily. There is a stone staircase leading down here. You closely miss the ball python. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. You escape the ball python's grasp. You swing at nothing. The ball python closely misses you. x2 You hit the ball python. The ball python is severely wounded. The ball python bites you. The ball python barely misses you. Your scale mail prevents you from hitting the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You completely miss the ball python. The ball python is severely wounded. The ball python bites you. The ball python constricts you. You closely miss the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You barely miss the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python constricts you. You hit the ball python. You kill the ball python! You swing at nothing. You start resting. HP restored. There is a stone staircase leading down here. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. A frilled lizard comes into view. The frilled lizard hisses angrily. You swing at nothing. You swing at nothing. You closely miss the frilled lizard. The frilled lizard misses you. You closely miss the frilled lizard. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! You swing at nothing. A kobold comes into view. The kobold shouts! The kobold throws a stone. The stone barely misses you. Found a metallic sapphire potion. Things that are here: a stone; a frilled lizard corpse You butcher the frilled lizard corpse. The kobold throws a stone. The stone barely misses you. Things that are here: 2 stones; a chunk of flesh; a frilled lizard skeleton You start resting. You start resting. HP restored. The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! p - 38 stones (gained 3) You see here a kobold corpse. p - 40 stones (gained 2); i - 5 chunks of flesh (gained 1) You see here a frilled lizard skeleton. w - a metallic sapphire potion A hobgoblin comes into view. The hobgoblin shouts! Found a stone staircase leading up. You closely miss the hobgoblin. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You start resting. HP restored. An adder comes into view. The adder hisses angrily. Throwing (i - inventory. (,) - cycle): p - 40 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You throw a stone. The stone closely misses the adder. Throwing (i - inventory. (,) - cycle): p - 39 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You throw a stone. The stone hits the adder but does no damage. Throwing (i - inventory. (,) - cycle): p - 38 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You throw a stone. The stone barely misses the adder. Some of the chunks of flesh in your inventory have rotted away. Throwing (i - inventory. (,) - cycle): p - 37 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You throw a stone. The stone misses the adder. You hit the adder. The adder is heavily wounded. The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder closely misses you. You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is heavily wounded. The adder barely misses you. You hit the adder. The adder is almost dead. The adder bites you but does no damage. You hit the adder. The adder is almost dead. The adder closely misses you. x2 Your scale mail prevents you from hitting the adder. The adder is almost dead. The adder bites you. You hit the adder. You kill the adder! You have reached level 4! You see here an adder corpse. You butcher the adder corpse. i - 6 chunks of flesh (gained 2) You see here an adder skeleton. You start resting. HP restored. p - 37 stones (gained 1) p - 38 stones (gained 1) p - 39 stones (gained 1) p - 40 stones (gained 1) Some of the chunks of flesh in your inventory have rotted away. You see here an adder skeleton. A giant cockroach comes into view. You swing at nothing. You hit the giant cockroach. You kill the giant cockroach! You swing at nothing. Found a stone staircase leading down. A hobgoblin comes into view. It is wielding a club. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is moderately wounded. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you with a club. You hit the hobgoblin. You kill the hobgoblin! You see here a club. You start resting. HP restored. Found a white marble altar of Elyvilon. There is a white marble altar of Elyvilon here. You kneel at the altar of Elyvilon. Found a short sword. A worm comes into view. Some of the chunks of flesh in your inventory have rotted away. There is a white marble altar of Elyvilon here. Throwing (i - inventory. (,) - cycle): p - 40 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You throw a stone. The stone hits the worm but does no damage. Throwing (i - inventory. (,) - cycle): p - 39 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 38 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 37 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. The worm is moderately wounded. Throwing (i - inventory. (,) - cycle): p - 36 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone hits the worm. The worm is moderately wounded. Throwing (i - inventory. (,) - cycle): p - 35 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone barely misses the worm. Throwing (i - inventory. (,) - cycle): p - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone hits the worm. The worm is heavily wounded. Throwing (i - inventory. (,) - cycle): p - 33 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone hits the worm but does no damage. The worm is moderately wounded. Throwing (i - inventory. (,) - cycle): p - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone barely misses the worm. Throwing (i - inventory. (,) - cycle): p - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone hits the worm. The worm is heavily wounded. You hit the worm. The worm is heavily wounded. You hit the worm. The worm is almost dead. The worm bites you. You hit the worm. You kill the worm! You start resting. HP restored. p - 31 stones (gained 1) There is a white marble altar of Elyvilon here. p - 32 stones (gained 1) p - 33 stones (gained 1) p - 34 stones (gained 1) p - 35 stones (gained 1) p - 37 stones (gained 2) p - 38 stones (gained 1) Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. x - a peridot ring You see here a short sword. y - a peridot ring You see here a glowing hunting sling. All of the chunks of flesh in your inventory have rotted away. You now have 100 gold pieces (gained 17). p - 59 stones (gained 21) A rat comes into view. You hit the rat. The rat is moderately wounded. You hit the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. i - a chunk of flesh You see here a rat skeleton. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A rat comes into view. You completely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat misses you. You hit the rat. The rat is heavily wounded. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. i - 2 chunks of flesh (gained 1) You swing at nothing. HP restored. You open the door. A worm comes into view. The worm moves out of view. The worm closely misses you. There is an open door here. You hit the worm. The worm is lightly wounded. You hit the worm. The worm is lightly wounded. The worm bites you. You hit the worm. The worm is moderately wounded. You hit the worm but do no damage. The worm is moderately wounded. The worm bites you! You hit the worm but do no damage. The worm is moderately wounded. The worm bites you! You hit the worm. The worm is heavily wounded. Your scale mail prevents you from hitting the worm. The worm is heavily wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is heavily wounded. There is a stone staircase leading up here. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. All of the chunks of flesh in your inventory have rotted away. HP restored. You see here a short sword. i - a scroll labeled IGYNGEU NUNNA z - a runed diamond ring Found a stone staircase leading up. A bat comes into view. The bat closely misses you. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. You swing at nothing. The bat hits you but does no damage. You barely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. You swing at nothing. The bat hits you but does no damage. You hit the bat. You kill the bat! You swing at nothing. A hobgoblin comes into view. The hobgoblin shouts! You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You butcher the hobgoblin corpse. A - 3 chunks of flesh You see here a hobgoblin skeleton. You open the door. There is an open door here. B - a moonstone ring You open the door. A worm comes into view. There is an open door here. Throwing (i - inventory. (,) - cycle): p - 59 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 58 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone completely misses the worm. Throwing (i - inventory. (,) - cycle): p - 57 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone barely misses the worm. Throwing (i - inventory. (,) - cycle): p - 56 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 55 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 54 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm but does no damage. Throwing (i - inventory. (,) - cycle): p - 53 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone barely misses the worm. The stone hits the worm. The worm is lightly wounded. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is moderately wounded. The worm bites you! You hit the worm. The worm is moderately wounded. You completely miss the worm. The worm is moderately wounded. The worm bites you but does no damage. You barely miss the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm closely misses you. Your scale mail prevents you from hitting the worm. The worm is moderately wounded. The worm closely misses you. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm bites you but does no damage. You barely miss the worm. The worm is heavily wounded. You hit the worm. The worm is severely wounded. The worm bites you but does no damage. You hit the worm. The worm is almost dead. You hit the worm. You kill the worm! You are feeling hungry. p - 53 stones (gained 1) You see here a stone. p - 54 stones (gained 1) p - 56 stones (gained 2) Throwing (i - inventory. (,) - cycle): p - 56 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You throw a stone. The stone hits the worm but does no damage. Throwing (i - inventory. (,) - cycle): p - 55 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 54 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm but does no damage. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 53 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 52 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. The worm is moderately wounded. Throwing (i - inventory. (,) - cycle): p - 51 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone hits the worm but does no damage. The worm is moderately wounded. Throwing (i - inventory. (,) - cycle): p - 50 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm but does no damage. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 49 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. The worm is moderately wounded. Throwing (i - inventory. (,) - cycle): p - 48 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone hits the worm. The worm is heavily wounded. Throwing (i - inventory. (,) - cycle): p - 47 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You throw a stone. The stone hits the worm but does no damage. The worm is heavily wounded. Throwing (i - inventory. (,) - cycle): p - 46 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a stone. The stone hits the worm but does no damage. The worm is moderately wounded. The worm bites you. You hit the worm. The worm is moderately wounded. You completely miss the worm. The worm is moderately wounded. The worm bites you but does no damage. You hit the worm. The worm is heavily wounded. You hit the worm. The worm is severely wounded. The worm bites you. You hit the worm but do no damage. The worm is severely wounded. You hit the worm. The worm is almost dead. The worm bites you but does no damage. You barely miss the worm. The worm is severely wounded. You barely miss the worm. The worm is severely wounded. The worm bites you. You hit the worm. The worm is almost dead. The worm closely misses you. You barely miss the worm. The worm is severely wounded. Your scale mail prevents you from hitting the worm. The worm is severely wounded. The worm barely misses you. You hit the worm but do no damage. The worm is severely wounded. You hit the worm. You kill the worm! p - 46 stones (gained 1) Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. p - 48 stones (gained 2) p - 50 stones (gained 2) p - 51 stones (gained 1) p - 52 stones (gained 1) p - 54 stones (gained 2) p - 55 stones (gained 1) p - 56 stones (gained 1) You open the door. A rat comes into view. The rat barely misses you. You hit the rat. You kill the rat! You start resting. HP restored. You open the door. There is an open door here. You open the door. A worm comes into view. Throwing (i - inventory. (,) - cycle): p - 56 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 55 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 54 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone barely misses the worm. Throwing (i - inventory. (,) - cycle): p - 53 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 52 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm but does no damage. Throwing (i - inventory. (,) - cycle): p - 51 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone barely misses the worm. Throwing (i - inventory. (,) - cycle): p - 50 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 49 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory. (,) - cycle): p - 48 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. The worm is moderately wounded. Throwing (i - inventory. (,) - cycle): p - 47 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm but does no damage. The worm is lightly wounded. You hit the worm. The worm is moderately wounded. The worm barely misses you. You hit the worm. The worm is severely wounded. The worm bites you but does no damage. You hit the worm but do no damage. The worm is heavily wounded. You hit the worm. The worm is severely wounded. The worm barely misses you. You hit the worm. You kill the worm! p - 47 stones (gained 1) Unknown command. p - 49 stones (gained 2) p - 50 stones (gained 1) p - 51 stones (gained 1) p - 52 stones (gained 1) p - 54 stones (gained 2) You open the door. Found a robe. All of the chunks of flesh in your inventory have rotted away. You open the door. A goblin comes into view. It is wielding a club. The goblin shouts! Throwing (i - inventory. (,) - cycle): p - 54 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club You throw a stone. The stone hits the goblin but does no damage. You hit the goblin. You kill the goblin! You see here a club. p - 54 stones (gained 1) You open the door. There is an open door here. You now have 106 gold pieces (gained 6). There is an open door here. A - a scroll labeled EFYEWU ER XOLA f - 4 rations (gained 1) You are feeling hungry. Found an escape hatch in the floor. There is a stone staircase leading down here. There is a stone staircase leading down here. Done exploring. Done exploring. As you read the scroll labeled YMIUZA GEGET, it crumbles to dust. It is a scroll of identify. u - 2 scrolls of magic mapping As you read the scroll of identify, it crumbles to dust. i - a scroll of random uselessness Drop what? 27/52 slots (_ for help) (? for menu, Esc to quit) You drop a scroll of random uselessness. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a bubbling brown potion. There is a stone staircase leading up here. As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You sensed 8 altars, and 1 shop/portal. A bat comes into view. The bat moves out of view. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. The bat hits you. Found an escape hatch in the floor. You closely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. You miss the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat closely misses you. The bat misses you. You miss the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat misses you. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat hits you. You barely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat closely misses you. The bat closely misses you. You closely miss the bat. The bat is moderately wounded. The bat closely misses you. A leopard gecko comes into view. The bat barely misses you. You miss the leopard gecko. The bat hits you. The bat hits you but does no damage. The leopard gecko misses you. You hit the leopard gecko. The leopard gecko is severely wounded. The bat hits you but does no damage. The leopard gecko barely misses you. You closely miss the leopard gecko. The leopard gecko is severely wounded. The bat hits you but does no damage. The leopard gecko closely misses you. You hit the leopard gecko but do no damage. The leopard gecko is severely wounded. The bat closely misses you. The leopard gecko bites you but does no damage. Your scale mail prevents you from hitting the leopard gecko. The leopard gecko is severely wounded. The bat hits you but does no damage. The bat barely misses you. The leopard gecko closely misses you. You miss the leopard gecko. The leopard gecko is severely wounded. The bat barely misses you. The bat hits you but does no damage. The leopard gecko bites you but does no damage. You closely miss the leopard gecko. The leopard gecko is severely wounded. The bat barely misses you. The leopard gecko bites you but does no damage. You miss the leopard gecko. The leopard gecko is severely wounded. The leopard gecko closely misses you. The leopard gecko bites you but does no damage. You hit the leopard gecko. You kill the leopard gecko! The bat closely misses you. The bat misses you. You barely miss the bat. The bat hits you but does no damage. You hit the bat but do no damage. The bat hits you but does no damage. The adder hisses angrily. You hear an angry hiss. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. You swing at nothing. The bat hits you but does no damage. You swing at nothing. The bat barely misses you. You swing at nothing. The bat misses you. You barely miss the bat. The bat hits you but does no damage. You swing at nothing. The bat closely misses you. You closely miss the bat. The bat misses you. You swing at nothing. The bat hits you but does no damage. You swing at nothing. You hear the slow rusting of a drain nearby. The bat closely misses you. x2 You barely miss the bat. The bat barely misses you. You swing at nothing. The bat hits you but does no damage. You swing at nothing. The bat hits you. You swing at nothing. You are feeling very hungry. The bat hits you but does no damage. You swing at nothing. The bat closely misses you. You swing at nothing. The bat misses you. You hit the bat. You kill the bat! You swing at nothing. Okay, then. Unknown command. The adder hisses angrily. The adder hisses angrily. You open the door. The adder bites you but does no damage. Found a glowing drain. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. You miss the adder. The adder is moderately wounded. The adder barely misses you. You closely miss the adder. The adder is moderately wounded. The adder barely misses you. The adder bites you. You hit the adder. The adder is heavily wounded. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. The adder barely misses you. You miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is heavily wounded. The adder barely misses you. You miss the adder. The adder is heavily wounded. The adder misses you. The adder barely misses you. You hit the adder. The adder is almost dead. The adder completely misses you. You hit the adder. You kill the adder! You closely miss the adder. The adder bites you. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The adder barely misses you. You hit the adder. The adder is severely wounded. The adder bites you. You closely miss the adder. The adder is severely wounded. The adder bites you but does no damage. You hit the adder. The adder is almost dead. The adder bites you. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. The adder closely misses you. You closely miss the adder. The adder is almost dead. The adder misses you. You hit the adder but do no damage. The adder is almost dead. The adder barely misses you. You closely miss the adder. The adder is almost dead. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. The adder barely misses you. The adder misses you. You closely miss the adder. The adder is almost dead. The adder bites you but does no damage. You hit the adder. You kill the adder! The adder bites you. You hit the adder. The adder is moderately wounded. The adder misses you. You hit the adder. The adder is severely wounded. The adder bites you but does no damage. You miss the adder. The adder is severely wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You hit the adder. The adder is almost dead. You feel sick. The adder bites you. You miss the adder. The adder is almost dead. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. The adder bites you. Your scale mail prevents you from hitting the adder. The adder is almost dead. You feel sick. The adder bites you. You hit the adder. You kill the adder! You have reached level 5! You feel agile. The adder barely misses you. You hit the adder. The adder is moderately wounded. The adder closely misses you. You hit the adder. The adder is severely wounded. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. You hear the slow rusting of a drain nearby. You feel sick. The adder misses you. You hit the adder. You kill the adder! Your Throwing skill increases to level 3! You swing at nothing. You see here an adder corpse. You butcher the adder corpse. i - a chunk of flesh You see here an adder skeleton. You feel sick. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. You are no longer poisoned. You close the door. BrokenGlass's ghost (amateur Octopode Wanderer) comes into view. BrokenGlass's ghost turns its malevolent gaze towards you. There is a glowing drain here. BrokenGlass's ghost lets out a mournful wail. The world spins around you as you enter the gateway. You enter a sewer! A rat comes into view. Found a gate leading back out of this place. There is an empty arch of ancient stone here. A kobold comes into view. The kobold shouts! Okay, then. Throwing (i - inventory. (,) - cycle): p - 54 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You throw a stone. The stone closely misses the rat. Throwing (i - inventory. (,) - cycle): p - 53 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone hits the rat but does no damage. You hear a splash. Throwing (i - inventory. (,) - cycle): p - 52 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone hits the rat. You kill the rat! You hear a splash. Throwing (i - inventory. (,) - cycle): p - 51 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You throw a stone. The stone hits the kobold. The kobold is moderately wounded. Throwing (i - inventory. (,) - cycle): p - 50 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (moderately wounded) You throw a stone. The stone hits the kobold. The kobold is heavily wounded. You hear a splash. Throwing (i - inventory. (,) - cycle): p - 49 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (heavily wounded) You throw a stone. The stone closely misses the kobold. You hear a splash. Throwing (i - inventory. (,) - cycle): p - 48 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (heavily wounded) You throw a stone. The stone closely misses the kobold. You hear a splash. You closely miss the kobold. The kobold is heavily wounded. You miss the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You barely miss the kobold. The kobold is heavily wounded. The kobold splashes around in the water. You closely miss the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold is heavily wounded. The kobold hits you but does no damage. You closely miss the kobold. The kobold is heavily wounded. The kobold closely misses you. You hit the kobold. You kill the kobold! You enter the shallow water. Moving in this stuff is going to be slow. You see here a kobold corpse. You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling hungry. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You see here a kobold corpse. p - 49 stones (gained 2) p - 50 stones (gained 1) p - 52 stones (gained 2) p - 53 stones (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. A ball python comes into view. The ball python hisses angrily. A river rat comes into view. You hit the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python closely misses you. x3 You hit the ball python but do no damage. The ball python is severely wounded. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You hit the ball python but do no damage. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python but do no damage. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You are feeling very hungry. Found a scroll labeled EFYEWU ER XOLA. Found 2 murky emerald potions. A big kobold comes into view. It is wielding a dagger. The big kobold shouts! Found a ruby potion. A kobold comes into view. Press: ? - help, v - describe, . - travel, g - get item Here: a big kobold, wielding a dagger 2 murky emerald potions. The floor. Unknown command. B - a ring of resist corrosion (left hand) The kobold shouts! Put on which piece of jewellery? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [wlmhamsi] Species: Halfling Job: Warper HP: 36/36; mods: 0/0 MP: 7/7; mod: 0 Stats: 12 (12) 11 (11) 15 (15) Position: (25, 41), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 2 | 323 | 145/178 Short Blades | X | 1 | 25 | 3 | 323 | 111/141 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/25 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 2 | 50 | 3 | 313 | 13/200 Armour | X | 0 | 0 | 1 | 51 | 9/84 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 0 | 0 | 0/35 Shields | | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 1 | 179 | 95/168 Conjurations | | 0 | 0 | 0 | 0 | 0/70 Hexes | | 0 | 0 | 0 | 0 | 0/70 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 3 | 301 | 49/168 Transmutations | | 0 | 0 | 0 | 0 | 0/100 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 106 #27: 164 #49: 146 #59: 1 Mutations: mutation resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 short sword eq slot #6, inv slot #6: +0 scale mail eq slot #7, inv slot #27: ring of resist corrosion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #≈# ≈# #≈# ≈# #≈# ≈# ##≈## ##≈≈.## #..≈..####.?. #.....≈≈≈≈≈.. #≈....####... ##≈@≈## ##.## #.# #.# #.# #K. .K. ..! clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>