wlmhamsi Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -5, D:1) a cursed -2 club (16, 28, D:1) a +0 dagger a +0 dagger a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -3, D:2) a +0 robe (25, -13, D:2) a +0 short sword (30, 14, D:2) a scroll of random uselessness (50, 5, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 0, D:3) a +0 dagger (11, 2, D:3) a +0 club (17, 28, D:3) a +0 club (20, -13, D:3) a +0 trident (21, -17, D:3) a +0 ring mail a +0 whip a +0 hand axe a +0 ring mail a +0 falchion a +0 hand axe a +0 whip (22, -16, D:3) a +0 ring mail a +0 trident (39, -16, D:3) a +0 short sword (55, 11, D:3) a +0 club Level 4 of the Dungeon [Shop] Ezeh's Book Emporium a book of Frost (490 gold) a manual of Fighting (1545 gold) a book of Air (490 gold) a book of Cantrips (280 gold) a book of Callings (420 gold) the Volume of Helpful Stones (700 gold) Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Leda's Liquefaction Hexes/Earth 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Lee's Rapid Deconstruction Earth 5 a book of Changes (350 gold) a book of Misfortune (280 gold) a book of Misfortune (280 gold) a book of Spatial Translocations (910 gold) a book of Geomancy (490 gold) a book of Frost (490 gold) the Catalogue of Ensnaring Clay (1096 gold) Spells Type Level a - Yara's Violent Unravelling Hexes/Transmutation 5 b - Invisibility Hexes 6 c - Shatter Earth 9 (0, 0, D:4) a +0 long sword (6, -7, D:4) a +0 trident (7, -8, D:4) a +0 club (8, -9, D:4) a +0 leather armour a cursed -2 club a +0 robe a +0 dagger (20, -8, D:4) a +0 robe a +0 dagger (23, -12, D:4) a +0 great sword (23, 2, D:4) a +0 animal skin (23, 3, D:4) a +0 animal skin (23, 4, D:4) a cursed +0 animal skin (25, -1, D:4) a +0 leather armour (26, 2, D:4) a cursed -2 mace (27, 1, D:4) a +0 flail (29, 6, D:4) a +0 robe a +0 dagger (33, -19, D:4) an uncursed staff of air (36, -6, D:4) 20 arrows (38, -8, D:4) 5 needles of sleeping 5 poisoned needles (40, -7, D:4) a +0 whip (41, -19, D:4) a +0 plate armour (43, -22, D:4) a +0 spear (43, -3, D:4) a +0 flail a +0 club (47, -8, D:4) a +0 club (54, -14, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (3, -8, D:5) a +0 falchion (4, 0, D:5) a +2 ring of protection an uncursed amulet of harm (17, 4, D:5) a +0 robe a +0 dagger (28, -14, D:5) a +0 hand axe a +0 robe a +0 dagger (28, -13, D:5) a +0 leather armour a cursed -3 war axe (38, -23, D:5) a +0 dagger a +0 robe (38, -22, D:5) a +0 dagger a +0 leather armour (39, -11, D:5) a +0 robe a +0 scythe (46, -1, D:5) a +2 leather armour of magic resistance a +0 short sword (47, 23, D:5) a +0 scale mail (48, 9, D:5) a +0 whip a +0 hunting sling a +0 robe (49, -6, D:5) a cursed -2 short sword a +0 chain mail a +0 scale mail (50, 1, D:5) a book of Spatial Translocations Level 6 of the Dungeon (0, 0, D:6) the cursed +3 arbalest "Likemadd" {venom, Int-2 Dex+7} It poisons the ammo it fires. It affects your intelligence (-2). It affects your dexterity (+7). It has a curse placed upon it. (5, 14, D:6) a +0 shortbow 23 arrows (5, 18, D:6) 2 arrows (6, 17, D:6) an arrow (36, 6, D:6) a +0 dagger (37, -18, D:6) a +0 dagger a +2 robe of positive energy (37, -15, D:6) a +0 rapier a +0 chain mail (41, -14, D:6) 24 arrows (45, -8, D:6) a cursed +0 whip (45, -3, D:6) a +0 war axe (45, -2, D:6) a +0 spear (47, -8, D:6) a +1 spear of pain (54, -24, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) 21 arrows (14, 19, D:7) a +0 flail (16, 6, D:7) a +0 leather armour (16, 18, D:7) 8 curare-tipped needles (17, 0, D:7) a cursed +0 ring mail (30, -7, D:7) a +0 flail (32, -2, D:7) 21 arrows (37, -5, D:7) a +0 hunting sling (50, 28, D:7) a manual of Transmutations (52, 19, D:7) a book of Minor Magic (53, 19, D:7) 47 bolts (57, 21, D:7) a +0 robe a +3 mace (58, 21, D:7) a +0 long sword a +1 whip of freezing (67, 8, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (0, 2, D:8) a cursed -1 mace a +0 arbalest a +0 leather armour a +0 falchion a +0 trident a +0 leather armour (11, -8, D:8) a +0 whip of freezing a +0 dagger a +0 robe a +0 dagger (16, -29, D:8) a +0 robe (18, -45, D:8) a +1 mace of protection (20, -45, D:8) a +0 club (20, -38, D:8) a +0 dagger (24, -26, D:8) 13 poisoned needles (24, 4, D:8) a +0 dagger a +0 robe (25, -36, D:8) an uncursed ring of resist corrosion (29, -31, D:8) a +0 flail (37, -29, D:8) a +0 giant club a +0 giant spiked club (38, -6, D:8) a +0 shortbow 11 arrows (46, -29, D:8) a +0 chain mail (47, -12, D:8) a +0 glaive of flaming a +0 plate armour (47, -10, D:8) a +0 scale mail (47, 1, D:8) a +0 war axe (48, 5, D:8) a +0 flail a +0 leather armour (50, -15, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 scimitar (0, 15, D:9) a +0 dagger a +0 robe (1, 15, D:9) a +0 dagger a +0 robe (1, 17, D:9) an uncursed ring of ice a +0 rapier (3, -3, D:9) a +0 quarterstaff (4, 14, D:9) a +0 robe (5, 21, D:9) 12 bolts (12, 5, D:9) a +0 giant spiked club a +0 dagger a +0 club a +0 short sword (13, 5, D:9) a +0 dagger (27, -14, D:9) a +0 dagger (28, 9, D:9) a book of Maledictions (40, 12, D:9) a book of Geomancy Level 10 of the Dungeon (0, 0, D:10) a +0 club (0, 46, D:10) an arrow (1, 46, D:10) 2 arrows (2, 46, D:10) an arrow (8, 7, D:10) a +0 chain mail (9, 43, D:10) a +0 club (9, 44, D:10) a +0 robe a +0 dagger (10, 44, D:10) a cursed +0 club (11, 42, D:10) a +0 chain mail a cursed -2 club (12, 45, D:10) 17 arrows (16, 1, D:10) a cursed +0 ring mail (21, 31, D:10) 20 arrows a +0 shortbow (23, 31, D:10) 2 arrows (24, 31, D:10) an arrow (28, 15, D:10) a +0 rapier (28, 17, D:10) a +0 ring mail (28, 32, D:10) 5 potions of brilliance 3 potions of magic (28, 41, D:10) a +0 giant club a +0 giant club (31, 7, D:10) a +0 club a cursed +0 leather armour (32, 6, D:10) a +0 falchion (32, 7, D:10) a +0 whip a +0 leather armour a +0 dagger a +0 robe (32, 9, D:10) a +0 dagger a +0 robe (34, 51, D:10) 17 bolts (38, 0, D:10) a +0 dagger a cursed +0 robe a +0 club a +0 leather armour (38, 1, D:10) a +0 mace (41, 5, D:10) a +0 quarterstaff (43, 9, D:10) a +0 shield (50, 41, D:10) a +0 scale mail Level 11 of the Dungeon (0, 0, D:11) a scroll of random uselessness (15, 44, D:11) a tomahawk (35, 3, D:11) a +0 antimagic hand axe (36, 17, D:11) a +3 great sword a cursed +0 robe (38, -4, D:11) an uncursed staff of energy (38, 1, D:11) a +0 robe a cursed -1 dagger (38, 17, D:11) a cursed -1 trident a +0 robe (47, 17, D:11) a cursed +0 flail a +0 robe (48, 22, D:11) a +5 halberd of freezing a +0 robe (50, 20, D:11) a cursed +0 dagger a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the +7 hand axe "Ykuost" {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. the +3 falchion of Action {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (1, 0, Lair:1) a +0 war axe of draining (2, -2, Lair:1) a cursed ring of teleportation (3, -1, Lair:1) 2 scrolls of immolation a scroll of enchant armour a scroll of silence a scroll of vulnerability a scroll of amnesia a scroll of enchant weapon a scroll of summoning 5 scrolls of teleportation 2 scrolls of fog (3, 0, Lair:1) a potion of degeneration a potion of berserk rage a potion of ambrosia 3 potions of lignification 3 potions of resistance 4 potions of heal wounds a potion of cancellation 5 potions of might 2 potions of invisibility (11, 7, Lair:1) 29 bolts (19, -4, Lair:1) a cursed -1 robe (33, 7, Lair:1) a +2 dagger of speed (35, -9, Lair:1) a potion of brilliance (36, -11, Lair:1) a +0 dagger (40, 10, Lair:1) a ration (46, 4, Lair:1) a +0 hunting sling (49, 10, Lair:1) a +2 chain mail of poison resistance