Dungeon Crawl Stone Soup version 0.33-a0-1466-g32f9708e38 (webtiles) character file. Game seed: 11963602970562787496 3 wmlhwl the Magician (level 1, 2/15 HPs) Began as a Djinni Fire Elementalist on Apr 23, 2025. Got out of the dungeon alive. The game lasted 00:01:23 (17 turns). wmlhwl the Magician (Djinni Fire Elementalist) Turns: 17, Time: 00:01:23 Health: 2/15 AC: 2 Str: 7 XL: 1 Next: 55% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Forgecraft + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The rat barely misses you. The foxfire hits the jackal. You kill the jackal! The foxfire hits the rat but does no damage. The rat is severely wounded. A jackal comes into view. The rat bites you. You conjure some foxfire! The jackal barks! A quokka comes into view. The jackal closely misses you. The rat closely misses you. The foxfire hits the rat. You kill the rat! The foxfire hits the jackal. The jackal is almost dead. The jackal bites you. You conjure some foxfire! The jackal closely misses you. The jackal completely misses you. The jackal bites you. The jackal misses you. The foxfire hits the rat. You kill the rat! The foxfire hits the jackal. You kill the jackal! The jackal barely misses you. You conjure some foxfire! The jackal bites you but does no damage. The foxfire hits the jackal. The jackal is heavily wounded. The foxfire hits the jackal. The jackal is almost dead. The jackal bites you. x3 * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You are too injured to fight recklessly! The jackal closely misses you. There is a staircase leading out of the dungeon here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You have escaped! ##.##.# .#. ...... .. ....# .# #.#.##.#### ##.#.#....∩. #†.†.#...# #r....# ###h.## #@h..# #.#......# ##>.......( ##.####.## #.# .# ... # ..# #.# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wmlhwl the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | wmlhwl set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_cross, serial_shops, shop, nicolae_shop_waterfront, nicolae_shop_glassy, shop, hellmonk_ecumenical_altar_leap_of_faith Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Punch || 1 Cast: Foxfire || 4 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 17 daAuts