Dungeon Sprint DCSS version 0.15-a0-2213-gb17132f (webtiles) character file. 0 wont the Shield-Bearer (level 1, -6/20 HPs) Began as a Deep Dwarf Fighter on July 24, 2014. Killed by divine providence ... invoked by an orc priest (10 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:07 (17 turns). wont the Shield-Bearer (Deep Dwarf Fighter) Turns: 17, Time: 00:00:07 HP -6/20 AC 6 Str 19 XL: 1 Next: 0% MP 1/1 EV 6 Int 8 God: Gold 0 SH 9 Dex 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . rCorr . c - +0 shield rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . NoTele + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: lethally poisoned, non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Magical devices d - a wand of heal wounds (5) Comestibles f - a bread ration Scrolls l - a scroll of blinking Potions e - a potion of might g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Skills: + Level 2.6 Fighting + Level 2.1 Axes + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History The water moccasin hisses angrily. The centaur shouts! An orc priest and a flayed ghost come into view. The flayed ghost moves out of view. The water moccasin bites you but does no damage. The orc priest invokes the aid of Beogh against you. Something smites you! Ouch! That really hurt! An orc comes into view. It is wielding a flail. You closely miss the water moccasin. The orc shouts! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The water moccasin poisons you! The centaur hits you. * * * LOW HITPOINT WARNING * * * The orc moves out of view. The orc priest mumbles some strange prayers to Beogh against you. Something smites you! Ouch! That really hurt! You die... #......#..#...... # #................+ # . +................+ . #......#..#......# . ##................# ####'#####''###### . #.......##''# # #.......##..## .##.......##..@##. . #...<...###.Sc# # # . #.......# ##..... #.......# #W.###+ #.......# .## ##########..+ . . # # .o . # ##. # + + # . You could see a flayed ghost, a water moccasin, a centaur and an orc priest. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | wont, the Deep Dwarf Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 14 | D | Noticed a water moccasin 14 | D | Noticed a centaur 15 | D | Noticed a flayed ghost 15 | D | Noticed an orc priest 17 | D | Killed from afar by an orc priest Action || total -------------------------++------- Melee: War axe || 1