wont the Dungeon (2, 3, D) a +2 dagger (4, 3, D) a +2 trident (2, 4, D) a +2 quarterstaff (3, 4, D) a +2 hand axe (4, 4, D) a +2 falchion (9, 4, D) 10 stones an uncursed staff of energy (9, 8, D) a +3 scale mail (8, 9, D) a +2 trident of piercing (9, 9, D) a +1 quarterstaff of speed (8, 10, D) a +1 hand axe of freezing (9, 10, D) a +2 dagger of electrocution (3, 11, D) a +0 mace a +0 leather armour (8, 11, D) a +2 long sword of holy wrath (0, 16, D) a +0 robe a +0 flail a +0 ring mail a +0 dagger a +0 robe (8, 20, D) a +0 club