wont Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -31, D:1) 26 stones (11, -7, D:1) a +0 club (12, -39, D:1) a +0 club (13, 1, D:1) a +0 club (13, 11, D:1) a +0 club (13, 13, D:1) a +0 dagger (14, 1, D:1) a +0 club (15, -7, D:1) a +0 club (19, -29, D:1) a +0 club (20, -21, D:1) a +0 hand axe (22, -27, D:1) a stone (22, -18, D:1) 8 stones (23, -26, D:1) a stone (24, -25, D:1) a stone (37, -39, D:1) 32 stones (58, -29, D:1) a +0 leather armour Level 2 of the Dungeon (1, 6, D:2) a +0 ring mail (8, -4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a cursed -3 club (3, 25, D:3) a +0 leather armour (4, 24, D:3) a +0 club (23, -15, D:3) a +0 short sword (25, -12, D:3) 29 bolts (31, 28, D:3) a +0 short sword a +0 short sword a cursed -2 dagger (37, -14, D:3) a +0 club (56, 32, D:3) a +0 short sword (62, 26, D:3) a +0 leather armour (62, 33, D:3) a +0 club Level 4 of the Dungeon [Shop] Retoiq's Weapon Shoppe a +0 halberd (56 gold) a +0 morningstar (56 gold) a +2 dagger of draining (218 gold) the cursed +1 great mace of Duty {antimagic, +Inv rF+} (595 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It lets you turn invisible. It has a curse placed upon it. the +12 long sword of the End {flame, rN+++ Int-2 Dex+2} (1320 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your dexterity (+2). It renders you almost immune to negative energy. a +7 mace of crushing (581 gold) a +0 dagger (28 gold) 22 arrows (61 gold) a cursed -1 war axe (1 gold) (0, 0, D:4) 14 bolts (18, 9, D:4) a +0 club (20, -16, D:4) a +0 mace (20, -14, D:4) a +0 hand axe a +0 ring mail (23, 4, D:4) a cursed +0 leather armour a +0 whip (26, 14, D:4) a +3 short sword (34, 10, D:4) a +0 hand axe (35, 4, D:4) a +0 scale mail (36, 0, D:4) a +0 falchion a +0 leather armour (36, 1, D:4) a +0 flail a +0 chain mail (36, 2, D:4) a +0 dagger a +0 robe (37, 2, D:4) a +0 trident a +0 chain mail (41, 6, D:4) a +0 ring mail (43, -5, D:4) a +0 club (45, -10, D:4) 17 arrows (47, 16, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (2, 2, D:5) a +0 flail (3, 4, D:5) a +0 trident (4, 7, D:5) a cursed -2 ring mail (6, 19, D:5) a +0 spear a +0 club a +0 whip (10, 45, D:5) 16 arrows (21, 41, D:5) a +0 dagger a +0 robe (21, 42, D:5) a +0 trident a +0 chain mail (34, 20, D:5) a +0 falchion (37, 21, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (2, -24, D:6) a +4 trident of freezing a +0 robe (6, -24, D:6) a +0 short sword a +0 robe (6, -23, D:6) a +0 dagger a +0 robe (6, -22, D:6) a +0 dagger a cursed +0 robe (15, -48, D:6) an orc corpse (15, -28, D:6) a +0 ring mail (16, -32, D:6) a +0 mace (22, -40, D:6) a +0 longbow (24, -38, D:6) a +0 short sword (37, -24, D:6) a +0 dagger