wont the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +2 pair of gloves of dexterity (19, 1, D) an uncursed staff of energy (20, 0, D) a lamp of fire (20, 1, D) an uncursed staff of cold (21, 0, D) a +0 dagger (21, 1, D) a +0 dagger (21, 17, D) +1 ice dragon scales (22, 0, D) a Necronomicon (22, 16, D) a book of Minor Magic (23, 0, D) an uncursed staff of energy (23, 1, D) a +0 rapier (23, 16, D) the +1 scale mail "Wamuyv" {rC+} It protects you from cold. (23, 17, D) +2 steam dragon scales (24, 0, D) a book of Maledictions (24, 1, D) the Almanac of Assistive Shape Shifting Spells Type Level a - Song of Slaying Charms 2 b - Passwall Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Deflect Missiles Charms/Air 6 (24, 16, D) a Necronomicon (24, 17, D) a +0 scimitar (24, 18, D) an uncursed staff of fire (25, 0, D) a +0 cloak (25, 1, D) an uncursed staff of air (25, 16, D) an uncursed staff of summoning (25, 17, D) a +2 robe of resistance (25, 18, D) a phantom mirror (26, 1, D) the +2 dagger of Intimidation {pain, rElec rPois rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. It protects you from poison. (26, 16, D) a +1 whip of venom (26, 17, D) the +3 ring mail of the Nine Dreams {*Contam rElec rCorr} It insulates you from electricity. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (27, 0, D) a +2 great sword of draining (27, 1, D) a lamp of fire (27, 16, D) the +1 pair of gloves of the Nexus {+Fly Regen+ Str+6} It affects your strength (+6). It lets you fly. It increases your rate of regeneration. (27, 17, D) +1 ice dragon scales (27, 21, D) a +0 battleaxe (unseen) (27, 22, D) a cursed -2 war axe (unseen) (28, 1, D) an uncursed staff of air (28, 3, D) a +3 trident of protection a +4 plate armour of cold resistance a +0 large shield the human corpse of Louise (28, 4, D) a +1 longbow of flaming a +0 centaur barding the centaur corpse of Nessos (28, 17, D) a +1 rapier of distortion (28, 21, D) a +0 flail (unseen) (29, 1, D) a book of the Tempests (29, 4, D) a curare-tipped needle a +2 quarterstaff of chaos a +2 cloak of magic resistance a +0 club a +4 blowgun a +0 robe the gnoll corpse of Crazy Yiuf the human corpse of Jessica (29, 5, D) a +0 dagger a +0 robe the elf corpse of Dowan (29, 6, D) a +0 trident of piercing a +4 hunting sling of velocity 12 sling bullets a cursed -2 leather armour a +2 dire flail of holy wrath a +0 chain mail (29, 16, D) a +2 chain mail of poison resistance (29, 21, D) a +0 broad axe (unseen) (29, 23, D) a +0 scimitar (30, 4, D) a curare-tipped needle a +1 scimitar of slicing a +2 hand crossbow of freezing a +2 robe of magic resistance a +0 quarterstaff a +10 plate armour of ponderousness a cursed +0 shield of reflection (30, 5, D) a curare-tipped needle a +0 battleaxe a +0 ring mail the human corpse of Frances the human corpse of Prince Ribbit (30, 6, D) 3 arrows (30, 7, D) a +4 battleaxe of freezing a +1 leather armour of positive energy an arrow (30, 9, D) a +3 amulet of reflection a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of stealth (31, 1, D) a curare-tipped needle (31, 2, D) a +1 short sword of venom a +0 blowgun an uncursed amulet of the gourmand (31, 3, D) a +0 halberd a +2 robe (31, 4, D) a +1 whip of flaming a +0 robe a +4 dagger of distortion a +0 robe a +0 ring mail the +1 lajatang of Diet Blood {slice, +Fly Str+2 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-3). It lets you fly. a +2 robe of magic resistance the big kobold corpse of Pikel the human corpse of Psyche the goblin corpse of Ijyb the orc corpse of Nergalle the guardian serpent corpse of Aizul (31, 5, D) a throwing net 6 arrows (31, 6, D) 2 arrows (31, 7, D) 2 arrows a curare-tipped needle (35, 0, D) the cursed +1 dagger "Zeixiprukh" {flame, MR+ Int+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (35, 14, D) a +3 plate armour of magic resistance (35, 29, D) a +0 short sword (36, 0, D) an uncursed staff of power (37, 0, D) a +5 quarterstaff of speed (37, 14, D) the cursed +0 short sword of Vaog {venom, rElec MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 28, D) an uncursed staff of death (38, 1, D) an uncursed staff of earth (38, 14, D) a +2 ring mail of fire resistance (38, 15, D) a +3 mace of pain (38, 28, D) a +2 dagger of draining (38, 29, D) a +0 dagger (39, 0, D) a +3 whip of venom (39, 14, D) an uncursed ring of ice a +3 large shield (39, 28, D) the +7 hunting sling of Slime {flame, rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. (39, 29, D) a +1 troll leather armour (39, 36, D) a +0 short sword a +0 scale mail an uncursed ring of protection from magic an elf corpse (40, 0, D) a +2 mace of protection (40, 1, D) a lightning rod (4/4) (40, 15, D) a +2 scale mail of poison resistance (40, 28, D) a +1 ring mail of magic resistance (40, 29, D) the +0 robe of Chimes {Dex+5} It affects your dexterity (+5). (41, 0, D) the +7 hand crossbow of the Last Wishes {venom, rC+ MR+} It poisons the ammo it fires. It protects you from cold. It affects your resistance to hostile enchantments. (41, 14, D) an uncursed staff of cold (41, 15, D) an uncursed ring of see invisible (41, 28, D) a +0 leather armour (41, 29, D) a book of Unlife (41, 35, D) a +1 long sword of electrocution a +0 ring mail (42, 0, D) a +2 battleaxe of flaming (42, 14, D) a +4 giant club (42, 19, D) a +0 whip of venom a +2 buckler of poison resistance (42, 28, D) a +0 scimitar of draining (42, 29, D) an uncursed amulet of guardian spirit (42, 31, D) a +0 short sword a +0 chain mail an elf corpse (42, 32, D) a +0 short sword a +0 leather armour a +2 buckler of positive energy (42, 33, D) a +2 dagger of electrocution a +0 shortbow 18 arrows a +0 leather armour a +0 short sword a +0 chain mail (43, 5, D) a +3 halberd of draining (unseen) (43, 28, D) a book of Air (43, 29, D) a fan of gales (43, 31, D) a +2 mace of draining a +0 scale mail an elf corpse (43, 32, D) a +0 longbow 7 arrows a +2 leather armour of positive energy an elf corpse (43, 33, D) a +0 dagger a +0 longbow a +0 leather armour an uncursed ring of poison resistance a +0 shortbow 47 arrows a +0 ring mail an elf corpse (44, 4, D) a hell hound corpse (skeletalised by now) (44, 6, D) a +0 demon whip (still there?) a necrophage corpse (skeletalised by now) (still there?) (44, 28, D) a +2 hat (44, 31, D) a +0 long sword a +0 ring mail (44, 32, D) a +0 short sword a +0 short sword a +0 short sword a +0 leather armour an elf corpse (44, 33, D) a +0 short sword 2 arrows a +0 short sword a cursed +0 ring mail a +0 short sword of venom an elf corpse (44, 34, D) a +5 quarterstaff of protection a +0 scale mail an elf corpse (45, 4, D) a hell hound corpse (skeletalised by now) (45, 32, D) 2 arrows (49, 0, D) the +0 robe of Trog's Scorn {rPois} It protects you from poison. (49, 12, D) the +7 flail "Hecezurgh" {crush, rF+ Dex+3 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It makes you less stealthy. (49, 24, D) a lightning rod (4/4) (49, 36, D) a +1 robe of magic resistance (50, 0, D) a +0 short sword of speed (50, 1, D) an uncursed amulet of harm (50, 13, D) an uncursed staff of power (50, 25, D) the +0 chain mail of Leyguhukk {+Inv rF+ Int+7 Dex-3} It affects your intelligence (+7). It affects your dexterity (-3). It protects you from fire. It lets you turn invisible. (50, 36, D) a phial of floods (51, 0, D) a +1 spear of distortion (51, 13, D) the +3 hunting sling of the Equinox {flame, rF+ MR- Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 24, D) an uncursed staff of death (51, 32, D) a +1 lajatang of distortion a +0 chain mail (51, 36, D) a +3 long sword of slicing (52, 1, D) the cursed +3 hand axe of the Hierophant {flame, rC- Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It makes you vulnerable to cold. It has a curse placed upon it. (52, 24, D) an uncursed staff of poison (52, 25, D) a book of Cantrips (52, 30, D) a +0 battleaxe (52, 36, D) a +3 plate armour of cold resistance (53, 0, D) the cursed +1 ring mail "Qaocisay" {rN++} It greatly protects you from negative energy. It has a curse placed upon it. (53, 1, D) a +1 robe of positive energy (53, 12, D) an uncursed ring of flight (53, 25, D) a +2 hand axe of chopping (53, 30, D) a +0 dagger a +0 robe a +4 broad axe of venom (53, 31, D) a +0 great sword a +0 plate armour (53, 36, D) a +4 war axe of flaming (53, 37, D) a +1 morningstar of holy wrath (54, 0, D) an uncursed ring of flight (54, 5, D) a +3 flail of flaming a +0 hunting sling 10 stones a +0 robe a +0 buckler a +2 whip of holy wrath a cursed +0 robe (54, 13, D) a +1 morningstar of protection (54, 25, D) an uncursed staff of fire (54, 30, D) a +0 glaive of venom a +0 robe (55, 0, D) a +5 blowgun (55, 12, D) a +5 war axe of draining (55, 17, D) an ugly thing corpse (skeletalised by now) (55, 24, D) the +1 hunting sling of the Establishment {flame, rN+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. (56, 17, D) (unseen) (59, 36, D) an uncursed ring of flight (59, 37, D) a +2 robe of cold resistance (60, 36, D) a +1 arbalest of velocity (60, 37, D) the Almanac of Toxic Stones Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Iron Shot Conjuration/Earth 6 (61, 0, D) the +1 scale mail "Makuig Azavy" {Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). (61, 8, D) a +1 plate armour of cold resistance (61, 16, D) a phial of floods (62, 1, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of fire (62, 16, D) the +2 ring mail of Wu Jian's Envy {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (62, 17, D) a +0 short sword (62, 20, D) a +0 short sword a +0 longbow 20 arrows a +0 leather armour (62, 26, D) a +3 scale mail of poison resistance (62, 28, D) a +0 trident (unseen) (62, 29, D) a +0 dagger (unseen) (62, 37, D) a +3 demon whip of freezing (62, 43, D) a scroll of fog (63, 0, D) a fan of gales (63, 17, D) a sack of spiders (63, 20, D) a +0 short sword a +2 vampiric long sword (63, 22, D) an arrow (63, 29, D) a +0 dagger of speed a cursed +0 robe a +0 dagger (63, 32, D) a tomahawk (63, 37, D) the +7 falchion of Success {drain, MP-9 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It affects your magic capacity (-9). (63, 41, D) an uncursed staff of air (64, 16, D) a +2 ring mail of poison resistance (64, 20, D) the +2 mace "Tug Wuor" {holy, MR+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +0 shortbow 24 arrows a +0 leather armour (64, 21, D) a +0 short sword (64, 22, D) a +0 short sword (64, 26, D) a +2 leather armour of poison resistance (64, 27, D) a +0 dagger (64, 29, D) a +1 mace of holy wrath (still there?) a +0 hand axe (still there?) (64, 30, D) the +6 dagger "Irghuorr" {pierce, *Drain rN++ Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from negative energy. It causes draining when unequipped. It makes you less stealthy. (unseen) (65, 11, D) a cursed -2 ring of protection (68, 2, D) a +0 trident (68, 3, D) a +0 trident 2 throwing nets (68, 5, D) 2 steel tomahawks a throwing net (69, 0, D) an uncursed staff of earth (69, 2, D) a cursed -2 trident a +2 arbalest 6 steel tomahawks (70, 8, D) a cursed -6 ring of strength (70, 9, D) an uncursed amulet of harm (70, 36, D) the Collected Works on Calling and Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Lee's Rapid Deconstruction Earth 5 c - Dragon's Call Summoning 9 (71, 8, D) the +7 rapier of Theory {venom, rPois Str+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. It makes you more stealthy. (71, 17, D) a fan of gales (71, 26, D) a book of the Sky (71, 27, D) a book of Ice (71, 29, D) a +0 rapier (unseen) (71, 31, D) a +0 long sword (72, 8, D) a +4 antimagic hand axe (72, 9, D) the +10 whip of Uffeefy {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (72, 16, D) an uncursed ring of see invisible (72, 17, D) an uncursed staff of conjuration (72, 26, D) a +3 plate armour of fire resistance (72, 27, D) a +2 dagger of venom (72, 29, D) a +3 flail of protection a +0 leather armour (72, 30, D) a +2 flail of crushing (72, 37, D) a +2 war axe of flaming (73, 1, D) a lightning rod (4/4) (73, 3, D) a +0 dagger (73, 16, D) a +2 vampiric lajatang (73, 17, D) a phial of floods (73, 27, D) a +1 ring mail of magic resistance (73, 36, D) a +0 short sword of venom (73, 37, D) a +2 hand crossbow of freezing (74, 3, D) a +0 whip (75, 1, D) a book of Conjurations