wpisznazwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (9, 2, D) +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 gold dragon scales +5 fire dragon scales a +5 crystal plate armour a +3 kite shield a +0 leather armour (9, 4, D) a +5 lajatang (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (49, 37, D) a +0 fustibalus of freezing (50, 24, D) an uncursed staff of earth (50, 25, D) an uncursed ring of resist corrosion (50, 36, D) a +4 glaive of flaming (50, 37, D) a box of beasts (51, 24, D) a book of Conjurations (51, 25, D) a cursed -4 ring of evasion (51, 36, D) the cursed +2 hand crossbow of Crystal {penet, rElec SInv Stlth-} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (51, 38, D) the +9 staff of Wucad Mu {*channel} (52, 24, D) a +4 rapier of freezing (52, 37, D) a phantom mirror (53, 24, D) a book of Transfigurations (53, 25, D) 4 scrolls of enchant armour (53, 37, D) a tin of tremorstones (2/2) (54, 24, D) a +1 morningstar of protection (54, 25, D) a lightning rod (4/4) (55, 24, D) the +9 hand axe "Vakep" {antimagic, +Blink} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you blink. (57, 31, D) a +1 hand crossbow of freezing (59, 36, D) a +0 short sword (59, 37, D) a +0 double sword of holy wrath (59, 42, D) a +0 morningstar a +0 robe (59, 43, D) a +2 vorpal great sword a +0 robe (60, 36, D) an uncursed staff of poison (60, 41, D) a +3 dagger of draining (60, 42, D) a +2 vorpal war axe a +0 chain mail (61, 0, D) an uncursed staff of cold (61, 8, D) a +0 helmet (61, 16, D) a +2 flail of venom (61, 26, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. (61, 36, D) an uncursed staff of death (61, 37, D) an uncursed staff of poison (61, 42, D) a +2 vorpal quarterstaff (61, 44, D) a +3 long sword a +0 robe (62, 1, D) a +0 falchion (62, 2, D) a +0 flail (62, 3, D) a +2 dagger of speed (62, 4, D) a +0 morningstar (62, 8, D) an uncursed staff of earth (62, 16, D) a +3 ring mail of cold resistance (62, 27, D) a +2 spear of flaming (62, 30, D) a large rock (63, 0, D) a +0 club (63, 4, D) a +2 long sword of draining (63, 16, D) a +0 dagger (63, 27, D) an uncursed staff of earth (63, 30, D) a +0 trident (63, 36, D) a +0 dagger (64, 16, D) a +1 chain mail of cold resistance (64, 26, D) an uncursed staff of cold (64, 27, D) a condenser vane (64, 30, D) a large rock (65, 21, D) a +2 trident of freezing a +0 leather armour (65, 22, D) a +0 dagger a +0 leather armour (65, 33, D) 2 large rocks (66, 21, D) a +2 shortbow of freezing a +0 short sword 25 arrows a +0 leather armour a +0 long sword (66, 23, D) a +0 long sword a cursed +0 ring mail (66, 31, D) a +0 trident of flaming (67, 22, D) 2 arrows (67, 31, D) a +1 mace of holy wrath a +0 shortbow 19 arrows a +2 trident of flaming (67, 33, D) an arrow (68, 0, D) an uncursed staff of fire (69, 0, D) an uncursed staff of conjuration (70, 9, D) a +5 hand crossbow (70, 36, D) an uncursed staff of earth (70, 37, D) a +3 glaive of venom (70, 40, D) an uncursed staff of air a +0 leather armour (71, 8, D) a cursed -4 ring of slaying (71, 16, D) a +3 flail of draining (71, 26, D) a +3 lajatang of electrocution (71, 27, D) a +6 broad axe of freezing (71, 36, D) the +10 hand crossbow "Oriraebe" {penet, rC++ MP+9} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from cold. It affects your magic capacity (+9). (71, 37, D) a box of beasts (71, 39, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour a +0 long sword (71, 40, D) a +5 antimagic broad axe a cursed +0 short sword a +0 scimitar a +0 shortbow 23 arrows a +0 leather armour (71, 41, D) a +4 flail of draining (72, 10, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (72, 30, D) a +0 battleaxe a +0 robe (72, 36, D) +0 storm dragon scales (72, 40, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour a +0 dagger a +0 leather armour (73, 1, D) a +3 leather armour of fire resistance (73, 2, D) a +0 long sword (73, 26, D) a condenser vane (73, 27, D) a +2 barding of fire resistance (73, 36, D) a +0 dagger (73, 37, D) a cursed staff of poison (74, 2, D) a +0 long sword (74, 13, D) (unseen) (74, 20, D) a +2 vorpal falchion (75, 21, D) an uncursed staff of conjuration (75, 22, D) an uncursed staff of poison