wpisznazwe Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 club (1, 0, D:1) a +0 dagger (unseen) (1, 2, D:1) a +0 club (unseen) (8, 13, D:1) a +0 short sword (11, 7, D:1) a +0 hunting sling (19, -19, D:1) a +0 robe (27, -23, D:1) a +0 spear (33, -24, D:1) a +0 dagger (35, 20, D:1) a +0 dagger (37, 20, D:1) a +0 spear (41, -11, D:1) a +0 whip (43, 22, D:1) a +0 spear Level 2 of the Dungeon [Shop] Founeump's Book Shoppe a book of Flames (240 gold) a book of Cantrips (192 gold) a book of Displacement (288 gold) a book of Maledictions (216 gold) a manual of Ice Magic (960 gold) a book of Decay (360 gold) a book of Decay (360 gold) Great Wizards, Vol. VII (360 gold) a book of Vapours (312 gold) a book of Pain (336 gold) the Reference Book on the Ghastly Frostbite (432 gold) Spells Type Level Known a - Vampiric Draining Necromancy 3 no b - Ice Form Ice/Transmutation 4 no c - Infestation Necromancy 8 no the Incunabulum of the Supportive Traveller (576 gold) Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Lesser Beckoning Translocation 3 no c - Malign Gateway Summoning/Translocation 7 no d - Summon Hydra Summoning 7 no the Collected Works on Fiery Ice (504 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Hailstorm Conjuration/Ice 4 no c - Sticky Flame Conjuration/Fire 4 no d - Simulacrum Ice/Necromancy 6 no a book of Callings (240 gold) [Shop] Zaepatib's Assorted Antiques 3 scrolls of teleportation (198 gold) a wand of acid (4) (352 gold) a +0 dagger (44 gold) a scroll of fear (77 gold) a potion of curing (66 gold) a +0 ring mail (88 gold) a potion of brilliance (88 gold) a +0 short sword of venom (123 gold) a staff of earth (550 gold) a +0 scale mail (88 gold) a potion of resistance (220 gold) a wand of iceblast (12) (352 gold) 2 potions of magic (352 gold) [Shop] Pips's Weapon Boutique 7 stones (7 gold) a +1 trident of venom (112 gold) the +12 long sword of Tasm {flame, Str+2} (775 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). a +0 hunting sling (15 gold) a +0 quarterstaff (40 gold) a +0 falchion (30 gold) a +0 trident (35 gold) a +0 falchion (30 gold) a +5 quarterstaff of speed (390 gold) a +0 flail (35 gold) 15 arrows (30 gold) a +1 dagger of pain (120 gold) [Shop] Monolosy's General Store 6 javelins (48 gold) a wand of paralysis (5) (70 gold) a staff of earth (250 gold) a potion of magic (80 gold) 16 poisoned darts (64 gold) 2 potions of degeneration (20 gold) a scroll of magic mapping (35 gold) 21 stones (21 gold) a potion of flight (30 gold) a scroll of immolation (35 gold) [Shop] Owkuf's Armour Boutique the +2 ring mail "Sawn" {Fly rPois Will+} (427 gold) rPois: It protects you from poison. Fly: It grants you flight. Will: It increases your willpower. a +0 cloak (58 gold) the +0 chain mail of Bitterness {rElec Str+2 Int-4} (185 gold) Str: It affects your strength (+2). Int: It affects your intelligence (-4). rElec: It insulates you from electricity. a +0 leather armour (26 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 tower shield (58 gold) a +0 scale mail (52 gold) a +0 cloak (58 gold) a +0 robe (9 gold) (10, 5, D:2) a scroll of noise a +0 pair of gloves (12, 12, D:2) a +0 plate armour (19, 3, D:2) a +0 whip (26, 10, D:2) a +0 spear (27, 13, D:2) a +0 spear (33, 40, D:2) a +0 dagger a +0 hunting sling (38, 27, D:2) a +0 dagger (43, 13, D:2) 26 arrows (43, 36, D:2) a +0 leather armour (44, 52, D:2) a +0 hand axe (45, -4, D:2) a staff of conjuration (52, 5, D:2) a +0 dagger (54, 4, D:2) a +0 animal skin a +0 trident Level 3 of the Dungeon [Shop] Lerufi Demo's Distillery a potion of curing (30 gold) a potion of mutation (80 gold) a potion of magic (80 gold) 2 potions of cancellation (160 gold) a potion of cancellation (80 gold) a potion of degeneration (10 gold) 2 potions of haste (200 gold) a potion of lignification (30 gold) a potion of flight (30 gold) a potion of attraction (30 gold) a potion of might (40 gold) (0, 0, D:3) a +0 dagger (2, 1, D:3) a +0 robe a +0 scythe (19, 7, D:3) a +0 club (32, -31, D:3) a +0 club (35, -14, D:3) 22 arrows (37, -26, D:3) a +0 mace of holy wrath Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (5, 2, D:4) a +0 chain mail (12, -6, D:4) a +0 leather armour (13, -10, D:4) a +0 hand axe (15, -20, D:4) 18 bolts (16, 13, D:4) a +0 short sword (17, -13, D:4) a +0 short sword (21, -19, D:4) a +0 robe (31, -10, D:4) 9 arrows (42, -10, D:4) a +0 halberd (43, 5, D:4) a +0 leather armour a +0 whip (63, 3, D:4) a +0 club Level 5 of the Dungeon (8, -32, D:5) a +0 spear (11, -32, D:5) a +0 spear (22, -27, D:5) a +0 spear (24, -40, D:5) a +0 hunting sling (26, -10, D:5) a +0 whip (27, -10, D:5) a +0 robe a +0 whip (28, -38, D:5) a +0 robe (28, -11, D:5) a +0 spear a +0 whip a +0 whip (41, -33, D:5) a +0 giant club (51, -21, D:5) a +0 battleaxe a +0 chain mail (53, 8, D:5) a ring of positive energy (56, 9, D:5) a +0 giant club (62, -9, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 13 arrows a +0 quarterstaff (2, 2, D:6) 16 arrows (3, 25, D:6) a +0 robe (6, 17, D:6) 20 bolts (12, 21, D:6) a +0 club a +0 ring mail a +0 hand axe (12, 22, D:6) a +0 flail a +0 leather armour a +0 whip (13, 22, D:6) a +0 hand axe a +0 flail a +0 dagger a +0 leather armour a +0 hand axe (16, 4, D:6) an amulet of faith (16, 5, D:6) a +0 whip (18, -1, D:6) 14 arrows (20, 1, D:6) a +0 robe (still there?) a +0 dagger (still there?) (21, 1, D:6) a +0 whip (23, -4, D:6) 14 arrows (23, 2, D:6) a +0 shortbow a +0 flail (24, 8, D:6) 12 sling bullets (25, -3, D:6) a +0 ring mail (41, 15, D:6) 17 arrows (41, 19, D:6) a +0 rapier (43, 22, D:6) a scroll of noise (43, 32, D:6) the +9 rapier of the Dripping Big Fish {drain, *Rage rN++ Int+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. *Rage: It may make you go berserk in combat. (49, 21, D:6) 2 potions of degeneration Level 7 of the Dungeon [Shop] Odghunnium's Distillery a potion of brilliance (56 gold) a potion of attraction (42 gold) a potion of might (56 gold) a potion of invisibility (112 gold) a potion of degeneration (14 gold) a potion of flight (42 gold) a potion of attraction (42 gold) a potion of ambrosia (112 gold) a potion of lignification (42 gold) a potion of magic (112 gold) a potion of berserk rage (70 gold) a potion of berserk rage (70 gold) 2 potions of flight (84 gold) a potion of might (56 gold) (0, 0, D:7) a +0 club (0, 1, D:7) a +0 club a +0 dagger a +0 robe (3, -7, D:7) 12 arrows (4, 3, D:7) a +0 hand axe (9, -1, D:7) a +0 giant club (17, -7, D:7) a +0 plate armour (20, -12, D:7) a +0 halberd (22, -12, D:7) a +0 ring mail a +0 scale mail (26, 6, D:7) a +3 long sword a +0 robe (27, 5, D:7) a +0 robe (27, 6, D:7) a +0 mace a +0 robe a +0 robe (28, -19, D:7) a +0 whip (28, -17, D:7) a +0 leather armour (28, 4, D:7) a +0 falchion a +0 robe (29, -10, D:7) 16 arrows a +0 shortbow (29, -9, D:7) a +0 trident a +0 plate armour (39, -23, D:7) 2 potions of degeneration (39, -3, D:7) 17 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (3, -14, D:8) a +0 dagger a +0 club (4, -14, D:8) a +0 hand axe a +0 dagger a +0 short sword a +0 dagger a +0 short sword a +0 leather armour a +0 war axe a +0 robe a +0 dagger a +0 robe (7, -25, D:8) a +0 hand axe (14, -17, D:8) a +0 robe a +0 scimitar a +0 robe a +3 short sword (17, 5, D:8) a +0 chain mail (32, -15, D:8) a +0 robe a +0 dagger (33, -16, D:8) a +0 robe a +2 long sword of freezing (35, -15, D:8) a +0 scale mail a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +2 rapier of draining (3, -1, D:9) a +0 ring mail (4, -32, D:9) a +0 chain mail (8, 0, D:9) a +0 whip (26, -7, D:9) a +1 dagger of speed (36, -14, D:9) a +0 robe a +0 dagger (36, -13, D:9) a +0 robe a +0 dagger (41, -5, D:9) a +0 club (47, -7, D:9) a +0 dagger (48, -6, D:9) a +0 chain mail a +0 flail (58, 12, D:9) a potion of degeneration the Ecumenical Temple Level 1 of the Lair of Beasts (1, -8, Lair:1) a +0 hunting sling (2, -8, Lair:1) 2 boomerangs of dispersal a Gauntlet (2, 0, Gauntlet) a +0 ring mail (3, 0, Gauntlet) a +1 morningstar of protection (22, -10, Gauntlet) a +0 scale mail (22, -9, Gauntlet) a +0 shortbow (22, 2, Gauntlet) the +4 dagger of the New World {holy, rPois Str+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+4). rPois: It protects you from poison. Stlth: It makes you more stealthy. (22, 6, Gauntlet) a +2 helmet of see invisible (22, 17, Gauntlet) 18 gold pieces (22, 31, Gauntlet) an amulet of magic regeneration (22, 32, Gauntlet) 45 gold pieces (31, 8, Gauntlet) the +2 hat "Quajonke" {rF- Str+6} Str: It affects your strength (+6). rF: It makes you vulnerable to fire. (31, 14, Gauntlet) 31 gold pieces (33, 8, Gauntlet) a potion of heal wounds (33, 14, Gauntlet) 21 stones (34, 8, Gauntlet) a manual of Bows