Dungeon Crawl Stone Soup version 0.29-a0-19-gef7f3e67aa (webtiles) character file. Game seed: 1437389557533991035 83 wpisznazwe the Caller (level 4, -3/31 HPs) Began as a Barachi Summoner on Jan 29, 2022. Slain by Sigmund (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:25 (3559 turns). wpisznazwe the Caller (Barachi Summoner) Turns: 3559, Time: 00:06:25 Health: -3/31 AC: 2 Str: 9 XL: 4 Next: 44% Magic: 3/8 EV: 12 Int: 17 God: Gold: 109 SH: 0 Dex: 13 Spells: 0/9 levels left rFire + . . SeeInvis . l - +4 whip "Hourruis" {vorpal, Drain rPois rF+} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons l - the +4 whip "Hourruis" (weapon) {vorpal, Drain rPois rF+} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. rF: It protects you from fire. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} g - a scroll of enchant weapon {unknown} h - 2 scrolls of blinking {unknown} i - 2 scrolls of identify {unknown} m - a scroll of noise {unknown} Potions c - a potion of haste {unknown} f - a potion of magic {unknown} j - 2 potions of mutation {unknown} k - a potion of resistance {unknown} n - 2 potions of attraction {unknown} Skills: + Level 0.4 Fighting + Level 2.4 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 6.1 Summonings You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 92% N/A 1% 1 b - Call Imp Summ 23% N/A 1% 2 c - Call Canine Familiar Summ 23% N/A 4% 3 d - Summon Guardian Gole Hex/Summ 13% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Summon Lightning Spire Summ/Air 13% N/A 43% 4 Confusing Touch Hex 2% N/A 45% 3 Vampiric Draining Necr 2% 2d6 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You don't have enough magic to cast this spell. Your bat barely misses something. Your bat closely misses something. Something closely misses your crimson imp. Your bat barely misses something. Something closely misses your bat. Your bat barely misses something. Your bat closely misses something. Your bat barely misses something. Your bat barely misses something. Your bat closely misses something. Something hits you! Your bat barely misses something. Your bat hits something but does no damage. Your bat barely misses something. Your bat hits something. Something closely misses your crimson imp. Okay, then. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your bat hits something but does no damage. A magic dart appears from out of thin air! The magic dart hits your bat! Your bat dies! Your bat's corpse disappears in a puff of smoke! Something closely misses your crimson imp. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hear some strange, mumbled words. Your crimson imp easily resists. Your guardian golem disappears in a puff of smoke! Your crimson imp easily resists. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hear some strange, mumbled words. Your crimson imp easily resists. Something hits you! Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you! You die... .........# .........# .......>.# # #####.##.# ... #. .........#### ....###. ...........{##### ..#.....## .........##.....# ##.......... ..........#####5######........... ..........#.....@......#......... #####..#.........#....(#..>...... ##.#.##...................... #...##....).#............... ##..##....).......#......... #......<...####.##......... ###....##### #............ ###...### ###.......... ###...# ##......... You could see a friendly crimson imp (summoned). Vanquished Creatures 3 gnolls (D:3) 4 endoplasms 4 hobgoblins A jackal (D:1) A quokka (D:2) A ball python (D:3) 2 bats (D:1) 3 frilled lizards 2 goblins 3 kobolds 3 rats A bush (D:2) 28 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:3) A bat (D:1) An endoplasm (D:2) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins 2 jackals (D:1) 2 quokkas (D:2) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Vanquished Creatures (others) A plant (D:2) 1 creature vanquished. Grand Total: 46 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wpisznazwe the Barachi Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 174 | D:1 | Reached skill level 5 in Summonings 398 | D:1 | Reached XP level 2. HP: 1/19 MP: 1/5 1001 | D:1 | Found Wuigung Qeam's Antique Weapon Boutique. 1354 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 1357 | D:1 | Learned a level 2 spell: Call Imp 1361 | D:1 | Learned a level 3 spell: Call Canine Familiar 1537 | D:1 | Found a faded altar of an unknown god. 2076 | D:2 | Identified the +4 whip "Hourruis" {vorpal, Drain rPois rF+} 3389 | D:3 | Reached XP level 4. HP: 28/30 MP: 0/8 3392 | D:3 | Reached skill level 6 in Summonings 3505 | D:3 | Noticed Sigmund 3511 | D:3 | Learned a level 3 spell: Summon Guardian Golem 3559 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_corners, shapermc_ecumenical_altar_mp_urbaneastern, serial_shops, shop D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_lined_2, infiniplex_forest_lined_room_, infiniplex_forest_3_way, infiniplex_forest_straight_3, infiniplex_forest_lined_room_3, infiniplex_forest_lined_ring, infiniplex_forest_clump_diagonal D:3: layout_rooms, demons_altar, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Summonings | 5 6 | 6.1 Spellcasting | 3 | 3.2 Fighting | | 0.4 Dodging | | 2.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 48 | || 48 Dagger | 10 | || 10 Unarmed | 3 | || 3 Punch | 7 | || 7 Whip | 105 | 4 || 109 Cast: Summon Small Mamm | 34 | 3 || 37 Call Imp | 10 | 1 || 11 Summon Guardian G | | 1 || 1 Stab: Sleeping | 7 | || 7 Distracted | 1 | || 1 Armor: Robe | 18 | || 18 Dodge: Dodged | 51 | 3 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3897 | 3822 | 75 | 59 | 3178 | 3 | 1299.0 | Dungeon | 3897 | 3822 | 75 | 59 | 3178 | 3 | 1299.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1702 daAuts D:2: 1625 daAuts D:3: 568 daAuts