Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 16562112603757885581 2 wreck the Magician (level 1, -2/15 HPs) Began as a Djinni Hedge Wizard on June 3, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (40 turns). wreck the Magician (Djinni Hedge Wizard) Turns: 40, Time: 00:00:27 Health: -2/15 AC: 2 Str: 9 XL: 1 Next: 44% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.2 Dodging + Level 1.7 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin, quivering stones (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The jackal barks! * * * LOW HITPOINT WARNING * * * You start resting. A hobgoblin is nearby! Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, quivering stones (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, quivering stones (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin throws a stone. The stone closely misses you. A ball python and a goblin come into view. The ball python hisses angrily. An endoplasm comes into view. The endoplasm quivers. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The hobgoblin hits you but does no damage. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The jackal bites you but does no damage. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... .. #. #..≈.≈≈≈≈≈.≈.# ... #g #..≈.≈.....≈.# ....##.######..≈..<≈...≈.# ...........g...≈≈≈≈≈...≈.. ...##..#####..........≈.. #..## ####.≈.....≈.# #.Sg# #.≈≈≈≈≈≈≈.. #.#h### ..........# #.#.@.# #.###.###### #.###J# .. .# #. #...# #. ###.... #. .#### # You could see an endoplasm, a jackal, a hobgoblin, a goblin (asleep) and a ball python. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wreck the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 40 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, serial_shops, nicolae_diamond_shop, minmay_cupped Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 15 Armor: Robe || 2 Dodge: Dodged || 1