Dungeon Crawl Stone Soup version 0.33-a0-194-g07b0ac27cd (webtiles) character file. wtrtet the Apothecary (Formicid Alchemist) Turns: 168, Time: 00:00:56 Health: 13/13 AC: 4 Str: 12 XL: 1 Next: 55% Magic: 2/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . c - +1 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) c - a +1 pair of gloves (worn) Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 0.8 Conjurations + Level 4.2 Alchemy You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 13% N/A 36% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History a +0 club; a goblin corpse Magic restored. You sense a monster nearby. A frilled lizard comes into view. You see here a +1 pair of gloves. c - a +1 pair of gloves You start putting on your armour. You continue putting on your +1 pair of gloves. x4 You finish putting on your +1 pair of gloves. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. The frilled lizard hisses angrily. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (48% to hit) The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! You sense a monster nearby. You sense a monster nearby. A kobold comes into view. It is wielding a +0 dagger. Found an escape hatch in the floor. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The sting hits the kobold but does no damage. The kobold is poisoned. The kobold shouts! You hear a shout! A kobold comes into view. It is wielding a +0 short sword. The kobold hits you but does no damage. You barely miss the kobold. The kobold barely misses you. A goblin comes into view. It is wielding a +0 club. You barely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold misses you. ###########.# ......# #.........#.# #......# ..#######.#.# #......## ######....#.####........ ..............#.....># #...#.####.##.#......# .....................+ #######.#######.......# #.....#.. #.@K....# #.###.#.# #.#....... #.#<#.#.# #.#....g.. #.#...#.# #.#.K..... #.#####.# #.#....... #.......# #.#....... #######.# #.#....... ........# #. ....... #######.# You can see a goblin and 2 kobolds. Vanquished Creatures A goblin (D:1) A kobold (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wtrtet the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Sting || 4 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 168 | 167 | 1 | 0 | 133 | 1 | 168.0 | Dungeon | 168 | 167 | 1 | 0 | 133 | 1 | 168.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 168 daAuts