Dungeon Crawl Stone Soup version 0.26-a0-1012-gedcf9b2963 (webtiles) character file. Game seed: 8563411948023881251 0 wty the Magician (level 1, 7/7 HPs) Began as a Felid Hedge Wizard on Dec 7, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (0 turns). wty the Magician (Felid Hedge Wizard) Turns: 0, Time: 00:00:25 Health: 7/7 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 5/5 EV: 18 Int: 15 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 0.8 Conjurations + Level 1.0 Summonings + Level 1.5 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #... 14% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 16% 2 Call Imp Summ #....... 21% 2 Slow Hex #....... 30% 2 Conjure Flame Conj/Fire #....... 45% 3 Mephitic Cloud Conj/Pois/Air #....... 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History Welcome, wty the Felid Hedge Wizard. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####+# #.....# #..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wty the Felid Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 5/5 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+