xXeoNyS Level 1 of the Dungeon (0, 0, D:1) a +0 robe (10, 7, D:1) a scroll of remove curse (19, 7, D:1) 9 gold pieces (10, 8, D:1) 18 stones (24, 10, D:1) a stone (25, 10, D:1) a stone (26, 10, D:1) a stone (18, 11, D:1) a stone (20, 11, D:1) a stone (22, 11, D:1) a stone (23, 11, D:1) a stone (24, 11, D:1) a stone (20, 22, D:1) 14 stones (-12, 32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (17, 5, D:2) 32 sling bullets (-3, 6, D:2) a cursed -1 club (1, 10, D:2) a +0 club (-13, 28, D:2) a +0 dagger (25, 43, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 13 arrows (-11, 7, D:3) a +0 dagger (-12, 8, D:3) a +0 morningstar (-10, 8, D:3) a stone (6, 11, D:3) a +0 dagger (0, 18, D:3) a +0 robe (17, 29, D:3) a +0 hand axe a +0 chain mail (-19, 35, D:3) a +0 club (12, 47, D:3) 18 stones (6, 48, D:3) a +0 short sword a +0 club (28, 49, D:3) 26 sling bullets Level 4 of the Dungeon (0, 0, D:4) the +6 short sword of Doqiolas {vamp, rPois rC+ MR-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (7, 7, D:4) a +0 club (-9, 9, D:4) a cursed -1 hand axe a +0 mace (-9, 10, D:4) a +0 whip (-25, 12, D:4) a +0 dagger a +0 robe (-24, 13, D:4) a +0 dagger a +0 robe (-23, 13, D:4) a +0 rapier a +0 scale mail a cursed -3 whip a +0 chain mail a +0 club (-22, 13, D:4) a +0 war axe a +0 chain mail a +0 dagger a +0 leather armour a +0 mace (-21, 13, D:4) a +0 flail (-14, 16, D:4) 18 arrows (-23, 20, D:4) a +0 dagger a +0 robe (5, 21, D:4) 33 stones (-25, 26, D:4) a +0 whip a +0 club a +0 flail (-24, 26, D:4) a +0 halberd (5, 28, D:4) 24 stones (10, 31, D:4) a cursed -2 hand crossbow 17 bolts (22, 36, D:4) 16 bolts Level 5 of the Dungeon [Shop] Nileisib's Weapon Boutique a +0 mace (42 gold) a +0 great sword (91 gold) a +0 whip (35 gold) 22 stones (30 gold) a +0 dagger (28 gold) a +0 war axe (49 gold) a +0 falchion (42 gold) a +0 dagger (28 gold) a +0 flail (49 gold) the +11 war axe of the Desert {vamp, Contam +Inv rElec rF+ MR+} (1309 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes magical contamination when unequipped. (0, 0, D:5) a +0 dagger a +2 robe of cold resistance a +0 flail a +0 dagger 3 stones a +0 hand axe a +0 dagger a +0 leather armour a +0 hand axe a +0 dagger a +0 dagger a +0 scale mail (-27, 2, D:5) 21 arrows (-26, 2, D:5) 12 sling bullets of frost (6, 6, D:5) a +0 whip (21, 10, D:5) 24 arrows (-6, 14, D:5) a +0 leather armour (24, 15, D:5) a +0 giant spiked club (11, 17, D:5) a +0 leather armour (12, 17, D:5) a +0 dagger (-29, 18, D:5) a stone (-28, 18, D:5) a stone (-29, 19, D:5) a stone (-31, 21, D:5) a +0 dagger (11, 26, D:5) a +0 leather armour (13, 27, D:5) a +0 chain mail a +0 short sword (4, 30, D:5) 27 sling bullets (14, 46, D:5) a +0 dagger (15, 46, D:5) a +0 dagger a +0 morningstar Level 6 of the Dungeon (0, 0, D:6) a +0 flail (11, 9, D:6) a +0 mace (-1, 16, D:6) a +1 spear of flaming (19, 17, D:6) a +0 leather armour an orc corpse (26, 17, D:6) a +0 dagger a +0 robe an orc corpse (27, 17, D:6) a +0 morningstar a +0 ring mail 11 gold pieces an orc corpse (28, 17, D:6) a +1 long sword of draining a +0 leather armour an orc corpse (29, 17, D:6) a +0 mace an orc corpse (12, 26, D:6) 23 stones (-8, 29, D:6) 11 stones