xash Level 1 of the Dungeon (0, 0, D:1) 3 javelins (6, -37, D:1) a +0 club (13, -55, D:1) a +0 dagger (16, -29, D:1) a +0 mace (20, -52, D:1) a +0 club (21, -33, D:1) a +0 leather armour (22, -33, D:1) a +0 club (24, -9, D:1) a +0 hunting sling (28, -17, D:1) a +0 club (33, -39, D:1) a +0 club (34, -16, D:1) 24 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 9, D:2) a +0 longbow (15, 15, D:2) a +0 short sword a +0 dagger (17, 6, D:2) a +0 spear (17, 7, D:2) a +0 club (20, 15, D:2) a +0 hunting sling (25, 20, D:2) a +0 club (32, -3, D:2) a +0 dagger (41, 29, D:2) a +0 robe Level 3 of the Dungeon (5, -11, D:3) a +0 dagger (10, -11, D:3) a cursed +0 club (22, -9, D:3) a +0 leather armour (22, 17, D:3) a +0 dagger a +0 club (29, -1, D:3) a +0 club (29, 23, D:3) a +0 club (38, -9, D:3) a cursed +0 ring mail a cursed -1 club a +0 whip a +0 leather armour (38, -8, D:3) a +0 short sword (47, -10, D:3) a +0 dagger (49, -5, D:3) a cursed +0 dagger (50, -11, D:3) a cursed -1 falchion Level 4 of the Dungeon [Shop] Xipu's Jewellery Shop a cursed amulet of inaccuracy (20 gold) an uncursed ring of ice (250 gold) an uncursed ring of flight (175 gold) a +4 ring of protection (360 gold) an uncursed ring of ice (250 gold) the ring of Past Mistakes {+Fly Str+3 Dex+3 SInv} (413 gold) [ring of flight] It affects your strength (+3). It affects your dexterity (+3). It lets you see invisible. It lets you fly. a +3 amulet of reflection (157 gold) a +2 ring of strength (75 gold) a +2 ring of intelligence (75 gold) an uncursed ring of protection from magic (250 gold) the ring "Coextip" {rF+ MR++ AC+3 Dex+4} (518 gold) [ring of protection] It affects your AC (+3). It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. an uncursed ring of resist corrosion (200 gold) an uncursed amulet of regeneration (300 gold) a cursed -2 ring of intelligence (20 gold) a cursed ring of teleportation (45 gold) (0, 0, D:4) a +0 ring mail (5, -27, D:4) a +0 dagger a +0 robe a +0 mace a +0 ring mail a +0 dagger a +0 leather armour (6, -27, D:4) a +0 trident a +0 robe (7, -29, D:4) a +0 mace a +0 leather armour (12, -16, D:4) a +0 club (13, -17, D:4) a +0 falchion (16, 9, D:4) a +0 ring mail (21, 8, D:4) a +0 robe (22, 19, D:4) a +0 robe (30, -16, D:4) 5 javelins (45, 10, D:4) a +0 long sword (58, 20, D:4) a +0 dagger (66, -32, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +2 dagger of flaming a +0 robe (3, -11, D:5) a +4 shortbow of velocity 20 arrows (3, -7, D:5) a +0 club a +0 leather armour (5, -9, D:5) an arrow (5, -7, D:5) an arrow (5, 0, D:5) a +0 short sword (7, -7, D:5) an arrow a +0 giant club (8, -7, D:5) an arrow (15, 7, D:5) 23 bolts (18, -9, D:5) the cursed +1 quarterstaff "Beetleslayer" {vamp, *Corrode rF++ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (26, -2, D:5) a leopard gecko corpse (still there?) a worker ant corpse (still there?) (35, -6, D:5) a stone