xash Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 3, D:1) a +0 club (11, -18, D:1) a +0 leather armour (13, 14, D:1) a +0 short sword (17, 28, D:1) a +1 hand axe of venom (22, 1, D:1) 22 sling bullets (45, -16, D:1) a +0 dagger (45, -15, D:1) a +0 short sword (47, -2, D:1) a cursed +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (13, -19, D:2) a +0 club (13, -1, D:2) 5 gold pieces (14, -2, D:2) 7 gold pieces (14, -1, D:2) 13 gold pieces (14, 0, D:2) 9 gold pieces (14, 11, D:2) a +0 club (14, 14, D:2) a +0 robe (15, -2, D:2) 12 gold pieces (15, -1, D:2) 10 gold pieces (15, 0, D:2) 11 gold pieces (17, -9, D:2) 15 sling bullets (23, -9, D:2) a +0 club (25, -6, D:2) 18 bolts (28, -24, D:2) a +0 hunting sling (39, 9, D:2) a +0 pair of gloves (44, -18, D:2) a +0 dagger (48, 20, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (2, 2, D:3) a +0 mace (8, -19, D:3) a +0 club a +0 leather armour (9, 8, D:3) a +0 scythe a +2 robe of cold resistance (13, -12, D:3) 12 bolts (14, 18, D:3) a +0 club a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (8, -31, D:4) a cursed -3 giant club (17, -13, D:4) a +0 dagger (19, -45, D:4) a cursed -3 mace (28, -10, D:4) a cursed +0 ring mail Level 5 of the Dungeon [Shop] Noanaon's Jewellery Emporium an uncursed ring of see invisible (210 gold) an uncursed amulet of faith (560 gold) an uncursed ring of ice (350 gold) an uncursed ring of see invisible (210 gold) a cursed ring of loudness (63 gold) the ring of the Catfish {rC+ MR+ Dex+3 Stlth-} (467 gold) [ring of loudness] It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. an uncursed ring of poison resistance (280 gold) a +4 ring of dexterity (378 gold) an uncursed amulet of harm (420 gold) a cursed ring of teleportation (63 gold) (0, 0, D:5) a +0 dagger (5, -21, D:5) a +0 hunting sling (13, -25, D:5) a +0 ring mail (16, -37, D:5) a +0 dagger (17, -21, D:5) a +0 shortbow (25, -31, D:5) a +0 hand axe a +0 robe a +0 flail a +0 ring mail (26, -34, D:5) a +0 leather armour (26, -30, D:5) a +0 mace (41, -40, D:5) a cursed +0 centaur barding (43, -21, D:5) 13 sling bullets (49, -31, D:5) a +0 dagger a +0 robe (54, -30, D:5) a +0 whip a +0 flail a +0 ring mail a +0 scale mail a +0 club Level 6 of the Dungeon (1, -17, D:6) 2 tomahawks a +0 leather armour a +0 rapier (1, -16, D:6) a tomahawk (1, -7, D:6) a +0 war axe (4, -13, D:6) a +0 halberd a +0 plate armour (4, -12, D:6) a +0 dagger a +0 robe (5, 26, D:6) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (19, 23, D:6) a +0 shortbow (28, -3, D:6) a +0 robe (54, 14, D:6) a +0 dire flail a +0 robe (58, -12, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +1 dagger of freezing (1, 0, D:7) a tomahawk (23, 21, D:7) a +0 quarterstaff (25, 17, D:7) 19 bolts (27, -1, D:7) a +0 giant club (28, 1, D:7) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (28, 2, D:7) a +0 club a +0 scale mail (36, 6, D:7) a +0 club a +0 club (36, 8, D:7) a tomahawk (37, 8, D:7) a tomahawk (38, 12, D:7) a +2 dagger a +0 robe (38, 16, D:7) a +0 spear a +0 robe (39, 12, D:7) a +5 battleaxe a +0 robe (40, 21, D:7) a +0 pair of gloves (41, 39, D:7) a +0 giant club (52, 21, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 mace (1, 13, D:8) a +0 flail (10, 19, D:8) a +0 short sword a cursed +0 plate armour a +0 flail (28, -4, D:8) a +0 short sword (31, -4, D:8) a +0 falchion (32, -9, D:8) a +0 shortbow (34, 6, D:8) a +0 whip a +0 blowgun 5 poisoned needles (42, -11, D:8) a +0 buckler (44, 25, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) 12 stones (3, -18, D:9) a +0 shortbow (18, -10, D:9) a +0 falchion (18, 6, D:9) a +0 glaive of venom a +0 plate armour (19, 7, D:9) a +1 dagger of protection (20, -7, D:9) a +1 dagger of holy wrath a +0 robe (20, 6, D:9) a +0 dagger a cursed +0 robe (21, 1, D:9) the +1 leather armour of the Fife {Str+3 Dex+5} It affects your strength (+3). It affects your dexterity (+5). Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (0, 15, D:10) a +0 shortbow (3, 8, D:10) a +0 flail (6, 36, D:10) a +1 morningstar of pain (13, 18, D:10) a +0 dagger (15, 22, D:10) a cursed -3 club (21, 2, D:10) a +0 flail a cursed +0 ring mail a +0 club a +0 ring mail (22, 2, D:10) a +0 hand axe (23, 2, D:10) a +0 dagger (28, 10, D:10) a +0 flail (39, 17, D:10) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (43, 7, D:10) a +2 shortbow of freezing (44, 11, D:10) a +0 dagger a +0 chain mail (46, 33, D:10) a +0 whip (48, 8, D:10) a +0 quarterstaff (49, 2, D:10) a +0 hand axe (50, 3, D:10) a +0 dagger a +0 robe (50, 9, D:10) a +0 club (53, 13, D:10) a +0 scimitar a +0 robe a +3 dagger of freezing a +0 robe a +0 long sword of electrocution a +0 robe a +0 dire flail a +0 robe (53, 15, D:10) a +0 hand axe a +0 robe (55, 43, D:10) a cursed -3 falchion (56, 23, D:10) a +0 short sword a +0 scale mail a +0 dagger a +0 ring mail (59, 19, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a cyclops corpse (2, 7, D:11) a large rock (7, -1, D:11) a +0 dagger a +0 robe (8, -9, D:11) a large rock (9, -11, D:11) a large rock (9, -1, D:11) a +0 flail (unseen) (10, -13, D:11) a wand of flame (23/48)