xcom Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, 9, D:1) a falchion (17, 34, D:1) a +0 ring mail (23, 24, D:1) 4 stones (25, 11, D:1) a +0 ring mail (26, 13, D:1) a +0 dagger (40, -12, D:1) 6 stones (40, 10, D:1) a +0 short sword (49, 20, D:1) a war axe (54, -19, D:1) a +0 whip (55, -16, D:1) a ring mail a leather armour Level 2 of the Dungeon (0, 0, D:2) the +1 dagger of Hupal {flame, rPois rC+ Stlth+} rC+: It protects you from cold. rPois: It protects you from poison Stlth+: It makes you more stealthy. (4, -33, D:2) a dart slug corpse (9, -3, D:2) a short sword (15, -35, D:2) 5 stones (16, -18, D:2) a +0 rapier of speed (20, -39, D:2) a +0 robe (21, -41, D:2) a hobgoblin corpse (24, -30, D:2) a rat corpse (skeletalised by now) (24, -11, D:2) a +0 club (25, -38, D:2) a ring mail (27, -41, D:2) a +0 dagger a goblin corpse (28, -41, D:2) 2 stones a quokka corpse (29, -22, D:2) a hobgoblin skeleton (35, -3, D:2) a serpent talisman