Dungeon Crawl Stone Soup version 0.32-a0-599-gba8f9cf90e (webtiles) character file. Game seed: 9550393287921608654 26 xdchan the Conjurer (level 2, -1/13 HPs) Began as a Deep Elf Conjurer on Mar 3, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:54 (1283 turns). xdchan the Conjurer (Deep Elf Conjurer) Turns: 1283, Time: 00:04:55 Health: -1/13 AC: 2 Str: 2 XL: 2 Next: 89% Magic: 2/8 EV: 12 Int: 22 God: Gold: 56 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: frail 1, weak 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 chain mail h - a +0 ring mail Scrolls g - 2 scrolls of identify Potions b - a potion of magic Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Confusing Touch Hex 3% N/A 36% 3 Sigil of Binding Hex 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You are frail. (-10% HP) You are weak. (Str -2) You expend magic power (3 MP) to strengthen your wands. Message History A gnoll comes into view. It is wielding a +0 flail. The gnoll moves out of view. An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You hear a shout! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. A bat comes into view. The bat moves out of view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. You see here a bat corpse. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! Found 6 stones. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ### ##.## #####...## #.g..†..<# #@###...## #(####.########## #.#......g....... #.#.##.#.....$... #.# #....).....## #.# #..#.#####... #.# #..#.# ## #......#.# ###..#.. You could see a gnoll. Vanquished Creatures A gnoll (D:2) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 2 bats 3 goblins (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xdchan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 497 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 497 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 497 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 576 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/8 926 | D:1 | Reached skill level 5 in Conjurations 1125 | D:1 | Found a hazy altar of Hepliaklqana. 1255 | D:2 | Learned a level 2 spell: Searing Ray 1283 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_corners, serial_glass, glass_columns_b, glass_columns_c D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 29 Use: Potion || 4 Scroll || 3 Armour: Robe || 8 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1282 | 1168 | 114 | 0 | 987 | 2 | 641.0 | Dungeon | 1282 | 1168 | 114 | 0 | 987 | 2 | 641.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1246 daAuts D:2: 36 daAuts