xeno23 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (20, 5, D:1) 22 stones (16, 8, D:1) a +0 club (-7, 14, D:1) 29 arrows (33, 15, D:1) a +0 dagger (-12, 25, D:1) a +0 club (-9, 32, D:1) 3 stones (-5, 32, D:1) a +0 whip (30, 38, D:1) a +0 dagger (-7, 41, D:1) a +0 club (-7, 49, D:1) a stone (-6, 50, D:1) a stone (-5, 52, D:1) a stone Level 2 of the Dungeon (-22, 10, D:2) a +0 club (-10, 18, D:2) 13 bolts (-24, 19, D:2) a +0 club (-22, 19, D:2) a +0 club (-7, 32, D:2) a stone (-13, 33, D:2) a cursed -2 whip (-7, 33, D:2) 2 stones (-2, 36, D:2) a stone (-1, 36, D:2) a +0 whip 3 stones Level 3 of the Dungeon (0, 0, D:3) a cursed -2 club (-5, 2, D:3) a +0 hand axe (4, 11, D:3) a +0 club (-5, 16, D:3) a +0 whip (-1, 27, D:3) a +0 short sword (-18, 32, D:3) a +0 mace Level 4 of the Dungeon [Shop] Kimiz's Assorted Antiques a potion of resistance (24 gold) a potion of cure mutation (24 gold) a +2 vampiric demon blade (405 gold) a box of beasts (540 gold) a +1 hand axe of electrocution (81 gold) a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +0 leather armour (54 gold) a +0 whip (67 gold) 2 potions of curing (48 gold) a cursed -1 falchion (81 gold) a scroll of amnesia (94 gold) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} (1555 gold) It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (0, 0, D:4) a +0 naga barding (8, 3, D:4) 16 sling bullets of flame (6, 5, D:4) a +0 dagger 3 tomahawks of returning (-3, 9, D:4) a +0 robe (-1, 9, D:4) a +0 leather armour a +0 flail (17, 22, D:4) a +0 club (17, 23, D:4) a +0 robe (10, 28, D:4) 11 sling bullets (26, 29, D:4) a +0 whip (28, 30, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (-31, 13, D:5) a +0 club (1, 17, D:5) a +0 short sword (-25, 21, D:5) a +0 hand axe (-46, 23, D:5) 10 sling bullets (-5, 30, D:5) a +0 giant club a +0 club a +0 dagger (-7, 33, D:5) a +0 mace (-19, 36, D:5) a +0 dagger a +0 robe (-17, 39, D:5) a +0 short sword (-10, 40, D:5) a +0 club (-41, 45, D:5) a +0 trident a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (1, 0, D:6) a +0 scale mail (8, 5, D:6) 12 poisoned bolts (-3, 7, D:6) a +0 club (-33, 8, D:6) 18 arrows (-11, 10, D:6) a +0 rapier (17, 12, D:6) a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 mace (-16, 15, D:6) a +0 spear (-13, 15, D:6) 19 bolts (2, 18, D:6) a cursed +0 hand axe a +0 dagger a +0 dagger a +0 robe (2, 20, D:6) a +0 ring mail a +0 leather armour (-11, 21, D:6) a +0 plate armour (8, 25, D:6) 17 arrows of dispersal (-10, 34, D:6) 18 bolts (-16, 35, D:6) a +0 buckler (-33, 38, D:6) 22 stones (-9, 40, D:6) 7 poisoned needles Level 7 of the Dungeon (0, 0, D:7) a +1 short sword of flaming (3, 0, D:7) 2 tomahawks (4, 0, D:7) a tomahawk (3, 2, D:7) a +0 mace a +0 short sword a +0 plate armour (3, 3, D:7) a cursed +0 dagger 2 tomahawks a +0 leather armour (10, 5, D:7) a +0 flail (11, 7, D:7) a +0 hunting sling 22 stones (36, 17, D:7) 16 arrows (46, 20, D:7) 28 arrows (22, 22, D:7) a +0 short sword (27, 23, D:7) 26 stones (31, 26, D:7) a +0 short sword (40, 31, D:7) a cursed -1 giant club (25, 33, D:7) 11 stones (35, 38, D:7) a +0 cloak (50, 41, D:7) a +0 cloak Level 8 of the Dungeon (0, 0, D:8) a +0 club (-13, 5, D:8) a +0 chain mail (2, 8, D:8) a +0 hand axe (6, 10, D:8) an uncursed staff of conjuration (9, 11, D:8) 18 stones (-14, 15, D:8) a +0 whip (-5, 18, D:8) a +0 scale mail (12, 18, D:8) 18 bolts (28, 26, D:8) a +0 war axe (29, 26, D:8) a +0 club a +0 ring mail (5, 27, D:8) a scroll of amnesia (-4, 31, D:8) 26 stones (30, 37, D:8) a +0 robe (8, 43, D:8) a +0 chain mail Level 9 of the Dungeon [Shop] Oplion's Weapon Boutique a +0 falchion (48 gold) 27 stones (43 gold) the +8 falchion of Causality {flame, -Tele rPois Dex+3} (916 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from poison. It prevents most forms of teleportation. a +5 mace of protection (489 gold) a +0 arbalest (72 gold) the +4 bardiche of Sulphur {pain, Dex+5 Stlth+} (1004 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It makes you more stealthy. the cursed +1 great mace "Khyism" {freeze, Int+4 Dex+4} (600 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. a +0 long sword (56 gold) a +0 scimitar (64 gold) 18 stones (28 gold) a +0 quarterstaff (64 gold) a +2 vampiric great sword (504 gold) a +0 hunting sling (24 gold) the +12 war axe "Omelette" {vamp, rC+ Int+5} (1520 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It protects you from cold. (0, 0, D:9) a +0 dagger 20 poisoned needles a +0 blowgun a +0 short sword a +0 blowgun (-1, 1, D:9) a poisoned needle (0, 1, D:9) a +0 dagger a poisoned needle (-44, 6, D:9) a potion of poison (-42, 7, D:9) a +0 chain mail a +0 short sword (-45, 8, D:9) a throwing net a +0 scythe a +0 dagger of venom a +3 dagger a +0 ring mail a +0 leather armour a +0 hand axe (-3, 12, D:9) a +0 robe a +6 giant club (-5, 17, D:9) a +0 battleaxe (-43, 20, D:9) a +0 dire flail a +0 leather armour (-10, 20, D:9) a +0 leather armour a +0 rapier (-42, 27, D:9) a +0 robe a +2 short sword of draining (-39, 29, D:9) 2 large rocks (-34, 29, D:9) a large rock (0, 29, D:9) a +0 trident (-39, 32, D:9) a cyclops skeleton (-40, 35, D:9) a large rock (-49, 38, D:9) a +0 shortbow 23 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 mace the Ecumenical Temple