Dungeon Sprint DCSS version 0.24-a0-117-g53b51606c3 (webtiles) character file. Game seed: 10217527592623644889 616 xoxolimbo the Destroyer (level 7, 36/36 HPs) Began as a Gargoyle Fire Elementalist on Feb 18, 2019. Was a Follower of Vehumet. Got out of the dungeon alive. The game lasted 00:02:56 (550 turns). xoxolimbo the Destroyer (Gargoyle Fire Elementalist) Turns: 550, Time: 00:02:56 Health: 36/36 AC: 8 Str: 10 XL: 7 Next: 45% Magic: 18/18 EV: 12 Int: 17 God: Vehumet [*.....] Gold: 17 SH: 0 Dex: 10 Spells: 6/19 levels left rFire . . . SeeInvis . s - +0 long sword (holy) rCold . . . Gourm . (no shield) rNeg + . . Faith . j - +2 robe {MR+} rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.16/turn (no ring) @: no status effects A: high mp 1, negative energy resistance 1, electricity resistance, weak 1, unbreathing, petrification resistance, rot immunity, MP-powered wands, AC +4 a: Renounce Religion You escaped. You worshipped Vehumet. Vehumet was aware of your devotion. You were not hungry. You visited 1 branch You collected 17 gold pieces. Inventory: Hand Weapons k - a +0 dagger s - a +0 long sword of holy wrath (weapon) Armour a - a +0 robe j - a +2 robe of magic resistance (worn) Scrolls i - a scroll of blinking m - a scroll of holy word {unknown} n - a scroll of remove curse {unknown} o - a scroll of magic mapping {unknown} q - a scroll of immolation {unknown} r - 2 scrolls of identify {unknown} Potions b - a potion of degeneration {unknown} d - 3 potions of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage p - a potion of flight {unknown} Comestibles c - 3 rations l - a chunk of flesh Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 6.7 Spellcasting * Level 10.8 Conjurations * Level 10.3 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None b - Conjure Flame Conj/Fire #####... 1% 3 ##..... c - Fireball Conj/Fire #####..... 4% 5 #####.. e - Sticky Flame Conj/Fire #####... 1% 4 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sandblast Erth #..... 12% 1 None Magic Dart Conj #### 1% 1 None Throw Flame Conj/Fire #####. 1% 2 None Inner Flame Hex/Fire ###..... 4% 3 ##..... Mephitic Cloud Conj/Pois/Air ###..... 9% 3 ##..... Confusing Touch Hex #..... 12% 1 None Blink Tloc N/A 19% 2 None Call Imp Summ #....... 19% 2 None Slow Hex #....... 19% 2 None Confuse Hex #....... 34% 3 ##..... Gell's Gravitas Tloc #......... 34% 3 ##..... Petrify Tmut/Erth #....... 75% 4 ####... Metabolic Englaciation Hex/Ice #......... 97% 5 #####.. Yara's Violent Unravell Hex/Tmut #......... 97% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Elyvilon Kikubaaqudgha Sif Muna Vehumet Zin The Shining One Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. You have an increased reservoir of magic. (+10% MP) You are weak. (Str -2) You expend magic power (3 MP) to strengthen your wands. Message History Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 long sword of holy wrath softly glows with a divine radiance! s - a +0 long sword of holy wrath (weapon) You start resting. HP restored. There is an open door here. You start resting. Magic restored. Memorise Fireball, consuming 5 spell levels and leaving 6? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'c'. Okay, then. There is a fountain of clear blue water here. There is an open door to the Ecumenical Temple here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓ ▓@.#..'...♣.♣ ♣. ▓..#..#....♣ ♣. ▓#'####....♣♣♣ ♣♣. ▓.....#....≈.♣♣♣.. ▓.....#...≈≈.♣♣.♣. ▓.....#..≈≈≈≈.♣... ▓####'#..≈≈≈≈≈≈♣♣. ▓.....#.≈≈≈≈≈≈.... ▓.....#.≈≈≈≈≈..... There were no monsters in sight! Vanquished Creatures A deep elf mage (D) A water elemental (D) A scorpion (D) A wizard (D) Jessica (D) A human (D) A kobold demonologist (D) 3 rats (D) 10 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) A yaktaur (D) 6 hellions (D) 2 plants (D) 11 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xoxolimbo the Gargoyle Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 27 | D | Killed a yaktaur 33 | D | Noticed Jessica 36 | D | Killed Jessica 36 | D | Reached XP level 2. HP: 15/15 MP: 0/6 36 | D | Reached XP level 3. HP: 19/19 MP: 0/7 65 | D | Killed a hellion 105 | D | Killed a hellion 115 | D | Noticed a scorpion 128 | D | Killed a scorpion 128 | D | Reached skill level 5 in Conjurations 128 | D | Reached skill level 5 in Fire Magic 128 | D | Reached XP level 4. HP: 24/24 MP: 2/9 132 | D | Killed a white draconian scorcher 133 | D | Killed a white draconian scorcher 139 | D | Killed a hellion 168 | D | Killed a hellion 214 | D | Gained mutation: You have large cloven feet. [potion of | mutation] 214 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 214 | D | Gained mutation: You are partially covered in molten | scales. (AC +2) [potion of mutation] 215 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 215 | D | Lost mutation: You are partially covered in molten scales. | (AC +2) [potion of mutation] 215 | D | Lost mutation: You have large cloven feet. [potion of | mutation] 215 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 215 | D | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [potion of mutation] 216 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 216 | D | Lost mutation: You are surrounded by a mild repulsion | field. (EV +2) [potion of mutation] 216 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 216 | D | Gained mutation: You are partially covered in molten | scales. (AC +2) [potion of mutation] 217 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 217 | D | Lost mutation: You are partially covered in molten scales. | (AC +2) [potion of mutation] 217 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 217 | D | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 217 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 217 | D | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 218 | D | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 218 | D | Lost mutation: Your mind is acute. (Int +2) [potion of | mutation] 218 | D | Gained mutation: Your body often deteriorates upon taking | damage. [potion of mutation] 218 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 218 | D | Lost mutation: Your body often deteriorates upon taking | damage. [potion of mutation] 218 | D | Gained mutation: Your large and strong wings let you fly | indefinitely. [potion of mutation] 219 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 219 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 219 | D | Lost mutation: Your large and strong wings let you fly | indefinitely. [potion of mutation] 219 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 219 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 266 | D | Learned a level 3 spell: Conjure Flame 271 | D | Learned a level 4 spell: Sticky Flame 271 | D | Noticed a water elemental 275 | D | Killed a water elemental 275 | D | Reached XP level 5. HP: 28/28 MP: 5/13 278 | D | Killed a hellion 337 | D | Found a radiant altar of Vehumet. 338 | D | Found a deep blue altar of Sif Muna. 338 | D | Found an ancient bone altar of Kikubaaqudgha. 341 | D | Became a worshipper of Vehumet 343 | D | Noticed a smoke demon 344 | D | Reached skill level 5 in Spellcasting 364 | D | Killed a hellion 418 | D | Found a glowing silver altar of Zin. 419 | D | Found a glowing golden altar of the Shining One. 419 | D | Found a white marble altar of Elyvilon. 419 | D | Noticed a deep elf mage 423 | D | Killed a deep elf mage 423 | D | Reached * piety under Vehumet 423 | D | Offered knowledge of Sandblast by Vehumet. 423 | D | Reached skill level 10 in Conjurations 423 | D | Reached skill level 10 in Fire Magic 423 | D | Reached XP level 6. HP: 29/32 MP: 4/17 423 | D | Reached XP level 7. HP: 32/36 MP: 4/18 515 | D | Learned a level 5 spell: Fireball 550 | D | Got out of the dungeon alive. Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 6 | 6.7 Conjurations | 4 5 7 10 | 10.8 Fire Magic | 4 5 7 10 | 10.3 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 10 | | || 10 Cast: Flame Tongue | 9 | 11 | || 20 Conjure Flame | | 1 | || 1 Sticky Flame | | 4 | || 4 Use: Potion | | 6 | || 6 Armor: Robe | 2 | 3 | || 5 Dodge: Dodged | 8 | 1 | || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 880 | 100.0 | 0 | 10 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 880 | 100.0 | 0 | 10 | 100.0 +---------+---------+-------+---------+---------+-------