Dungeon Sprint DCSS version 0.24-a0-134-gd0b080c8eb (webtiles) character file. Game seed: 13461173688088825068 0 xoxolimbo the Digger (level 1, -5/15 HPs) Began as a Deep Dwarf Earth Elementalist on Feb 27, 2019. Slain by a merfolk siren ... wielding a +0 trident (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (21 turns). xoxolimbo the Digger (Deep Dwarf Earth Elementalist) Turns: 21, Time: 00:00:12 Health: -5/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised, non-regenerating, hasted, very quick A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Missiles b - 26 stones (quivered) Armour c - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing h - a potion of magic i - a potion of berserk rage Comestibles d - a ration Skills: - Level 2.1 Dodging - Level 2.4 Stealth + Level 1.7 Spellcasting Level 0.8 Transmutations * Level 4.0 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth #....... 13% 2 ###.... Stone Arrow Conj/Erth #..... 30% 3 ####... Petrify Tmut/Erth #....... 63% 4 #####.. Lee's Rapid Deconstruct Erth ##........ 77% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, mesmerising) The blast of sand hits the merfolk siren. The merfolk siren is moderately wounded. b - 26 stones The merfolk siren chants its luring song. You feel much better. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The merfolk siren chants its luring song. Magic courses through your body. The merfolk siren hits you with a +0 trident! You die... + + ,, , *+ * ,* *, ≈ * * * ≈ ≈ *, , , * , ## , , #+# #.##, , ,##.##...#, * +.<.@m# * , * ,* ##.##...# , ,* #+# #.## * * ##≈ , * ≈ ≈≈≈ , * ≈ * * ≈ ≈ * + + + ≈ * You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xoxolimbo the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D | Noticed a merfolk siren 21 | D | Slain by a merfolk siren Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Sandblast || 4 Use: Potion || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------