Dungeon Crawl Stone Soup version 0.24-a0-201-gf2055891f0 (webtiles) character file. Game seed: 4521085062174879706 8 xoxolimbo the Firebug (level 2, 19/19 HPs) Began as a Demonspawn Fire Elementalist on Mar 24, 2019. Got out of the dungeon alive. The game lasted 00:00:26 (294 turns). xoxolimbo the Firebug (Demonspawn Fire Elementalist) Turns: 294, Time: 00:00:26 Health: 19/19 AC: 4 Str: 8 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . g - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: iridescent scales 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} f - a scroll of enchant weapon {unknown} Potions e - a potion of heal wounds {unknown} Comestibles c - a ration d - 4 chunks of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 1.4 Conjurations * Level 2.9 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire #..... 13% 2 ###.... Conjure Flame Conj/Fire #....... 26% 3 ###.... Inner Flame Hex/Fire #....... 32% 3 ###.... Sticky Flame Conj/Fire #....... 63% 4 #####.. Fireball Conj/Fire #......... 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) Message History You have reached level 2! Your demonic ancestry asserts itself... Iridescent scales grow over part of your body. Things that are here: a +0 club; a goblin corpse g - a +0 club You butcher the goblin corpse. d - 4 chunks of flesh (gained 3) You see here a goblin skeleton. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) g - a +0 club (weapon) Your magical contamination has completely faded away. You see here a frilled lizard corpse. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..≈.≈##. ... ..≈.≈.# ..#.# ..≈≈≈.+ .# ># ......# .. .# .....#############.# ....## #8≈≈§≈≈≈≈8# ...## #.........# #'## ###.........# #.# #.'....8...@# #.# ##.'....8....# #.###..#....§....# ...##.##....§....# ....#.##8≈≈§≈§≈≈8# ......############ #..#######.# ......#....# #####.#.#### There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xoxolimbo the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [demonic ancestry] 215 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 294 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, minmay_unequal Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Flame Tongue || 8 Armor: Robe || 3 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------