Dungeon Crawl Stone Soup version 0.24-a0-203-gf0bc1e94ae (webtiles) character file. Game seed: 17368661014655351089 11 xoxolimbo the Firebug (level 2, 10/19 HPs) Began as a Demonspawn Fire Elementalist on Mar 26, 2019. Got out of the dungeon alive. The game lasted 00:00:36 (450 turns). xoxolimbo the Firebug (Demonspawn Fire Elementalist) Turns: 450, Time: 00:00:37 Health: 10/19 AC: 2 Str: 8 XL: 2 Next: 17% Magic: 5/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Potions b - a potion of might {unknown} Comestibles c - a ration Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 1.5 Conjurations * Level 3.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire #..... 12% 2 ###.... Conjure Flame Conj/Fire #....... 24% 3 ###.... Inner Flame Hex/Fire #....... 32% 3 ###.... Sticky Flame Conj/Fire #....... 63% 4 #####.. Fireball Conj/Fire #......... 92% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. You kill the jackal! Your Fire Magic skill increases to level 3! Things that are here: a +0 whip; 2 stones (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) You see here a stone. There is a staircase leading out of the dungeon here. You see here a +0 club. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ###...### #.......## ##### .........######...### ....⌠......##.......## .........##..........# #.......####....@....# ###...### #.........# ####.### ##.......## ###...######...### ##.......######### #..)........#....## #....⌠....##......# #.........######..## ##.......##.).(...(# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xoxolimbo the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 396 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 396 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 417 | D:1 | Reached skill level 3 in Fire Magic 450 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_rooms, hangedman_decor_clover_reticule, chequers_serial_rivers_micro_a, corexii_hall_statues_x Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.1 Conjurations | | 1.5 Action || total -------------------------++------- Melee: Club || 27 Unarmed || 5 Cast: Flame Tongue || 10 Armor: Robe || 13 Dodge: Dodged || 34 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 17 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 17 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------