xoxolimbo the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +7 battleaxe of Ochaschi {chop, +Inv rPois Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It lets you turn invisible. (61, 8, D) a +3 great sword of slicing (62, 1, D) a +1 shortbow of freezing (62, 8, D) the ring of the Past {*Drain rPois MP+9 Str+4 Slay+3} [ring of poison resistance] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. a +2 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (62, 9, D) an uncursed staff of conjuration (63, 0, D) an uncursed staff of wizardry (67, 0, D) the cursed +0 great sword "Teymeg" {drain, rPois Str+4 Int+4 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (69, 0, D) a +4 hunting sling of flaming (71, 8, D) a +2 whip of electrocution (71, 10, D) a +0 robe (71, 12, D) a ball python skeleton a ball python skeleton (71, 16, D) an uncursed staff of air (71, 17, D) a +1 falchion of venom (72, 9, D) an uncursed staff of cold (72, 16, D) a +4 quarterstaff of protection (72, 17, D) the Papyrus of Lethal Envenoming Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Iron Shot Conjuration/Earth 6 (72, 23, D) a large rock (73, 1, D) a +6 battleaxe of flaming (73, 16, D) a +3 fustibalus of velocity (73, 17, D) a +1 hunting sling of velocity (73, 23, D) a large rock (74, 2, D) a +0 scythe a +0 robe (75, 4, D) an uncursed staff of conjuration a +0 robe (75, 23, D) 2 bolts