xoxolimbo the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 leather armour a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a large rock (19, 16, D) a +0 flail (19, 33, D) a +2 triple sword of freezing (20, 0, D) a lightning rod (4/4) (20, 1, D) a tomahawk (20, 16, D) a +0 scimitar (20, 17, D) a lightning rod (4/4) (20, 33, D) a book of Minor Magic (21, 1, D) an uncursed staff of fire (21, 23, D) a +0 trident (21, 25, D) a +0 halberd a black draconian skeleton (21, 26, D) a +0 cloak a cursed -1 dire flail a +0 cloak a yellow draconian skeleton (21, 28, D) a cursed -2 dire flail a black draconian corpse (21, 33, D) a +0 trident of flaming (21, 34, D) a book of Spatial Translocations (22, 0, D) a +0 spear (22, 3, D) a +5 trident of piercing a +0 leather armour (22, 17, D) a +0 hunting sling of freezing (22, 22, D) the +10 long sword of Bodily Humours {venom, rF+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. a cursed -2 long sword a +1 arbalest of flaming a +0 cloak a red draconian skeleton a yellow draconian corpse (22, 23, D) a +0 battleaxe a +2 hand axe of electrocution a black draconian corpse a purple draconian corpse (22, 24, D) a +1 cloak a purple draconian skeleton (22, 26, D) a +0 war axe a +0 war axe of venom a purple draconian skeleton (22, 27, D) a +0 battleaxe a +0 flail a black draconian skeleton a white draconian corpse (22, 33, D) a +0 crystal plate armour (22, 34, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (23, 0, D) an uncursed staff of conjuration (23, 1, D) a +1 trident of protection (23, 3, D) a +2 vampiric demon trident a +0 leather armour (23, 16, D) the +2 robe of Ubbig {*Slow rElec rF++ rCorr} It greatly protects you from fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (23, 18, D) a +0 buckler of protection (23, 22, D) a cursed -3 war axe a +0 long sword a +0 cloak (23, 24, D) a +1 scimitar of holy wrath a +0 short sword a red draconian skeleton (23, 33, D) a +2 falchion of holy wrath (23, 34, D) a book of Power (24, 1, D) an arrow (24, 2, D) a +2 trident of venom a cursed +0 robe (24, 5, D) a +0 rapier 2 steel javelins a +0 leather armour (24, 6, D) 2 steel javelins (24, 8, D) a +2 war axe of electrocution (unseen) (24, 17, D) a +6 ring of strength an uncursed amulet of guardian spirit a +6 ring of protection (24, 22, D) the cursed +3 hand axe of Putrescence {chop, *Slow rF++ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It greatly protects you from fire. It may slow you when you take damage. It has a curse placed upon it. a +2 cloak a +0 war axe a +3 quarterstaff a +0 cloak a +0 short sword a black draconian skeleton a yellow draconian corpse (24, 23, D) a +0 cloak (24, 24, D) a +0 battleaxe a +0 war axe a purple draconian skeleton (24, 33, D) a +7 blowgun (24, 34, D) the cursed +1 leather armour "Aggademm" {rElec rN+ Stlth+} It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (25, 0, D) an uncursed ring of protection from magic a +5 ring of evasion the cursed +0 pair of boots of Relativism {Str+3} It affects your strength (+3). It has a curse placed upon it. (25, 1, D) the +4 shortbow of Ergheidu {venom, MR+ Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (25, 4, D) a steel javelin (25, 16, D) a +0 short sword (25, 18, D) the +5 hand crossbow "Durin" {penet, Str+4 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It lets you see invisible. (25, 33, D) a +2 mace of protection (25, 34, D) a cursed ring of attention (26, 16, D) a +2 robe of cold resistance (26, 17, D) a +0 rapier (26, 33, D) the cursed ring "Uveg" {rElec rF+ EV-3 Dex-4 SInv} [ring of evasion] It affects your evasion (-3). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (26, 34, D) a +0 scimitar of slicing (27, 1, D) a +4 shortbow (27, 17, D) a crystal ball of energy (27, 33, D) a +6 ring of intelligence (27, 34, D) a +1 arbalest of freezing (28, 0, D) a +0 spear of venom (28, 6, D) a javelin (28, 7, D) a +0 trident a large rock (28, 8, D) a +0 demon trident of electrocution a +2 fustibalus of freezing a +0 robe (28, 11, D) an uncursed staff of poison a +0 shortbow 28 arrows (28, 12, D) a +0 rapier a +0 robe (28, 13, D) a steel javelin (28, 33, D) a +8 blowgun (29, 0, D) the cursed +0 demon trident of Lijoxt {freeze, +Fly Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you fly. It has a curse placed upon it. (29, 8, D) 2 large rocks a +0 longbow a +0 spear 25 arrows (29, 9, D) a +1 broad axe of electrocution a +0 leather armour 12 javelins (29, 10, D) 2 steel javelins a javelin a +0 rapier a +0 robe (29, 11, D) a steel javelin a +1 demon trident of flaming a +1 leather armour of positive energy an arrow a javelin (29, 13, D) a javelin (29, 16, D) an uncursed staff of earth (29, 17, D) an uncursed staff of fire (29, 33, D) an uncursed ring of positive energy (30, 9, D) the +3 hand axe "Zaudy" {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. a +0 robe (31, 8, D) a steel javelin a +0 trident 4 tomahawks (33, 15, D) a steel javelin (34, 28, D) a crystal ball of energy (35, 0, D) a +1 scythe of flaming (35, 14, D) a +0 plate armour of fire resistance (35, 15, D) a +0 rapier (36, 1, D) a +3 short sword of venom (36, 20, D) 2 poisoned javelins (36, 29, D) a +1 scythe of venom (37, 1, D) an uncursed staff of cold (37, 15, D) a +1 short sword of protection (37, 17, D) a poisoned javelin (37, 20, D) a +0 trident of piercing a +0 robe (37, 21, D) a +1 demon trident of pain a +0 leather armour a +0 spear a +0 arbalest of freezing 9 poisoned javelins a +0 leather armour (37, 22, D) a +0 trident a +0 robe a javelin (37, 28, D) the cursed +0 hand crossbow of the Thing {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 29, D) a +2 fustibalus of freezing (38, 1, D) a +4 whip of flaming (38, 14, D) a steel javelin (unseen) (38, 15, D) the cursed +1 falchion "Labaxev" {flame, rElec rF- MR+ Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 19, D) a +0 spear a steel javelin (38, 20, D) a +0 spear a +0 leather armour 10 steel javelins (38, 21, D) a javelin 2 steel javelins a +2 rapier of venom a +0 robe (38, 22, D) a +0 rapier a +0 robe (38, 29, D) an uncursed staff of earth (39, 0, D) a phial of floods (39, 2, D) a +6 ring of strength an uncursed amulet of the acrobat an uncursed ring of fire an uncursed ring of protection from magic (39, 7, D) +0 steam dragon scales (39, 14, D) an uncursed staff of poison (39, 15, D) a phial of floods (39, 16, D) an uncursed ring of protection from fire an uncursed amulet of rage (39, 20, D) a +0 spear a +0 leather armour 9 javelins (39, 21, D) a javelin a +0 trident a +0 robe (39, 22, D) a +0 mace of protection a +0 robe (39, 28, D) an uncursed staff of air (39, 29, D) a +3 ring of protection an uncursed ring of fire a cursed +6 ring of strength a +1 plate armour of poison resistance (39, 35, D) the ring "Xeneth" {*Contam Int+3 Dex+5} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+5). It causes magical contamination when unequipped. the ring "Woanauh" {rC+ Str-5 Dex+7 Stlth+} [ring of stealth] It affects your strength (-5). It affects your dexterity (+7). It protects you from cold. It makes you more stealthy. (40, 0, D) an uncursed staff of wizardry (40, 1, D) a cursed staff of conjuration (40, 20, D) a +0 trident (40, 21, D) the +10 morningstar "Nuywn" {crush, *Drain +Blink rN++ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It greatly protects you from negative energy. It lets you blink. It causes draining when unequipped. (40, 28, D) a +2 helmet of intelligence (41, 0, D) a phial of floods (41, 1, D) a +2 chain mail of positive energy (41, 14, D) a +0 trident (41, 18, D) an arrow (41, 21, D) a +0 longbow (unseen) (42, 1, D) a lamp of fire (42, 20, D) 2 arrows (42, 24, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (43, 14, D) an uncursed staff of death (43, 28, D) a +2 short sword of venom (43, 29, D) a cursed -4 ring of intelligence (43, 38, D) a +2 scimitar of flaming (44, 8, D) +0 swamp dragon scales +0 fire dragon scales +0 fire dragon scales (44, 28, D) a +2 mace of protection (44, 38, D) +0 fire dragon scales a +3 scimitar of flaming a +0 great sword of flaming (45, 36, D) a +0 scimitar of flaming a +2 scimitar of flaming a +1 great sword of flaming +0 fire dragon scales (45, 37, D) a +2 scimitar of flaming (45, 38, D) +0 fire dragon scales (48, 36, D) a +0 helmet of intelligence an uncursed amulet of guardian spirit (49, 7, D) a +1 rapier of electrocution a potion of blood (49, 8, D) a +2 war axe a +0 plate armour a potion of blood (49, 24, D) an uncursed staff of death (49, 37, D) a large rock (50, 7, D) the cursed +1 great mace of Change {crush, rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. a +0 robe the +4 falchion of the Wolf {flame, rElec rPois Str+3 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. a cursed staff of wizardry a +0 robe a potion of blood (50, 13, D) a +3 bardiche of protection (50, 37, D) a bolt a +1 robe (50, 38, D) the +10 spear of Linearity {venom, *Slow rPois Int+4 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It may slow you when you take damage. (unseen) (50, 39, D) a +0 arbalest (still there?) 2 large rocks (still there?) (50, 40, D) a +0 longbow (still there?) an arrow (still there?) (51, 0, D) a +0 dagger (51, 7, D) a +1 dagger of flaming a +0 robe (51, 8, D) a cursed -1 morningstar a +4 hunting sling of velocity a +0 robe (51, 12, D) a fan of gales (51, 13, D) an uncursed staff of wizardry (51, 16, D) (unseen) (51, 24, D) a +0 club (51, 27, D) a +0 short sword (unseen) (51, 36, D) a javelin (51, 37, D) 2 javelins a +5 antimagic spear (51, 38, D) a +0 arbalest (unseen) (51, 39, D) a +0 arbalest 6 bolts a +0 shortbow 23 arrows 3 large rocks (51, 40, D) 3 arrows (51, 41, D) a bolt (51, 42, D) 2 large rocks (51, 43, D) 2 large rocks (52, 1, D) a +3 scale mail of fire resistance (52, 8, D) a +0 bardiche a cursed +0 chain mail (52, 13, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (52, 26, D) a +0 glaive (52, 27, D) an uncursed staff of earth (52, 28, D) a +0 robe (52, 37, D) 2 arrows the +6 short sword "Newtslayer" {drain, MP+9 Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your magic capacity (+9). (52, 38, D) a bolt an arrow (52, 39, D) an uncursed staff of power a +0 arbalest 8 bolts (52, 40, D) an arrow 3 large rocks (53, 12, D) a +1 helmet of see invisible (53, 13, D) the +5 scimitar "Koucron" {slice, MR+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (53, 24, D) a phial of floods (53, 25, D) the +2 hunting sling "Kablog" {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). (53, 27, D) a +0 spear (53, 36, D) an uncursed staff of cold (53, 37, D) a bolt (54, 1, D) a lightning rod (4/4) (54, 12, D) a +2 flail of holy wrath (54, 13, D) a +1 plate armour of fire resistance (54, 25, D) an uncursed staff of cold (54, 36, D) a +3 antimagic rapier (55, 0, D) a lamp of fire (55, 12, D) a +2 great sword of flaming (55, 13, D) a +1 arbalest of flaming (55, 24, D) a +2 scale mail of cold resistance (61, 0, D) a +2 scimitar of holy wrath (61, 16, D) a +4 vampiric lajatang (61, 26, D) the +6 shortbow of Instant Death {freeze, rElec rC+ Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. (61, 36, D) the cursed +1 scale mail of the Wary Suns {*Contam rN+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. a +3 ring of dexterity an uncursed ring of protection from cold (62, 0, D) a +3 short sword of venom (62, 1, D) an uncursed staff of cold (62, 8, D) a +3 short sword of venom (62, 11, D) a +0 war axe (62, 17, D) the +1 chain mail "Ecrue" {*Slow Str+4} It affects your strength (+4). It may slow you when you take damage. (62, 27, D) a +3 plate armour of magic resistance (62, 30, D) a +0 mace a +0 plate armour (62, 31, D) a +0 club (62, 37, D) a +4 rapier of holy wrath (63, 2, D) a +2 short sword of electrocution (63, 8, D) a +3 dagger of holy wrath (63, 26, D) a +0 dagger (63, 27, D) an uncursed ring of protection from fire an uncursed ring of fire an uncursed ring of protection from cold an uncursed ring of see invisible (63, 29, D) a +2 vampiric great sword a +0 robe (63, 30, D) a +0 dagger a +0 robe a +0 hand axe a cursed +0 chain mail (63, 36, D) a +2 dagger of speed (64, 17, D) a cursed amulet of inaccuracy (64, 27, D) a +4 ring mail of magic resistance (64, 29, D) a +5 spear of venom a +0 robe (64, 30, D) a +0 hand axe a +1 hunting sling of velocity a +0 scale mail (64, 31, D) a +0 dagger a +0 robe (65, 26, D) a +0 dagger (69, 0, D) the +5 battleaxe of Action {chop, Str+6 Int+4 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (-3). (70, 8, D) a +0 ring mail of magic resistance (70, 37, D) the +4 shortbow "Roythyirch" {speed, +Inv rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you turn invisible. (71, 8, D) a +1 long sword of freezing (71, 11, D) the +7 whip of Expedience {chaos, MR++} Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. (71, 16, D) a +0 chain mail of cold resistance (71, 26, D) a cursed amulet of inaccuracy (71, 38, D) a lightning rod (4/4) a +3 ring of slaying an uncursed ring of fire (72, 16, D) an uncursed staff of conjuration (72, 30, D) a +2 lajatang of pain (72, 36, D) a +2 short sword of draining (73, 2, D) a +0 dagger a +0 robe (73, 16, D) an uncursed staff of summoning (73, 21, D) the cursed +3 arbalest of the Mosquito {elec, +Inv rN+ Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (73, 26, D) an uncursed staff of cold (73, 27, D) an uncursed staff of summoning (73, 40, D) a cursed +4 trident a +0 robe (74, 1, D) the +2 hat of Hutoatt {rC- Int+4 SInv} It affects your intelligence (+4). It makes you vulnerable to cold. It lets you see invisible. (74, 2, D) a +0 mace a +0 leather armour