xoxolimbo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 animal skin (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 buckler of protection (59, 37, D) a +1 whip of flaming (60, 11, D) a +2 battleaxe of flaming a +0 ring mail (60, 36, D) an uncursed staff of conjuration (60, 37, D) a lightning rod (4/4) (60, 40, D) 5 large rocks (unseen) (61, 8, D) a +0 long sword (61, 11, D) a +1 great sword of slicing (61, 26, D) a +6 war axe of freezing (61, 36, D) a +3 vampiric hand axe (61, 37, D) a scroll of holy word (61, 40, D) a +2 antimagic battleaxe (62, 0, D) a +2 bardiche of chopping (62, 8, D) the +6 hand crossbow "Zen Doek" {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (62, 9, D) an uncursed staff of cold (62, 11, D) a +0 long sword a +0 rapier a +0 ring mail (62, 16, D) a +2 chain mail of poison resistance (62, 17, D) a +4 spear of freezing (62, 27, D) an uncursed staff of power (62, 31, D) a +0 antimagic battleaxe (62, 36, D) a +4 ring of dexterity (62, 37, D) a +2 chain mail of fire resistance (62, 41, D) a +0 mace (63, 8, D) an uncursed amulet of magic regeneration (63, 16, D) an uncursed staff of cold (63, 17, D) a +3 war axe of electrocution (63, 20, D) a +1 fustibalus of freezing (63, 27, D) a +2 broad axe of venom (63, 31, D) a hell hog corpse (63, 36, D) an uncursed staff of wizardry (63, 37, D) a phantom mirror (64, 17, D) a +2 spear of piercing (64, 26, D) a +2 robe of the Archmagi (64, 27, D) the cursed +1 quarterstaff of Exkif {venom, rC+ Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from cold. It has a curse placed upon it. (64, 33, D) a hell hound corpse (68, 0, D) a crystal ball of energy (69, 0, D) a +1 scythe of flaming (70, 9, D) an uncursed staff of power (70, 38, D) a steam dragon skeleton (70, 40, D) +0 acid dragon scales an acid dragon corpse a wyvern skeleton (71, 11, D) a +2 shield of protection an uncursed amulet of magic regeneration an uncursed ring of protection from magic (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +0 flail (71, 20, D) a +0 falchion a +0 morningstar of crushing (71, 21, D) a +0 mace (71, 26, D) a +0 battleaxe of chopping (71, 27, D) a +3 leather armour of fire resistance (71, 37, D) a +0 naga barding of stealth (71, 38, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a lightning rod (4/4) the +5 broad axe of Karma {elec, rF+ Str+6 Int-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your intelligence (-4). It protects you from fire. a +5 ring of strength the +0 pair of boots of the Farrier {rF- rCorr Str+7 Slay+2} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. an uncursed amulet of the acrobat an uncursed ring of ice a +0 hand axe (71, 39, D) the +7 quarterstaff of Tender Mercy {crush, +Blink rC++ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from cold. It lets you blink. It makes you more stealthy. (71, 40, D) a swamp drake corpse (72, 9, D) the +10 glaive "Otuas" {speed, Str+9 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+9). It affects your dexterity (-2). (72, 17, D) an uncursed staff of death (72, 19, D) a +0 trident (72, 20, D) a +0 dire flail (72, 21, D) a +3 vampiric battleaxe (72, 26, D) a +2 longbow of freezing (72, 27, D) an uncursed staff of poison (72, 37, D) an uncursed staff of conjuration (72, 39, D) +0 steam dragon scales a steam dragon skeleton a swamp drake corpse (73, 1, D) the cursed +1 quarterstaff of Terror {crush, +Inv rN+ Str+4 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-2). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (73, 20, D) an uncursed staff of fire (73, 26, D) an uncursed staff of earth (73, 27, D) a crystal ball of energy (73, 31, D) a +1 executioner's axe of freezing (73, 36, D) a +2 hunting sling of flaming