xoxolimbo the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) 2 potions of invisibility the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 leather armour a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +10 triple sword "Taibihup" {freeze, -Tele rElec Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It prevents most forms of teleportation. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +2 executioner's axe of Defence by Offence {freeze, *Rage rF+ MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (62, 2, D) a +3 ring of strength (62, 9, D) an uncursed staff of wizardry (62, 20, D) a +0 dire flail a +0 chain mail (62, 21, D) a +0 vampiric battleaxe a cursed +0 chain mail (62, 27, D) the cursed +0 plate armour of the Raven {rElec Str+3} It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. (63, 0, D) a +3 plate armour of magic resistance (63, 8, D) the cursed +2 flail "Evamot" {freeze, rPois Str-2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (63, 10, D) the +1 quarterstaff "Roanoita" {freeze, rPois MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 16, D) the +8 dagger of Hyfutun {venom, Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). (63, 17, D) a +1 buckler of protection (63, 20, D) a +0 battleaxe a cursed -2 chain mail (63, 21, D) a +1 long sword of draining a +0 chain mail (63, 26, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (63, 27, D) an uncursed staff of summoning (64, 17, D) the cursed +0 shield "Put-Me-On" {MR- Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 26, D) a +2 arbalest of freezing (65, 26, D) a +1 long sword of electrocution (67, 0, D) a +2 short sword of venom (68, 0, D) a +4 plate armour of cold resistance (69, 36, D) a book of Enchantments (70, 8, D) the +11 mace "Wodupsymuv" {elec, rN+ Str+2 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your dexterity (+2). It protects you from negative energy. (70, 37, D) a lamp of fire (71, 17, D) a +2 vampiric spear (71, 18, D) a +0 spear (71, 19, D) a +0 hand axe a +0 robe (71, 27, D) an uncursed staff of cold (71, 31, D) a +4 scimitar a +0 robe (71, 36, D) a sack of spiders (71, 37, D) the +4 short sword "Hantin Beo" {venom, rC+ Str+7 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+7). It protects you from cold. It makes you less stealthy. (72, 8, D) a +1 great mace of draining (72, 16, D) an uncursed staff of fire (72, 17, D) the +9 rapier of Law {pierce, rF+ rC- Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. (72, 19, D) a +0 mace a +0 robe (72, 26, D) a +0 arbalest of velocity (72, 27, D) a +0 battleaxe of flaming (72, 29, D) a +6 ring of strength a +0 pair of boots of running a +0 hat (72, 30, D) a cursed +4 morningstar a +0 robe (72, 36, D) a phial of floods (72, 37, D) a cursed amulet of rage (73, 1, D) a +2 ring mail of magic resistance (73, 16, D) an uncursed staff of summoning (73, 27, D) a cursed staff of earth (73, 36, D) a cursed staff of poison (73, 37, D) the +2 dagger "Casiat" {flame, +Inv rN+++ Str-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It renders you almost immune to negative energy. It lets you turn invisible. (74, 0, D) a +1 dagger of electrocution a +0 scale mail (74, 2, D) a +0 long sword