xoxolimbo the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of teleportation a +0 club a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 15, D) an uncursed staff of wizardry (36, 1, D) the cursed +0 scale mail of the Evil One {-Tele MR+++ rCorr Dex-2} It affects your dexterity (-2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (36, 15, D) a cursed staff of conjuration (37, 0, D) a +5 battleaxe of freezing (37, 14, D) a +1 ring mail of poison resistance (37, 15, D) a book of the Sky (38, 14, D) a manual of Earth Magic (38, 15, D) the Volume of the Compass and Companions Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Controlled Blink Translocation 8 c - Disjunction Translocation 8 (39, 0, D) a +1 leather armour of cold resistance (39, 2, D) a +2 ring of protection an uncursed ring of wizardry an uncursed ring of protection from magic (39, 14, D) a +4 mace of protection (39, 15, D) a book of Necromancy (40, 0, D) a crystal ball of energy (40, 7, D) 4 large rocks (40, 14, D) an uncursed ring of resist corrosion (40, 15, D) the +3 dagger of Kihit {antimagic, rF+ Dex+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It protects you from fire. It lets you see invisible. (41, 1, D) a +2 mace of crushing (41, 7, D) 5 large rocks a troll corpse (skeletalised by now) (41, 8, D) a +0 giant club 9 large rocks (41, 9, D) a +0 giant spiked club (41, 14, D) an uncursed staff of poison (41, 15, D) an uncursed staff of energy (42, 0, D) a +6 falchion of slicing (42, 1, D) a fan of gales (42, 7, D) 6 large rocks (42, 8, D) 2 large rocks a +0 giant club a troll skeleton (42, 9, D) 3 large rocks (42, 14, D) a +2 arbalest of freezing (42, 15, D) a +6 ring of dexterity (43, 9, D) 4 large rocks (43, 14, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (43, 15, D) a +1 quarterstaff of protection (44, 9, D) a large rock (44, 23, D) a quicksilver dragon corpse (44, 24, D) an iron dragon corpse (44, 25, D) a +0 flail (49, 24, D) an uncursed staff of poison (49, 37, D) a cursed ring of attention (50, 0, D) a +1 dagger of protection (50, 1, D) the +3 mace of Fortitude {pain, rN+ MR- Str+3 Dex+6 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (50, 12, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (50, 13, D) an uncursed staff of earth (50, 20, D) a +2 great sword of flaming (50, 36, D) an uncursed staff of fire (50, 43, D) a +0 war axe (50, 44, D) the +1 whip of Truth {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (51, 1, D) a +4 scale mail of fire resistance (51, 12, D) a crystal ball of energy (51, 36, D) an uncursed staff of summoning (51, 37, D) a +6 vampiric war axe (52, 0, D) a +2 whip of venom (52, 1, D) a +2 ring mail of cold resistance (52, 16, D) a +0 cloak of poison resistance an uncursed amulet of the gourmand (52, 24, D) an uncursed staff of conjuration (52, 28, D) a +2 ring of dexterity an uncursed ring of protection from fire a +5 ring of protection (52, 36, D) a +0 hand axe (52, 37, D) an uncursed staff of death (53, 0, D) the +4 arbalest "Killer Klown's Death" {elec, *Slow MR+ Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may slow you when you take damage. (53, 12, D) the cursed +3 hand axe of Circularity {drain, *Corrode rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (53, 37, D) the +6 scale mail of the Inquisitive Mice {+Fly MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you fly. (54, 0, D) a fan of gales (54, 13, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (54, 24, D) a lightning rod (4/4) (55, 0, D) an uncursed staff of wizardry (55, 1, D) the +11 arbalest of Indomitability {venom, -Tele rPois Dex+4 SInv} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. (55, 12, D) the +1 glaive "Dikhama" {chop, Fragile rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (55, 13, D) a +0 whip of venom (55, 24, D) a +2 ring mail of cold resistance (55, 30, D) a +2 hand crossbow of freezing (57, 7, D) a +4 vampiric great sword (57, 8, D) a +2 hand axe of electrocution (57, 43, D) a large rock (59, 37, D) a +0 battleaxe (60, 36, D) a +0 war axe (60, 37, D) a lightning rod (4/4) (60, 41, D) a large rock (60, 42, D) a +6 double sword of holy wrath a +0 chain mail (60, 43, D) a +1 long sword of distortion a +0 chain mail a large rock (61, 8, D) a +2 trident of distortion (61, 37, D) a cursed -3 ring of protection (61, 42, D) a +0 war axe a +0 chain mail a +0 shield a +3 long sword of slicing a +0 chain mail (61, 43, D) a +0 great mace a +0 plate armour a large rock a +0 battleaxe a +0 plate armour (61, 44, D) the +6 great sword of Blood {freeze, Str+6 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It makes you less stealthy. a +0 plate armour a large rock (62, 16, D) a +3 mace of protection (62, 27, D) a +2 chain mail of fire resistance (62, 31, D) a +0 trident (62, 36, D) a +0 war axe (62, 41, D) a +0 battleaxe a +0 plate armour (62, 42, D) a +0 war axe a +0 chain mail (62, 43, D) a large rock (63, 0, D) the +3 demon blade "Meargh" {venom, rPois Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from poison. (63, 16, D) a +0 halberd (63, 27, D) a +0 trident (63, 32, D) a +0 shortbow 7 arrows a +5 mace of draining (63, 33, D) 2 arrows (63, 36, D) a +2 long sword of holy wrath (63, 37, D) an uncursed staff of fire (64, 16, D) a +1 great mace (64, 17, D) a +0 long sword (64, 27, D) a +0 trident (64, 32, D) the +6 rapier of Responsibility {freeze, rElec Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (64, 33, D) an arrow (65, 19, D) a bolt (65, 20, D) a +0 arbalest 15 bolts (65, 32, D) a +2 scimitar of electrocution a +0 shortbow of flaming 25 arrows (66, 19, D) a +3 war axe of chopping a +0 chain mail (66, 20, D) a +0 arbalest a +2 morningstar of protection 12 bolts a +0 scale mail (66, 21, D) a +0 arbalest 21 bolts (67, 21, D) a +1 rapier of freezing a +0 chain mail a +3 double sword of draining a +0 plate armour (67, 22, D) a bolt (68, 2, D) a potion of lignification (still there?) a potion of lignification (still there?) the +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (69, 0, D) a +2 plate armour of poison resistance (70, 9, D) an uncursed staff of power (70, 37, D) a +0 glaive (70, 40, D) a +2 war axe of venom a +0 chain mail (71, 16, D) the +1 robe of Peyrghuf {Stlth+} It makes you more stealthy. (71, 27, D) a +3 glaive of venom (71, 37, D) the +1 pair of boots "Zolong" {-Cast rN+ Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. (71, 38, D) the +6 arbalest "Damnation" {damnation} an uncursed ring of positive energy an uncursed amulet of faith an uncursed ring of poison resistance (71, 40, D) a cursed +0 dagger a +0 robe a +0 leather armour a +0 club (72, 9, D) a +4 ring mail of cold resistance (72, 16, D) a +1 whip of freezing (72, 17, D) an uncursed staff of air (72, 26, D) a +1 great sword of holy wrath (72, 27, D) an uncursed staff of wizardry (72, 40, D) a +0 battleaxe 8 tomahawks a +0 plate armour an uncursed staff of fire a +0 battleaxe a cursed +0 chain mail (72, 41, D) a +0 club a +0 ring mail (73, 17, D) an uncursed staff of death (73, 26, D) a +6 giant spiked club (74, 1, D) the ring "Ostruk" {Fire -Tele +Inv Str+4 Int+2} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It prevents most forms of teleportation.