xoxolimbo the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) a +0 robe (8, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +4 halberd of flaming (49, 37, D) the Reference Book on the Glacier and Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Summon Ice Beast Ice/Summoning 4 (50, 36, D) the ring "Medicur" {-Tele +Fly MR+ Str+4} [ring of flight] It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. It prevents most forms of teleportation. (50, 37, D) a +0 rapier of flaming (51, 36, D) a +2 executioner's axe of pain (51, 37, D) a +0 whip of draining (51, 41, D) a large rock (51, 42, D) a large rock (51, 43, D) a large rock (52, 36, D) a book of Party Tricks (52, 37, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (53, 36, D) an uncursed staff of fire (53, 37, D) an uncursed amulet of the gourmand (54, 36, D) a sack of spiders (59, 36, D) an uncursed staff of power (59, 37, D) a +2 dire flail of protection (60, 36, D) an uncursed staff of cold (60, 37, D) a +1 plate armour of fire resistance (60, 41, D) a water moccasin corpse (61, 0, D) an uncursed staff of wizardry (61, 16, D) a +1 fustibalus of flaming (61, 26, D) a +0 trident (61, 36, D) a cursed staff of earth (61, 37, D) a +4 great mace of protection (61, 41, D) a water moccasin corpse (62, 0, D) a +0 plate armour of poison resistance (62, 20, D) a +4 morningstar of holy wrath a +0 robe a +0 robe the orc skeleton of Blork the orc the human corpse of Jessica (62, 21, D) a +0 dagger of electrocution a +0 robe the elf skeleton of Dowan (62, 27, D) a +0 shortbow (unseen) (62, 28, D) a +0 trident a +6 blowgun (62, 29, D) a +0 trident a throwing net (62, 30, D) a +4 hand axe of chopping (unseen) (62, 36, D) a +5 mace of crushing (62, 41, D) a yak skeleton (62, 42, D) a hippogriff skeleton (63, 8, D) a crystal ball of energy (63, 16, D) a +0 halberd (63, 19, D) a +0 scythe a +0 robe the human corpse of Sigmund (63, 20, D) a +0 dire flail of holy wrath a +0 ring mail (63, 26, D) a +3 mace of protection (63, 27, D) an uncursed ring of fire a +3 ring of slaying an uncursed ring of positive energy a +4 ring of protection an uncursed amulet of magic regeneration (63, 29, D) 6 large rocks (63, 32, D) a large rock (63, 33, D) an arrow (64, 20, D) a +0 short sword a +0 chain mail the elf skeleton of Duvessa (64, 21, D) a +2 quarterstaff of chaos a +0 cloak (64, 27, D) a +1 robe of magic resistance (64, 29, D) a hippogriff skeleton (64, 31, D) a large rock (65, 26, D) a +0 crystal plate armour (67, 0, D) a +2 battleaxe of flaming (68, 0, D) a +2 dagger of draining (69, 0, D) the +9 shortbow of a Labyrinth {venom, +Inv Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It lets you turn invisible. (71, 8, D) the +0 plate armour of the Curious Tales {*Drain Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It causes draining when unequipped. (71, 16, D) an uncursed staff of cold (71, 17, D) an uncursed staff of summoning (71, 26, D) a +0 ring mail of magic resistance (71, 27, D) a +3 short sword of draining (71, 29, D) a +0 battleaxe a +0 chain mail (71, 30, D) a +0 great sword a cursed -1 plate armour (71, 40, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (71, 41, D) an ugly thing corpse a shapeshifter corpse (72, 16, D) the cursed +3 mace "Concordance" {crush, rF+ Str+3 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+5). It protects you from fire. It has a curse placed upon it. (72, 27, D) a +0 chain mail of fire resistance (72, 29, D) a +0 arbalest 9 bolts (72, 30, D) 2 bolts (72, 31, D) a bolt (72, 36, D) a +5 glaive of venom (72, 39, D) a shapeshifter corpse (72, 40, D) an ugly thing corpse (73, 1, D) an uncursed staff of power (73, 16, D) the +5 scale mail "Suschain" {+Fly rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It lets you fly. (73, 17, D) an uncursed staff of air (73, 29, D) a +0 mace a +0 scale mail a +0 arbalest 15 bolts (73, 30, D) a +0 battleaxe a +0 arbalest 16 bolts a +0 chain mail (73, 37, D) a crystal ball of energy (73, 40, D) a shapeshifter corpse (75, 1, D) a +0 morningstar of freezing