Dungeon Sprint DCSS version 0.24-a0-317-g5cb8de4b22 (webtiles) character file. Game seed: 11786228964426538992 0 xoxolimbo the Digger (level 1, -4/22 HPs) Began as a Deep Dwarf Earth Elementalist on May 16, 2019. Slain by a merfolk siren ... wielding a +0 trident (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:38 (15 turns). xoxolimbo the Digger (Deep Dwarf Earth Elementalist) Turns: 15, Time: 00:00:38 Health: -4/22 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking (expiring), non-regenerating, very quick A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Missiles b - 28 stones (quivered) Armour c - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Comestibles d - a ration Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 2.4 Stealth + Level 1.7 Spellcasting Level 0.8 Transmutations * Level 4.0 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth #....... 13% 2 ###.... Stone Arrow Conj/Erth #..... 30% 3 ####... Petrify Tmut/Erth #....... 63% 4 #####.. Lee's Rapid Deconstruct Erth ##........ 77% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The merfolk siren is lightly wounded. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren closely misses you. You punch the merfolk siren! The merfolk siren is heavily wounded. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren barely misses you. You hit the merfolk siren. The merfolk siren is heavily wounded. You punch the merfolk siren! The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident! You die... *≈ ++* , , * , * , ≈ * * * * * , ≈ , , , , * ## * , ** #+#*#.## , , ##.##...# * +.<.@m# ≈ ##.##...#, , , *#+# #.## , * * ,* *## , ≈ , * ≈≈ * ≈ ≈ ≈ ≈ ≈ * * You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xoxolimbo the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D | Noticed a merfolk siren 15 | D | Slain by a merfolk siren Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Sandblast || 2 Use: Potion || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------