Dungeon Sprint DCSS version 0.26-a0-346-g33516b1736 (webtiles) character file. Game seed: 17679900014366013061 8 xoxolimbo the Firebug (level 2, 21/21 HPs) Began as a Demonspawn Fire Elementalist on July 17, 2020. Got out of the dungeon alive. The game lasted 00:00:22 (296 turns). xoxolimbo the Firebug (Demonspawn Fire Elementalist) Turns: 296, Time: 00:00:23 Health: 21/21 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: + Level 1.2 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 2.3 Conjurations * Level 3.4 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire ##.. 6% 1 Your spell library contained the following spells: Spells Type Power Failure Level Conjure Flame Conj/Fire ##...... 19% 3 Inner Flame Hex/Fire #....... 28% 3 Sticky Flame Conj/Fire ##...... 52% 4 Fireball Conj/Fire ##........ 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History You conjure some foxfire! The foxfire hits the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko hisses angrily. The foxfire hits the leopard gecko. The leopard gecko is severely wounded. The foxfire hits the leopard gecko. You kill the leopard gecko! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. You start resting. Your foxfire dissipates! You start resting. Magic restored. There is an open door here. There is an open door to the Storerooms (Easy) here. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##########.##.......... #...........'........... #+#####'#####......#..#. #...†.# #........... #.....# ####'#####+ ###+### #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures A leopard gecko (D) 4 jackals (D) A leopard gecko zombie (D) 6 creatures vanquished. Vanquished Creatures (others) 14 foxfires (D) 14 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xoxolimbo the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 3 in Fire Magic 21 | D | Reached skill level 1 in Fighting 237 | D | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 237 | D | Reached XP level 2. HP: 21/21 MP: 1/5 296 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_3, final_vault] Skill XL: | 1 | ---------------+----+----- Fire Magic | 3 | 3.4 Fighting | 1 | 1.2 Conjurations | 2 | 2.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Foxfire || 10 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 12 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 12 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------