Dungeon Sprint DCSS version 0.26-a0-346-g33516b1736 (webtiles) character file. Game seed: 2187651958911142124 16 xoxolimbo the Firebug (level 2, 8/22 HPs) Began as a Demonspawn Fire Elementalist on July 17, 2020. Got out of the dungeon alive. The game lasted 00:00:14 (71 turns). xoxolimbo the Firebug (Demonspawn Fire Elementalist) Turns: 71, Time: 00:00:15 Health: 8/22 AC: 2 Str: 8 XL: 2 Next: 37% Magic: 4/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: berserk cooldown, slowed, very slow A: magic shield a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: + Level 1.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 2.9 Conjurations * Level 3.7 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Conjure Flame Conj/Fire ##...... 16% 3 Inner Flame Hex/Fire #....... 26% 3 Sticky Flame Conj/Fire ##...... 45% 4 Fireball Conj/Fire ##........ 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! You barely miss the gnoll. The gnoll is almost dead. You punch the gnoll! You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. There is an open door to the Storerooms (Easy) here. You see here a bat corpse. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##########.##........... #...........'†.......... #+#####)#####......#..#. #... #........... #...# ####'#####++ ##### #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures A gnoll (D) A bat (D) 3 jackals (D) 5 creatures vanquished. Vanquished Creatures (others) 5 foxfires (D) 5 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xoxolimbo the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 46 | D | Reached skill level 3 in Fire Magic 47 | D | Reached skill level 1 in Fighting 55 | D | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 55 | D | Reached XP level 2. HP: 11/22 MP: 2/5 71 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_2, final_vault] Skill XL: | 1 | ---------------+----+----- Fire Magic | 3 | 3.7 Fighting | 1 | 1.7 Conjurations | 2 | 2.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Foxfire || 3 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 23 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 23 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+-------