Dungeon Sprint DCSS version 0.26-a0-606-g3c8f2f65f7 (webtiles) character file. Game seed: 8572443924321483986 0 xoxolimbo the Digger (level 1, -6/15 HPs) Began as a Deep Dwarf Earth Elementalist on Sept 1, 2020. Mangled by a merfolk siren ... wielding a cursed -2 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (25 turns). xoxolimbo the Digger (Deep Dwarf Earth Elementalist) Turns: 25, Time: 00:00:16 Health: -6/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised, non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You visited 1 branch Inventory: Missiles b - 24 stones (quivered) Armour c - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of haste g - a potion of magic h - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 2.4 Stealth + Level 1.7 Spellcasting Level 0.8 Transmutations * Level 4.0 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Sandblast Erth ##.... 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Passwall Tmut/Erth #....... 13% 2 Stone Arrow Conj/Erth #..... 30% 3 Petrify Tmut/Erth #....... 63% 4 Lee's Rapid Deconstruct Erth ##........ 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Aim: a merfolk siren, wielding a -2 spear (lightly wounded, mesmerising) The blast of sand hits the merfolk siren. The merfolk siren is lightly wounded. b - 24 stones The merfolk siren chants its luring song. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren closely misses you. You miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a cursed -2 spear! Ouch! That really hurt! You die... * ≈ * ≈ ≈ ≈ , , * + * * ≈ , ≈≈ ## ## * ##. .## * #..#..# , , ∩ * #.m.# * , * #@#* , ,##.## + * +.<.+ * * ##.## * #+# * ** ≈ * * * * , + * *,,* ≈ + , ** ≈ * * ≈ You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xoxolimbo the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D | Noticed a merfolk siren 25 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Sandblast || 6 Use: Potion || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25 | 25 | 0 | 0 | 0 | 1 | 25.0 | Dungeon | 25 | 25 | 0 | 0 | 0 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 25 daAuts