xoxolimbo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 4 stones (8, 5, D:1) a +0 dagger (8, 19, D:1) a +0 hand axe (8, 24, D:1) a +0 dagger of draining (13, 6, D:1) a +0 short sword (19, 1, D:1) a +0 club (22, 24, D:1) 18 bolts (38, 2, D:1) a +0 buckler (42, 13, D:1) a +0 ring mail (44, 9, D:1) a +0 dagger (45, 5, D:1) a +0 dagger (46, 8, D:1) 5 poisoned darts Level 2 of the Dungeon [Shop] Qysu's Armour Emporium a +1 kite shield of cold resistance (181 gold) the +6 leather armour of Sotwo {rElec rF- Str+5 Dex+2} (590 gold) Str: It affects your strength (+5). Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. a +0 robe (7 gold) a +0 scale mail (44 gold) a +0 helmet (49 gold) a +0 robe (7 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (322 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 robe (7 gold) (0, 0, D:2) a +0 flail (2, -8, D:2) a +0 club a +0 flail (13, -20, D:2) 19 stones (31, -7, D:2) a +0 whip (37, -3, D:2) a +0 leather armour (37, 0, D:2) a +0 ring mail (45, -4, D:2) a +0 giant spiked club Level 3 of the Dungeon (2, 0, D:3) a potion of flight (8, -3, D:3) a +0 dagger (still there?) a goblin corpse (still there?) (10, -19, D:3) 18 arrows (11, -19, D:3) 21 sling bullets