xoxolimbo Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 dagger (4, 5, D:1) a +0 dagger (8, -9, D:1) a +0 robe (10, -36, D:1) a +0 whip 5 stones (22, -27, D:1) a +0 spear (22, -8, D:1) a +0 hand axe (24, -11, D:1) a +0 whip (29, -14, D:1) a +0 dagger (33, -17, D:1) 3 silver boomerangs (34, -23, D:1) a +0 club (36, 3, D:1) a +0 war axe (41, -5, D:1) 16 stones (47, 18, D:1) a +0 dagger of holy wrath (49, -2, D:1) 20 arrows (57, -23, D:1) 23 bolts (57, -1, D:1) a +0 robe (64, 11, D:1) a +0 whip 2 stones (64, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (55, -7, D:2) a +0 short sword (55, 22, D:2) 21 stones (57, 28, D:2) 2 boomerangs (62, 15, D:2) 9 gold pieces (63, 16, D:2) 11 gold pieces Level 3 of the Dungeon [Shop] Zibak's Antique Weapon Boutique a +0 hunting sling (34 gold) the +7 eveningstar "Huthroosu" {vorpal, rN+} (1580 gold) It inflicts extra damage upon your enemies. rN: It protects you from negative energy. the +6 great sword of Dissent {flame, rF- Dex+4 SInv Stlth+} (1313 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 vorpal arbalest (200 gold) a +1 vorpal scythe (264 gold) a +0 bardiche (207 gold) a +1 morningstar of draining (326 gold) a +0 rapier (92 gold) (0, 0, D:3) a +0 hunting sling (6, -36, D:3) a +0 dagger (6, 0, D:3) a +0 hand axe a +0 ring mail (11, -44, D:3) a +0 dagger of speed (11, -3, D:3) a +0 dagger a +0 robe (16, -11, D:3) a +0 mace a +0 leather armour (19, -10, D:3) a +0 short sword a +0 leather armour (23, -17, D:3) a +0 robe (30, -43, D:3) 12 poisoned darts (32, -33, D:3) an adder corpse (32, -30, D:3) 14 gold pieces (36, -35, D:3) a +0 club