Dungeon Crawl Stone Soup version 0.20-a0-1122-gb7cbeb9 (webtiles) character file. 37 xsansara the Slasher (level 3, -12/29 HPs) Began as a Barachi Fighter on May 13, 2017. Mangled by an ogre ... wielding a +0 giant spiked club (13 damage) ... on level 1 of the Dungeon. The game lasted 00:03:24 (1289 turns). xsansara the Slasher (Barachi Fighter) Turns: 1289, Time: 00:03:24 Health: -12/29 AC: 3 Str: 17 XL: 3 Next: 41% Magic: 3/3 EV: 8 Int: 9 God: Gold: 56 SH: 9 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . h - +0 leather armour (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles i - 23 stones (quivered) Armour b - a +0 scale mail c - a +0 shield (worn) h - a cursed +0 leather armour (worn) (You found it on level 1 of the Dungeon) Scrolls j - a scroll of remove curse {unknown} k - a scroll of blinking {unknown} l - a scroll of random uselessness {unknown} n - a scroll of enchant armour {unknown} o - a scroll of teleportation {unknown} Potions d - 2 potions of might e - a potion of mutation {unknown} m - a potion of magic {unknown} p - a potion of invisibility {unknown} Comestibles f - 2 bread rations {@e1} g - 5 chunks of flesh {@w0} Skills: - Level 3.6 Fighting + Level 4.4 Long Blades - Level 3.6 Armour - Level 3.2 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Aim: a leopard gecko (clinging) You throw a stone. The stone hits the leopard gecko but does no damage. Aim: a leopard gecko (clinging) You throw a stone. The stone completely misses the leopard gecko. Aim: a leopard gecko You throw a stone. The stone hits the leopard gecko. You hit the leopard gecko. You kill the leopard gecko! No target in view! No target in view! You butcher the leopard gecko corpse. g - 5 chunks of flesh {@w0} (gained 2) i - 24 stones (gained 1) i - 25 stones (gained 1) i - 26 stones (gained 1) i - 27 stones (gained 1) i - 28 stones (gained 1) Eating one of 5 chunks of flesh {@w0}. You eat one of the 5 chunks of flesh {@w0}. A hobgoblin comes into view. A hobgoblin is nearby! Aim: a hobgoblin (hasn't noticed you) You throw a stone. The stone hits the hobgoblin but does no damage. Aim: a hobgoblin You throw a stone. The stone hits the hobgoblin. Aim: a hobgoblin (moderately wounded) You throw a stone. The stone barely misses the hobgoblin. Aim: a hobgoblin (moderately wounded) You throw a stone. The stone barely misses the hobgoblin. Aim: a hobgoblin (moderately wounded) You throw a stone. The stone completely misses the hobgoblin. Aim: a hobgoblin (moderately wounded) You throw a stone. The stone hits the hobgoblin. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! You butcher the hobgoblin corpse. g - 5 chunks of flesh {@w0} (gained 1) i - 23 stones (gained 1) i - 24 stones (gained 1) i - 25 stones (gained 1) i - 26 stones (gained 1) There is an open door here. i - 27 stones (gained 1) i - 28 stones (gained 1) There is an open door here. You see here a club. A kobold comes into view. The kobold shouts! The kobold moves out of view. The kobold is too close now for your liking. Aim: a kobold You throw a stone. The stone hits the kobold. You barely miss the kobold. The kobold barely misses you. You block the kobold's attack. You closely miss the kobold. The kobold hits you. You take 2 damage, and have 27/29 hp. You slash the kobold! You kill the kobold! No target in view! No target in view! There is an open door here. An ogre comes into view. It is wielding a giant spiked club. Aim: an ogre, wielding a giant spiked club (hasn't noticed you) You throw a stone. The stone barely misses the ogre. The ogre shouts! The ogre moves out of view. No target in view! No target in view! No target in view! No target in view! No target in view! Aim: an ogre, wielding a giant spiked club You throw a stone. The stone hits the ogre but does no damage. Aim: an ogre, wielding a giant spiked club You throw a stone. The stone hits the ogre. Health restored: 29 Aim: an ogre, wielding a giant spiked club (lightly wounded) You throw a stone. The stone hits the ogre but does no damage. You hit the ogre. The ogre hits you with a giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 28 damage, and have 1/29 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ogre but do no damage. The ogre barely misses you. You riposte. Your shield prevents you from hitting the ogre. You hit the ogre. The ogre hits you with a giant spiked club! You die... #.##.##..##.##.# #.# #.##.##..##.##.# #.##### #.##.##..##.##'## #.#...# #...........#...## #.....# #######.####.....## ####...# ##.##.###.......## ##.##...# ##...#.##.........####.......### #.......'.........'............. ##...#.##......@..####....###### ##.##.###.....O.## ##.#)# #####.####....(## ###.# #.........#..(## #.# #.###.###.##(## ### #.# #.##..# # #... ..# #.# #.##.## # #(.# #.# #.# #.##.# #.##..# #.# #.# ## #.##.####.#...#### #># #.# #. You could see an ogre. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 4 bats (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 7 hobgoblins (D:1) 5 kobolds (D:1) A frilled lizard (D:1) 6 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xsansara the Barachi Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 101 | D:1 | Reached skill level 3 in Long Blades 280 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 761 | D:1 | Reached skill level 4 in Long Blades 853 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 1282 | D:1 | Noticed an ogre 1287 | D:1 | HP: 1/29 [ogre/giant spiked club (28)] 1289 | D:1 | Mangled by an ogre Vault maps used: D:1: minmay_arrival_loop, serial_bayou_lagoon_a Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 4 | 4.4 Fighting | | 3.6 Armour | | 3.6 Shields | | 3.2 Action || total -------------------------++------- Melee: Long sword || 87 Throw: Stone || 50 Stab: Sleeping || 1 Eat: Chunk || 2 Armor: Scale mail || 10 Leather armour || 6 Dodge: Dodged || 30 Block: Shield || 33 Rpst.: Long sword || 13 Vault maps used: D:1: minmay_arrival_loop, serial_bayou_lagoon_a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 5.6 | 16.6 | 319.0 Dungeon | 100.0 | 100.0 | 0.0 | 5.6 | 16.6 | 319.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 54.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 54.0 +-------+-------+-------+-------+-------+----------------------