Dungeon Crawl Stone Soup version 0.24-a0-284-g9fb9971df1 (webtiles) character file. Game seed: 1264539423205998807 174 xsansara the Slinger (level 5, 0/34 HPs) Began as a Halfling Hunter on May 4, 2019. Slain by a bullfrog (4 damage) ... in a sewer. The game lasted 00:06:37 (2454 turns). xsansara the Slinger (Halfling Hunter) Turns: 2454, Time: 00:06:38 Health: 0/34 AC: 3 Str: 13 XL: 5 Next: 84% Magic: 5/5 EV: 14 Int: 9 God: Gold: 44 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . SeeInvis . b - +2 dagger (speed) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were in a sewer. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 44 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling b - a +2 dagger of speed (weapon) (You took it off a goblin on level 3 of the Dungeon) s - a +0 short sword Missiles e - 16 stones (quivered) Armour c - a +0 leather armour (worn) i - a +0 scale mail (You found it on level 1 of the Dungeon) Scrolls g - a scroll of immolation {unknown} j - 2 scrolls of identify k - 2 scrolls of teleportation l - a scroll of noise {unknown} m - a scroll of remove curse {unknown} o - a scroll of amnesia {unknown} Potions h - 4 potions of flight n - 2 potions of curing p - a potion of heal wounds r - a potion of degeneration {unknown} Comestibles f - 3 rations q - 9 chunks of flesh {@w0} Skills: - Level 1.7 Fighting + Level 9.5 Slings - Level 2.1 Dodging - Level 1.1 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Aim: a leopard gecko (clinging) You shoot a stone. The stone hits the leopard gecko. You kill the leopard gecko! You hear a splash. Firing (i - inventory) e - 20 stones (quivered) Aim: an adder You shoot a stone. The stone hits the adder. You hear a splash. Firing (i - inventory) e - 19 stones (quivered) Aim: an adder (lightly wounded) You shoot a stone. The stone hits the adder. You hear a splash. Firing (i - inventory) e - 18 stones (quivered) Aim: an adder (heavily wounded) You shoot a stone. The stone hits the adder. You kill the adder! You hear a splash. No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. e - 18 stones (gained 1) e - 19 stones (gained 1) e - 21 stones (gained 2) e - 23 stones (gained 2); d - a sling bullet d - 2 sling bullets (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. A frilled lizard comes into view. Found five items. Firing (i - inventory. (/) - cycle) d - 2 sling bullets (quivered) Aim: a frilled lizard (resting) You shoot a sling bullet. The sling bullet hits the frilled lizard! You kill the frilled lizard! You hear a splash. A bullfrog comes into view. Firing (i - inventory. (/) - cycle) d - a sling bullet (quivered) Aim: a bullfrog (hasn't noticed you) You shoot a sling bullet. The sling bullet misses the bullfrog. The bullfrog gives a loud, deep croak! A giant cockroach comes into view. A bullfrog comes into view. Firing (i - inventory) e - 23 stones (quivered) Aim: a bullfrog You shoot a stone. The stone hits the bullfrog. Firing (i - inventory) e - 22 stones (quivered) Aim: a bullfrog (lightly wounded) You shoot a stone. The stone barely misses the bullfrog. You hear a splash. Firing (i - inventory) e - 21 stones (quivered) Aim: a bullfrog (lightly wounded) You shoot a stone. The stone completely misses the bullfrog. Firing (i - inventory) e - 20 stones (quivered) Aim: a bullfrog (lightly wounded) You shoot a stone. The stone misses the bullfrog. You hear a splash. The bullfrog hits you but does no damage. x2 Firing (i - inventory) e - 19 stones (quivered) Aim: a bullfrog (lightly wounded) You shoot a stone. The stone hits the bullfrog. You hear a splash. The bullfrog hits you. x2 You take 8 damage, and have 26/34 hp. MASSIVE DAMAGE!! Firing (i - inventory) e - 18 stones (quivered) Aim: a bullfrog (moderately wounded) You shoot a stone. The stone closely misses the bullfrog. The bullfrog barely misses you. The bullfrog hits you. You take 5 damage, and have 21/34 hp. Firing (i - inventory) e - 17 stones (quivered) Aim: a bullfrog (moderately wounded) You shoot a stone. The stone hits the bullfrog. You hear a splash. The bullfrog closely misses you. The bullfrog hits you. You take 2 damage, and have 19/34 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your hands tingle! b - a +2 dagger of speed (weapon) You are feeling hungry. The bullfrog hits you! You take 6 damage, and have 13/34 hp. You closely miss the bullfrog. The bullfrog barely misses you. x2 The bullfrog closely misses you. You closely miss the bullfrog. The bullfrog completely misses you. You hit the bullfrog. The bullfrog barely misses you. A frilled lizard comes into view. The bullfrog barely misses you. You hit the bullfrog. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * The bullfrog hits you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 4/34 hp. MASSIVE DAMAGE!! You barely miss the bullfrog. The bullfrog misses you. The bullfrog closely misses you. Some of the chunks of flesh in your inventory have rotted away. You closely miss the bullfrog. The bullfrog misses you. x2 You closely miss the bullfrog. The bullfrog hits you. You die... #≈≈#≈#≈≈.## ##≈≈#≈.# #≈≈#≈#∩≈≈# ...≈ #≈≈#≈≈# #.≈#.#≈≈≈# .≈.. #≈≈#≈.# #.≈#.##≈≈# .≈.(. #≈≈#≈.# #≈÷#.≈#≈≈# ≈≈.). #≈.#≈≈# #≈.#≈.#≈.# ≈≈?.$. #≈≈#≈≈# #≈.≈≈≈#..##...).( ##≈≈#≈≈# #≈≈≈≈.#.≈≈F.≈((≈≈ #.≈##.≈# #≈≈≈.≈###@Fs≈≈≈≈≈##≈≈#.≈≈# #######≈###≈≈≈.≈##≈≈.#≈≈## #.≈..≈#######≈≈≈##.≈# #.≈..≈≈≈≈÷≈≈.≈.≈#≈≈≈# ##≈≈##≈≈.≈≈≈≈≈.##≈≈## ##≈≈##≈≈≈.≈≈≈##.≈≈# #≈≈≈###.≈.###.≈≈≈# #.≈≈≈≈#####≈≈≈≈≈## ##≈≈≈÷≈...÷.≈≈≈## You could see 2 bullfrogs and a giant cockroach. Vanquished Creatures 3 adders 6 oozes (Sewer) 2 worms (D:3) 2 dart slugs (D:1) 10 leopard geckos An orc (D:3) 10 ball pythons 12 bats 12 giant cockroaches 5 goblins 11 hobgoblins 4 kobolds A quokka (D:2) 14 frilled lizards 5 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xsansara the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 43 | D:1 | Reached skill level 6 in Slings 67 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 398 | D:1 | Reached skill level 7 in Slings 398 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/3 1072 | D:2 | Reached XP level 4. HP: 29/29 MP: 4/4 1176 | D:2 | Reached skill level 8 in Slings 1194 | D:2 | Found a white marble altar of Elyvilon. 1927 | D:3 | Found a glowing drain. 2076 | Sewer | Entered a sewer 2091 | Sewer | Reached XP level 5. HP: 34/34 MP: 5/5 2223 | Sewer | Reached skill level 9 in Slings 2438 | Sewer | Noticed a bullfrog 2439 | Sewer | Noticed a bullfrog 2451 | Sewer | HP: 7/34 [bullfrog (6)] 2454 | Sewer | Slain by a bullfrog Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, minmay_misc_feat_rugged, minmay_heptomino_w4 D:2: layout_loops_ring, old_standard_altar, minmay_misc_feat_plants, kennysheep_decorative_pillar, nrook_uturn D:3: wad_crossroads, layout_basic, cheibrodos_sewer_entry_bend, kennysheep_boxes Sewer: sewer_frog_island_02 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Slings | 6 7 8 9 | 9.5 Fighting | | 1.7 Dodging | | 2.1 Stealth | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 7 || 7 Fire: Hunting sling | 87 | 178 || 265 Use: Scroll | 3 | 1 || 4 Eat: Chunk | | 4 || 4 Armor: Leather armour | 4 | 3 || 7 Dodge: Dodged | 8 | 26 || 34 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 110 | 139 | 55.8 | 53 | 45 | 45.9 +---------+---------+-------+---------+---------+------- D:1 | 33 | 9 | 21.4 | 17 | 5 | 22.7 D:2 | 49 | 0 | 0.0 | 23 | 0 | 0.0 D:3 | 28 | 8 | 22.2 | 13 | 3 | 18.8 Sewer | 0 | 122 | 100.0 | 0 | 37 | 100.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, minmay_misc_feat_rugged, minmay_heptomino_w4 D:2: layout_loops_ring, old_standard_altar, minmay_misc_feat_plants, kennysheep_decorative_pillar, nrook_uturn D:3: wad_crossroads, layout_basic, cheibrodos_sewer_entry_bend, kennysheep_boxes Sewer: sewer_frog_island_02 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 5.9 | 0.0 | 79.6 | 577.2 Dungeon | 84.6 | 83.6 | 7.0 | 0.0 | 84.7 | 643.7 Sewer | 15.4 | 16.4 | 0.0 | 0.0 | 54.0 | 378.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 62.2 Dungeon | 62.2 | 62.2 | N/A | N/A | 51.0 | 42.3 Sewer | 37.8 | 37.8 | N/A | N/A | 49.0 | 122.0 +-------+-------+-------+-------+-------+----------------------