xsansara Level 1 of the Dungeon [Shop] Quuschar's Assorted Antiques a potion of attraction (72 gold) a scroll of immolation (96 gold) a scroll of identify (48 gold) a +0 whip (60 gold) a potion of berserk rage (120 gold) a potion of berserk rage (120 gold) a potion of mutation (192 gold) a staff of conjuration (600 gold) the +7 Kryia's mail coat {PotionHeal*2 rC+} (1440 gold) Potions are twice as effective at healing its wearer. rC: It protects you from cold. (6, -33, D:1) a +0 robe (7, -12, D:1) 8 stones (12, -6, D:1) 5 stones (16, -9, D:1) a +0 mace (28, -16, D:1) a +0 mace (29, -15, D:1) a +0 club a stone (32, -20, D:1) a +0 leather armour (41, 1, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Lippyex's Magic Scroll Boutique a scroll of fog (48 gold) a scroll of enchant armour (90 gold) a scroll of teleportation (36 gold) 2 scrolls of immolation (96 gold) a scroll of identify (24 gold) a scroll of blinking (90 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of vulnerability (48 gold) a scroll of identify (24 gold) (0, 0, D:2) a +0 whip (10, 4, D:2) 5 stones (16, -8, D:2) a +0 chain mail (20, 16, D:2) a +0 club 5 stones (25, -23, D:2) a +0 halberd (30, -13, D:2) a +0 leather armour (37, -26, D:2) a +0 club (40, 11, D:2) a +0 club (44, 14, D:2) a staff of conjuration (47, 4, D:2) a +0 ring mail (51, 3, D:2) 2 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -2, D:3) a +0 sling (4, 1, D:3) a +0 leather armour (4, 15, D:3) a +0 club a +0 whip (29, 46, D:3) a +0 club (32, 24, D:3) a +0 hammer (35, 30, D:3) a +0 club 2 stones (41, 36, D:3) a +2 flail of draining a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 hand axe (42, 36, D:3) a +0 short sword (44, 5, D:3) a +0 club (46, 28, D:3) a +0 dagger (48, 33, D:3) a +0 dagger (51, 36, D:3) a +0 short sword (62, 14, D:3) a +0 sling Level 4 of the Dungeon [Shop] Fehyeps's Antique Weapon Shop a +0 club (22 gold) a +0 dagger (44 gold) a +0 dagger (44 gold) a +0 war axe (77 gold) a +0 spear (66 gold) the +2 quarterstaff of the Endless March {spect, +Blink rElec rPois Int-5} (763 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. a +0 rapier (88 gold) a +0 long sword (77 gold) a +2 heavy quarterstaff (422 gold) (0, 0, D:4) a +0 club (1, 34, D:4) 4 stones (3, 19, D:4) a +0 war axe (3, 58, D:4) a +0 pair of gloves (15, 54, D:4) 5 poisoned darts (20, -1, D:4) a +0 club (24, 8, D:4) a +2 heavy flail (24, 44, D:4) a +0 short sword a stone (25, 9, D:4) a +0 whip (25, 11, D:4) a +0 whip (26, 9, D:4) a +0 spear (26, 10, D:4) a +0 club a +0 leather armour (32, 30, D:4) a +0 leather armour (38, 39, D:4) a +0 dagger (38, 41, D:4) 7 stones (44, 28, D:4) a +1 dagger of venom a +0 robe (45, 26, D:4) a +0 dagger a +0 robe (46, 25, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (1, 4, D:5) a +0 whip a +0 chain mail (12, -6, D:5) a +0 flail (18, 7, D:5) a +0 giant spiked club (31, -48, D:5) a +0 long sword (31, -37, D:5) a +2 war axe of electrocution a +0 robe (33, -37, D:5) a +0 hand axe (33, -36, D:5) a +3 dagger (33, -35, D:5) a +0 giant spiked club a +0 dagger a +0 leather armour (35, -41, D:5) a +0 shortbow 7 stones (44, -15, D:5) a +0 ring mail (53, -8, D:5) a +0 leather armour (56, -22, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +2 heavy trident a +0 chain mail an orc corpse the Ecumenical Temple